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Alanthier

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Posts posted by Alanthier

  1. Duplex bond's spawn animation is causing all kinds of hell for player FPS, tanks it to the point of the game stalling out and crashing.  

     

    Edit. It's that prime collar for Kubrow that's causing it with duplex bond

    • Like 1
  2. On 2023-11-01 at 6:02 PM, Back-To-The-Soul-Flight said:

    I'm guessing when i'm the host problem

    When a squad member is present while I'm the host, I use vauban's vortex, Zephyr's tornadoes to create a big lag if the enemy is affected

    What the heck is this?

    it seems to be any ability that has a hold/tap function combined for me.  not just Zephyr

     

     

    Edit: actually appears to be tied to duplex bond in my case.  Fps tanks each time a clone appears.

  3. 9 hours ago, Salenstormwing said:

    It looks like you're having a similar option to what I'm experiencing. I limit my FPS to my monitor's refresh, but as far as I can tell, the issue comes up when you have the following going on:

    1. You're the Game Host. (Notice that you're (1) on the team list)
    2. You have UPnP and/or NAT-PMP enabled.

    Can you take a screenshot (or just post your settings) from the SYSTEM tab in OPTIONS?

    If you have UPnP and/or NAT-PMP enabled... turn them off. I have a feeling that something is going on and DE needs to fix the UPnP/NAT-PMP coding, as it seemed to have broken within the last 2 weeks or so, where hosting makes your PC run like garbage with those settings.

    This happens even by yourself in the Simulacrum, it's something with these updates they've done the last few patches.

    • Like 1
  4. this dual wield rework is bad...it is NOT fluid and smooth.  You didn't need to change the detonate buttons around, before this I could hit E to detonate while in dual, I could hit E on full charged throw when melee itself was equipped, OR the alt fire.  This one forces me to A) not be able to charge with alt fire anymore when it's by itself, and B) you can't do the Queue system if you're trying to get more combo's built while it's thrown, because it force detonates it.

  5. 48 minutes ago, CrossVs said:

    I also do not understand why a Kubrow has to be nerfed in this conflict either. Poor things..

    Chesa's precept is literally a copy/past of desecrate(it is able to roll hp orbs unlike hydroid/khora/atlas) with reduced % chance/cooldown time and khora's is a copy/paste of hydroids with reduced % chance of his.  They were never meant to interact as such, like my previous reply to the op.

  6. 7 hours ago, Duobyte said:

    Has literally no one noticed this change? Haven't seen a single topic on the forums about it so I will start my own. This was put in patch notes as a "fix" when it is a straight up nerf.

    So what this means is that Nekros cannot desecrate enemies stuck in hydroid/khora abilities, essentially nerfing the double dip combo for maximum farming that has existed for years now.

    What made DE suddenly have a change of heart and make this "bug fix". Is farming loot faster bad for the game? Whats next? Smeeta not stacking with resource boosters? 

     

    Please don't let this go unnoticed. This is a huge nerf for a game based on collecting loot that was put in the patch notes as a minor "fix".

    Just so you know, they had released notes like a month after pilfering swarm was originally released about how they didn't want desecrate and pilfering to be interacting the way that they were, because it was allowing for way too much resource gain.  The "nerf" you're complaining about was merely fixing a bug that's existed since the khora pilfer update.  For the last few years you haven't been able to stack desecrate with pilfering, as was intended.

  7. doesn't matter atm anymore.  This mod completely overrides all pet ability precepts, and even interferes with the 3 precepts for venari.  She wont attack a target you manually target with her 3, she wont restore health or shield either.  she only auto attacks.

  8. honestly, all the thrown melee's should have some sort of passive tracking.  Currently only the Halikar (which is crap tracking wise by comparison) and falcor.  Orvius requires you to either be dual wielding and full charge throw or hold the channel button, so that doesn't count.

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