Fishmonk
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Posts posted by Fishmonk
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Enemies that deal 2x-3x damage with their stationary attacks than with their charging attacks are:
Butcher + variants: 30 on charge attack, 90-90-90 with melee combo
Scorpion: 75 on charge attack, 75-225-225 with melee combo
Drekar Scorpion: 75 on charge attack, 225-225-225 with melee combo
Powerfist: 60 on charge attack, 180-180-180 with melee combo
Charger: 37 on charge attack, 75-75 with melee combo
Other melee enemies for reference:
Flameblade: 30 charge attack, 30-30-30 melee combo
Prod Crewman: 20 charge attack, 20-20-60 melee combo
Leaper: 75 on leap attack, 15-15-15 melee combo
Runner: 15 charge attack, 15-15-15 melee combo
Ancient Healer: 75 charge attack, 22 melee attack
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It's like that for Butchers and Scorpions as well. Their stationary melee attacks connect 3 times with each hit, dealing 3 times the damage of their charging melee attacks.
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See this reddit thread: https://www.reddit.com/r/Warframe/comments/41cmgc/enemy_damage_testing_in_simulacrum_aka_proof/
Arid and Frontier elite lancers deal 6 times the damage that normal elite lancers do, making missions with these enemies much more dangerous than they should be. Please fix this so that we can stop getting one-shot in Earth/Phobos sorties.
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The principle being used for this "first pass" is pretty clear - the higher a frame's EHP, the lower their bullet jump speed. That's the only factor. Frame powers and frame-by-frame balancing aren't being taken into account yet. So people should keep that in mind before asking questions with obvious answers, like "Why are Ash Prime/Valkyr's bullet jump speeds so low?" or "Why are primed frames slower than base frames?".
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Vulklok hasn't been updated with it's post-nerf stats.
Also, Rakta Cernos is showing the same uncharged damage as charged damage and is using charge time of 0.3 instead of 0.25.
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Secura Dual Cestra damage is definitely bugged. I suspect that it's dealing its PvE damage in addition to its PvP damage.
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Excavation On Phobos A Little Overtuned?
in Missions & Levels
Posted
Elite Arid Lancers were changed, they now only do twice as much damage as a normal Elite Lancer at level 50. But Elite Frontier Lancers haven't been fixed, they are still doing 5x the damage of an Elite Lancer.