Alanthier
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Posts posted by Alanthier
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Duplex bond's spawn animation is causing all kinds of hell for player FPS, tanks it to the point of the game stalling out and crashing.
Edit. It's that prime collar for Kubrow that's causing it with duplex bond
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are you using duplex bond? that seems to be what's causing it on my end, the spawn animation for the clone
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Are you by chance, using Duplex bond? that seems to be what's causing those issues for me, I just took it off the companion I am using, and it stopped the freezing(at least in simulacrum and solo, gotta test in mp still)
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3 weeks later and this is still happening for me as well, though it didn't start for me until the past 3 days. even in solo/simulacrum bullet jumping into aimglide and/or casting abilities in mid air seems to cause this for me
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On 2023-11-01 at 6:02 PM, Back-To-The-Soul-Flight said:
I'm guessing when i'm the host problem
When a squad member is present while I'm the host, I use vauban's vortex, Zephyr's tornadoes to create a big lag if the enemy is affected
What the heck is this?
it seems to be any ability that has a hold/tap function combined for me. not just Zephyr
Edit: actually appears to be tied to duplex bond in my case. Fps tanks each time a clone appears.
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9 hours ago, Salenstormwing said:
It looks like you're having a similar option to what I'm experiencing. I limit my FPS to my monitor's refresh, but as far as I can tell, the issue comes up when you have the following going on:
- You're the Game Host. (Notice that you're (1) on the team list)
- You have UPnP and/or NAT-PMP enabled.
Can you take a screenshot (or just post your settings) from the SYSTEM tab in OPTIONS?
If you have UPnP and/or NAT-PMP enabled... turn them off. I have a feeling that something is going on and DE needs to fix the UPnP/NAT-PMP coding, as it seemed to have broken within the last 2 weeks or so, where hosting makes your PC run like garbage with those settings.
This happens even by yourself in the Simulacrum, it's something with these updates they've done the last few patches.
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You ever going to fix Mania's permanent air juggling lifted attack? you can be completely immune to CC(hallowed ground for example) and he'll still knock you airborn, and juggle you endlessly.
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2 hours ago, [DE]Megan said:
Corpus Proxima & The New Railjack: Hotfix 29.10.6
Railjack Changes & Fixes:-
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Potential fix for never ending Railjack space tunnel when loading a Railjack mission from the Dojo with slow hard drives.
This was happening even if you're using M.2 SSD's, not just slow Hard Drives.
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this dual wield rework is bad...it is NOT fluid and smooth. You didn't need to change the detonate buttons around, before this I could hit E to detonate while in dual, I could hit E on full charged throw when melee itself was equipped, OR the alt fire. This one forces me to A) not be able to charge with alt fire anymore when it's by itself, and B) you can't do the Queue system if you're trying to get more combo's built while it's thrown, because it force detonates it.
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Reaping Chakram isn't working client side
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Fix arcane pulse not being able to trigger for 10 seconds. That's absurd. Other ones that don't need to re-trigger while it's active can, so why can't this one? It hasn't caused issues before, so why nerf it to hell now?
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Give us a way to rush the railjack parts please. It's all personal, NOT Clan based.
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48 minutes ago, CrossVs said:
I also do not understand why a Kubrow has to be nerfed in this conflict either. Poor things..
Chesa's precept is literally a copy/past of desecrate(it is able to roll hp orbs unlike hydroid/khora/atlas) with reduced % chance/cooldown time and khora's is a copy/paste of hydroids with reduced % chance of his. They were never meant to interact as such, like my previous reply to the op.
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7 hours ago, Duobyte said:
Has literally no one noticed this change? Haven't seen a single topic on the forums about it so I will start my own. This was put in patch notes as a "fix" when it is a straight up nerf.
So what this means is that Nekros cannot desecrate enemies stuck in hydroid/khora abilities, essentially nerfing the double dip combo for maximum farming that has existed for years now.
What made DE suddenly have a change of heart and make this "bug fix". Is farming loot faster bad for the game? Whats next? Smeeta not stacking with resource boosters?
Please don't let this go unnoticed. This is a huge nerf for a game based on collecting loot that was put in the patch notes as a minor "fix".
Just so you know, they had released notes like a month after pilfering swarm was originally released about how they didn't want desecrate and pilfering to be interacting the way that they were, because it was allowing for way too much resource gain. The "nerf" you're complaining about was merely fixing a bug that's existed since the khora pilfer update. For the last few years you haven't been able to stack desecrate with pilfering, as was intended.
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Found all data hashes, all of them still show up as "undiscovered" in navigation, and the global % and personal % have disappeared.
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doesn't matter atm anymore. This mod completely overrides all pet ability precepts, and even interferes with the 3 precepts for venari. She wont attack a target you manually target with her 3, she wont restore health or shield either. she only auto attacks.
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fetch also messes with khora's 3, no matter how much i manually target an enemy with the attack precept, she wont go berserk on them. she only attempts her normal lunge attack.
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entering op form seems to make them trigger, but the second vacuum picks something up and the frame collects it, it cancels the abilities
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yeah i just tested it. my huras does the growl to cast stalk but it doesn't actually cast.
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My huras has the same issue as my smeeta. wont use it's abilities. their offensive precepts work but their skills don't work at all. Can hear them make the sounds they would make to use an ability, but they don't actually do anything.
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is it happening as host? or only as client?
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honestly, all the thrown melee's should have some sort of passive tracking. Currently only the Halikar (which is crap tracking wise by comparison) and falcor. Orvius requires you to either be dual wielding and full charge throw or hold the channel button, so that doesn't count.
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Bug with Paracesis. If you add 2 60% element mods to it, it automatically nullifies pressure point/primed pressure point/Sacrifical % boosts to all damage. It drops the weapon's IPS based stats back down to default(11.5 puncture, 100.8 slash and 31.7 impact). You should fix that.
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I found it. It was on saturn. 1 node wasn't complete suddenly, and doesn't show up as a dark sector but it is a dark sector. And i can place an extractor there yet it claims I haven't completed all nodes? #logic.
Kavasa Prime Kubrow Collar causes lag/freezes in companion select menu when equipped
in PC Bugs
Posted
that lag is also in game itself, and in multiplayer it doesn't matter who has it, it causes it for EVERYONE(still, a month and a half later)