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Khormalys

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  1. Just felt like giving some feedback on some recent changes and some stuff I'd like to see coming to the game. Dante: Tragedy:I 'm really not fond of the LoS treatment I'd rather have the direct damage removed if it was too strong a nuke for the early parts of the game. CC vs overguard: Make it work kinda like GW2 breakbar, every cc effect remove a percentage or a flat amount+ a percentage of enemy overguard. Forma: Please give us the possibility of not just changing a polarity but also of adding one (or more) polarities to a slot, possibly at the cost of extra formas or another ressource. Archon shards configs: Allow us to slap all the archons shards we want on a frame and then set them up however we want in the config page . Archon shards configs are then tied to a mod config (I leave the UI design to you) Helminth: Give us the possibility to have the same helminth ability on differents abilities. Operator & loadouts: I'd like to see operator arcanes & amp (& fashions?) being selectable in the loadout screen. Equinox: 1 mod config for day form and 1for night form, it could open so many builds. Metamorphosis: buffs remain active while in said form and only decay when you switch form. Baruuk: Serene Storm: Allow us to use Serene Storm with full restraint meter just without the waves, and maybe the damage reduction. Mesa: Peacemaker: Reloading while in peacemaker, consume peacemaker enegy cost and reset the focus ring. Abilities scaling and consuming melee combo: Just an idea that could be experimented with 2 examples. Radial Javelin: Hold to drain melee combo to deal additional damage per combo consumed when released Bladestorm: 1 clone per combo counter consumed
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