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TartarusLane

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Posts posted by TartarusLane

  1. On 2023-04-27 at 1:52 AM, NightmareT12 said:

    I guess it probably has to do with some of the new options added to the engine (ie SSAO, etc.).


    Same here, 2K with i7 and GTX 1080. Thanks for that suggestion I wasn't even aware there is SSAO added although I could tell the game looks weirdly different than before. Anyway looks like SSAO has decent impact here; when disabled it seems to be much smoother.

  2. Lol I totally thought this topic was archived and dead after last time I checked which was... I think millenia ago? 
    Only found out it's back up because I've visited forums to check something and saw the notification about it being shared by someone.
    This might sound controversial a bit, but looking for these back then was kind of guilty pleasure thing for me until... I found them all. 😂 

    I'm glad it helps those interested though. That's the reason it was created in the first place after all.

    On 2022-01-23 at 7:36 PM, LilacVanille said:

    Hello! Sorry for digging up an old topic, but I don't want to start a new one.

    Also: thanks TartarusLane for your research (and also everybody, who helps with this and others map 💖).

    I wanted to prove that the Golden Instinct works on Orb Vallis (I see entries on Fandom and on Reddit that ppl say that it doesn't work...). You only need to be in the area of its occurrence (even though when you enter the map you get the information "the area is barren"). Unfortunately, I do not know how close to Somachord (I think, up to 570 meters <with max range>; the rest of the usual missions are similar - right at the beginning after using the skill does not work, but when we run a few hundred meters it starts to work).

    Here is my video (in the video description I linked to your <this> forum post with your name, I hope you are not angry 🙃):

    https://www.youtube.com/watch?v=3SFdcCEch_A

    Your actions have consequences...  
    Just kidding! Sorry I had to!  😂 

    On 2022-02-14 at 4:25 PM, Momoque2 said:

    hi, I found something I don't know if it's already been found but it works for me. So the orb valley somachords work like this: there are specific places for the somachords that start the song (they will disappear after you scan them) and there are the others that never disappear and have fixed locations that allow you to complete the song. my map is the new war map.

    On 2022-02-18 at 7:16 PM, icegun784 said:

    I found a way to accelerate this grind after New War patch, not sure if you have to finish the quest first, but it's very likely you do. So there are the somachords that have a permanent spot for the new war songs, but they can help speed up the Orb Vallis songs. 
    First you have to find a somachord from the map already provided, after that you can go to one of the somachords from the New War songs, like the one that is on top of the fortuna elevator, filling the remaining 3 dots.
    And of course use golden instinct to find the first one faster.
    Unfortunately you can't use the New War somachords to start a new song, but at least it makes it 4x faster

    That's definitely good news for people who might be potentially interested in finding them all. 
    I suggested something partialy similliar in a way to what they've done with these "after NewWar patch Somachords".
    Here's hoping it's not just a temporary glitch, but actually intended thing by DE

    • Like 2
  3. 4 hours ago, SpicyDinosaur said:

    I don't think that word means what you think it means.

     

    Your name is hategrinder, and you are getting all riled up about other peoples' pretty neutral posts. Whose salty?

    And guess what that's just a song title. Someone ever told you to not rate the book by cover?
    Seriously leave me the hell alone. That's not healthy.
    Chill out and have a good day or don't. So long!

  4. 3 hours ago, Melanholic7 said:

    spamming topic with blamings other people about spam - wont speed or help either. ;O but u are still doing it. See? We are in the same boat :3 

    No I am not. How smart of you. What are you police officer? You won't frame me into some crap just because you are offended. Lmao
    Also 1 or 2 posts isn't 28 pages of bs.

    3 hours ago, SpicyDinosaur said:

    The irony of this post sustains me in this dark time.

     

    Or are you really their dad/mom/parent and you were offended by me telling you you weren't?

    You are not a jedi or something therefore have no force or anything. So stop trying to predict what I think or who I am. 
    If you think I am offended by that. Think again. You all are so salty you can't even handle jokes. Get a break.

    Also dark time? You got depression or something? Go to doc instead of sitting in the forums and harrassing people.

  5. Yea I guess get use to it... for now? She used to do T-pose with her Molt then Devs fixed that. Wouldn't call that a fix though cause shes still doing the same just except T-Pose its this default idle pose now. It's going on for months and still no "proper" fixes. Also that's Host sided bug if you are not hosting the game it seems to be fine for some reason.

  6. 37 minutes ago, sam686 said:

    I only see this graphics problem happen with options, display, Character Shadows on. Does not happen when off.

    Good to know might have missed this one as switchable option - quite a lot of them there. Still some people might like to run with that option ON too.
    Doesn't mean it shouldn't be fixed. I have this option ON for long time now and never seen this happening.
    Guess I'll turn it OFF for now indeed. But still hope DE will find a while to fix it.

    EDIT: Also with that option turned OFF  Warframes/characters don't cast shadows on the ground/floor anymore and that's a bit weird looking.

  7. Ok. First off I thought it's gonna get fixed somehow, but seems like its gonna go for months and no one noticed that yet or at least reported? Well except for this 'Tenno':

     So I see it since  April?  
    Anyway, first time I saw this low-poly or at least it seems to be low-poly based bug was on FORTUNA: Orb Vallis - I thought it's just some temporary glitch that restart of the game will fix or some hotfixes.

    Spoiler

    B89F36AB77C94A1D0577649B16C53B5C850F4AD4

    What the shenanigans?

    Then I saw it on my Saryn's boots(cause painted TennoGen Skin white)
    And now I also see that on Wisp's umm ASSETS...?

    Spoiler

    6103E1DD51BFE0C8FF9E590900476264D2490AA2

    Friend's point of view:

    Spoiler

    0ADABCAEC23584979409F5362FA55CB1CA2E2C52


     I've also noticed that on Floofs especially in places when shadows/lightning is casted in certain ways I guess... 

    Spoiler

    555222951A9382B4ABFC87FED1623E7A9FD46625

    Beside that I've asked few of my friends and they all see that too. It seems to be not so visible on darker colours. So some of them haven't noticed that. But I know plenty of people there use white and/or other bright colours on their frames. It's just weird nobody said anything so far.  It's really kinda gross to look at these blocky shading? Based of low-poly models... triangles and squares? Ugh.
    And yes altering settings to whatsoever doesn't really do anything.

    Hoping for a fix DE.

  8. This happens on all warframes...  I have it on Saryn on Wisp on Mag etc. etc. especially if you set colors to bright ones like white. It also happens on decorations like floofs. I'm surprised how people are blind to bugs like this... you are the first person to report it and no its not just "us" pretty sure everyone have it. I can see it and my other 3 friends as well. It's low poly model bug of some kind...

     

    • Like 1
  9. 7 minutes ago, Teridax68 said:

    Exalted weapons in general feel like a massive gap in the recent melee rework, as being forced into a single weapon no longer works in a weapon that presumes the player has at least two weapons equipped and ready to use at all times. In general, I think weapon swapping is going to have to be adjusted a bit better to work with Exalted weapons in particular, but for Valkyr in particular I think there are two options:

    • The simplest option could be to simply have Hysteria disable guns entirely, so that no matter what Valkyr does, she stays in Hysteria until she toggles out of the mode. This would restore it to the same functionality as Hysteria pre-Melee 2.9.
    • The option I'd prefer would be to have Hysteria's invincibility/life steal toggle be separate from Valkyr's claws, which would be their own innate weapon -- if the player wants to go full Wolverine they obviously should be able to, but then I don't think that necessarily has to be the only way Valkyr should get to go berserk.

    Tbh I'd prefer the first option as you described. No need to combine things and complicate everything.

  10. I revive with Operator on invisiblity BUT with Valkyr its just habit that I do it while using her Hysteria ability and WITHOUT even pressing any keys sometimes while reviving player it switches her Hysteria melee Talons to a freakin primary/secondary weapon and suddenly I am about to die. I'm not even gonna mention messed up energy glowing elements on Valkyr's TennoGen because of the tweaks DE made to secondary energy color. This is  really annoying hell...

    PS: Sorry for slightly offtopic post... 😒

  11. 11 hours ago, NightmareT12 said:

    Oh my God. The borked/rushed release and broad changes made me judge this all too quickly and act too reckless 😞 I just realized DE gave us in the newest update almost the same tool they use to set up the emissives.

    Most people don't know, but DE uses some sliders and sets high and low values. These create a contrasting effect in a "gradient". The clearest example: Very bright blue as Primary (I guess it's the high) and very dark blue as the secondary (which would be the low), gives the energy color Rhino was concepted with:

    Yeaa I actually set up 2 orange colors on my Valkyr on her default prime skin its okay but on Tennogen? It is just BLACK. Look up my  screenshot earlier.

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