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PapaFragolino

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Posts posted by PapaFragolino

  1. I remember that either the Infested frame or the Bard frame is delayed to next year, but I don't remember which.

    They planned to release the infested door quest for December, but I have no idea if the infested frame has anything to do with it. Even if this was the case the quest still also could easily get DElayed, so the best answer you'll get is:

     

    Soon

  2. On 11/27/2016 at 3:23 PM, Ailissa said:

    Mainly because the reworks so far have boiled down to nerfs.

    Mag was once a pretty popular frame, rework, not so popular now.

    Saryn was pretty handy, rework, quite a lot of people hate her.

    Ash was used quite a lot, rework, now he's great for solo play but absolutely useless in a group (debatable whether he was any use before but at least he got kills).

    Trinity has been hit with the nerf bat so many times it's hit domestic abuse levels.

    You will have to forgive people for not wanting their favourite frames "reworked".

    While I don't know much about Mag and I personally think they could have done way more on Ash, the Saryn rework definitely made her way more stronger than she was before and the same goes for Excalibur and Rhino. The Trinity one wasn't a rework in the first place.

    On 11/27/2016 at 3:09 PM, Aeon94 said:

    It's really weird that ppl always complains about nerfs when someone says rework.

    Seriously Nova NEEDS rework but not to all abilities , Null Star has no use other than wasting energy and Wormhole is too bad for tight areas. Her 2nd and 4th are awesome.

    My suggestions ;

    Null Star - works similar to Amesha's Watchful Swarm ,

    • Null Star provides defensive 3 / 4 / 5 / 6 orbs that orbit Nova and block a number of instances of damage equal to the number of orbs.
    • Has no duration and range
    • Number of orbs is not affected by Power Strength
    • Will block all instances of damage, including area-of-effect explosions.
    • Has an instant cast and does not interrupt other activities.
    • Does not provide status immunity so knockdowns still activate her passive

    Wormhole - 

    • Nova can create a portal on targeted location ( max 2 portals )
    • Nova and her allies can teleport between portals by interacting with them
    • Portals can last for 15 / 20 / 25 / 30 seconds.
    • Has 25 meters cast range
    • Creating another portal when the maximum number of active portals have been reached will cause the oldest portal to collapse.
    • Portal duration is affected by Power Duration 
    • Cast range is affected by Power Range
    • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

    I like that Null Star change, it would be a perfect panic ability to use when surrounded by enemies but without taking away her squishy nature.

    For Wormhole I was thinking about giving her a direct teleport, with a targeter ingame showing you where you'll teleport (something that this game is still missing, for example you can't see where you'll place Loki's decoy until you place it) and also leaving behind a portal for your teammates to use after teleporting. In this way you have more control over it, it's faster and still keeps the portal for others to use.

  3. 1 minute ago, ViS4GE said:

    So you are trying to fix (with will really end up being a nerf) something that is not broken. All that while underplayed frames like oberon are out there.

    I feel like you need a hobby. Why not trying this instead ? Im sure it's fun.

    No, I'm asking for a buff for an extremely underpowered ability with no practical use and maybe even a change to another extremely simplistic ability. I even acknowledged that other frames are in a more urgent need of a rework in my original post, confirming even more that you didn't read it.

    First you don't even try to understand the real argument (which consists in reading even just 3 lines of text) , then you complain about it and insult me personally? Funny how I'm supposed to be the one who has nothing better to do.

  4. Just now, blasron said:

    nope i continue and i still believe its a bad idea. With how the Dev think they might just destroy another frame. Yes i am pretty un-happy with how the "rework" those frame to now the only 2 frame that got it good was excal and frost (QoL). The rest of them got hit like hell in their effectiveness and usability.

    Null Star is already basically a non-factor and Wormhole is so simplistic that even if they both got nerfed it would barely change anything from the actual situation. I really don't understand all this fear for changing or even just buffing these abilities.

  5. 12 minutes ago, Latiac said:

    That's the thing, it alerts you if something is sneaking up on you and certainly buys you time you need. it has it's uses.

    But why keep it so gimmicky and situational when turning it into a core ability would be so much better? I don't understand your point.

     

    8 minutes ago, EyeLaikCheez said:

    Anyone remember Mag?

     

    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler
    Spoiler

    It's not like I completely forgot about Mag's existence... ok I kind of did...

     

     

     

     

     

     

  6. 6 minutes ago, SchadowDark said:

    Personally i find that Nova is fine the way she is.

    Sure here 1ste ability is not a powerhouse.
    But then again that can be said for most of the frames.
    I sometimes use it to warn me that a enemy getting to close while i am using my sniper rifle. ;)

    If portal is not fast enough you can always use the augment for it.
    I personally use it more to get to hard reach places in a fast way.
    And not so much to move faster from A to B.
    And im sure there are other ways to use it.

    Her antimatter is very useful in combination with her ult.

    I think its only a matter of how you want play with her.
    You can mix it up.
    Or keep pressing 4.

    But im not sure if i want to see Nova getting a similar rework as Saryn got.
    Not saying that Saryn is bad right now.
    (Not that i played Saryn before her rework)

    I think Nova doesn't really need such treatment.

    Anyway that's my opinion about it.



     

    Saryn was previously used only for nuking with Miasma or as a melee tank with her augment for health regen, now instead each single ability in her kit is fundamental.

    Not only she's more complex, but she's also stronger and personally way more fun.

     

    2 minutes ago, direcyphre said:

    I mean, you don't appear to be new here, OP, but Nova was already reworked from her original overpowered state. Her only issues were things like bugs making Antimatter Drop not function properly, or wormhole possibly throwing you into areas you couldn't get out of.

    If I'm suggesting a rework is because I'd like more synergy in her kit, not because I want her nerfed to hell or buffed to the point of being completely broken.

     

    2 minutes ago, Latiac said:

    A rework? Why would Nova of all frames need one?

    Her 1 stuns enemies coming towards you and can potentially set up synergy with her 4, 3 is VERY good for mobility and 2 is great for high level content.

    4 is Great CC. Nova of all frames doesn't need a rework - Maybe 1 could get a little bit of a damage tweak to be more useful, but apart from that everything is fine.

    Her first ability doesn't "stun" enemies, it "staggers" them for an extremely short period of time and you have no control over it whatsoever.

  7. 15 minutes ago, Beggining said:

    Wait, people use her 2nd ability to proc radiation? I thought you just shoot into it and it'll kill everything. It's almost as OP as her 4th skill.

    No one does, that's why I thought that maybe making it a somewhat viable choice could be interesting. I just threw it there as a personal suggestion, but the point of my argument revolves around mostly her 1 and 3.

  8. Just now, 7Random77 said:

    Only yes, if build for her 4. Maxed worm hole 125m, no way bullet jumping will outclass it.

    Using max range wormhole with all the narrow corridors and closed spaces we currently have is more of a nuisance than else.

    1 minute ago, AdunSaveMe said:

    Nova doesn't need a rework. Her 4th ability isn't even on the same tier as Mesa, Saryn and Ash. Mesa's 4th played the game for you. Ash's 4th played the game for you. Saryn's 4th outshone most of her kit and was a win-button. Nova's 4th is simply a debuff, and as powerful as it may be, it is not problematic.

    I'm asking for her other abilities to get a change/buff, not MP.

    2 minutes ago, Ailissa said:

    At this point i'd rather they got rid of all warframe abilities.

     

    Getting a bit tired of all the "this needs nerfing" and "that needs nerfing" and "it's about time for a rework".

     

    Just get rid of the lot, less chance for complaints.

    Where did you get that I'm asking for a nerf? I did quite the opposite.

  9. http://vignette1.wikia.nocookie.net/warframe/images/b/bf/NovaPrime.png/revision/latest?cb=20141217223628&path-prefix=de

     

    Excalibur, Mesa, Saryn and now Ash.  All of these "press 4 to win" frames after being reworked are picked way more often for their other abilities rather than just their ult, so this leads me to ask: what about Nova?

     

    Nova's MP is an interesting ability considering how it can both slow enemies down or speed them up, but in the other hand her first ability has no utility or good scaling whatsoever and her portal is a niche ability, easily outclassed by bullet jumping and other movement options we got in the Parkour rework. Her second ability could use some range on the explosion, a bit faster movement and maybe even an higher radiation proc chance. As of now Nova is being picked exclusively for her ulti, while the rest of her abilities are considered just a little "extra" instead of being fundamental parts of her kit.

     

    I am aware that there are frames in a much urgent need of a rework, but I just wanted to see people's opinion on a not so much talked about argument, despite Nova's popularity.

  10. After messing around with my bugged operator in the orbiter, something came into my mind: what about an ingame browser we could use from either the menu or the codex? If you're looking for something you'll most likely check the wiki instead of the codex in any case, so being able to open it ingame might come in handy.

     

    Spoiler

    3hJk7R1.jpg

     

    2BkJnhT.jpg

     

     

     

  11. Just now, hazerddex said:

    exept thats not true you spend less time farming for relics then keys  and remember you never got t4 keys from key packs in syndacites so there use to be no point in getting them now you can get from lith -axi from them  and you need less relics then you would with keys i remeber needing to spend 50 t3 suvrival keys just to get the ash p systems now i can get a gold tier prime part in less then 2 runs to so tell me how exactly is the farmming worse? even without needing new relics you would stil need for farm for keys.

     out of trust me iv be playing long enough to know you WILL run out of keys 

    also unlike the OLD void you had to RUSH when something was getting vaulted that you did not have now you can collect the relic hold it and not worry about losing it now explain to me how is this a bad thing? unless you dont like people playing at there own pace 

    i never allways bring maxed equipment for long runs that was true even with the old key system also what you call viable and what some one else calls viable varies from person to person iv seen hydroids go 60min in a void survival 

    You say that you play the game since it came out and now you're telling me that syndicates didn't sell T4 keys? They did and they were literally 5 times cheaper than the actual relic pack, not to mention that we also got 5 keys of a specific mission instead of 3 random relics.

    You just brought this argument up, so I have no idea of where did you get that I think it's a bad thing. Also, stuff didn't even start getting vaulted until the very end of the old void's lifetime, so at that time I didn't even had to worry about such things.

    I bet you don't, as of now 20 mins of survival is already considered a "long run".

  12. 16 minutes ago, hazerddex said:

    EXACTLY you just proved my point THE OLD GRIND WAS NOT FUN! it was dual boring and just agravating.

    the new relic system allows us to explore the starmap rather then speding 24/7 in the void 

    endless fissure give us all sorts of bonus rewards that we would never get in the old key system.

    we can keep relics of vaulted frames so we never have to RUSH to get stuff before its gone.

    sure you get the od forma every-once and a while but not as much as with the old key system.

    and once again there are plenty of ways to challenge yourself theres a sortie that goes to LEVEL 100! 

    or you can set up with people you know to do a endless fissure.

    also the old days sqaud set up was basicly limited people from using frames THEY LOVED rather then what key hold though should be used

     

    Yeah, maybe if I were in you I'd keep reading after that one sentence. I'm not completely defending the old void, but I'm also against this new system.

    I "explored" the starmap as much as I "explored" the void, the only difference now is that instead of actually having a chance to get the part I want I need to spend time farming relics instead.

    If you're planning to go for a long run you'll be bringing maxed equipment in any case, so all of that extra affinity is good for nothing. Then there's the credit booster too, because vets with millions of credits definitely need more.

    People are getting to play the warframes they want not because now they're magically viable, but because now they only play super easy low level missions which barely even require to kill any enemy. In the old void you actually had to be careful not to die, now it's completely casual gameplay.

  13. 2 minutes ago, hazerddex said:

    yes and now you can do 60min survival FOR FUN rather then being aggravated at the end of that 60 min with a forma bp 

    Forcing myself into farming less effciently isn't fun. Also, you're implying that with the new relic system you can't get a forma BP after an hour of mission.

    The old void had way too much RNG in it, but what it did right was bringing an actual challenge to the game. These days squad setups don't even exist in Warframe, it's all "whatever dude, it's gonna end in a minute or two".

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