Just felt like giving some feedback on some recent changes and some stuff I'd like to see coming to the game.
Dante:
Tragedy:I 'm really not fond of the LoS treatment I'd rather have the direct damage removed if it was too strong a nuke for the early parts of the game.
CC vs overguard:
Make it work kinda like GW2 breakbar, every cc effect remove a percentage or a flat amount+ a percentage of enemy overguard.
Forma:
Please give us the possibility of not just changing a polarity but also of adding one (or more) polarities to a slot, possibly at the cost of extra formas or another ressource.
Archon shards configs:
Allow us to slap all the archons shards we want on a frame and then set them up however we want in the config page . Archon shards configs are then tied to a mod config (I leave the UI design to you)
Helminth:
Give us the possibility to have the same helminth ability on differents abilities.
Operator & loadouts:
I'd like to see operator arcanes & amp (& fashions?) being selectable in the loadout screen.
Equinox:
1 mod config for day form and 1for night form, it could open so many builds.
Metamorphosis: buffs remain active while in said form and only decay when you switch form.
Baruuk:
Serene Storm: Allow us to use Serene Storm with full restraint meter just without the waves, and maybe the damage reduction.
Mesa:
Peacemaker: Reloading while in peacemaker, consume peacemaker enegy cost and reset the focus ring.
Abilities scaling and consuming melee combo:
Just an idea that could be experimented with 2 examples.
Radial Javelin: Hold to drain melee combo to deal additional damage per combo consumed when released
Bladestorm: 1 clone per combo counter consumed