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helghastgunner

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Posts posted by helghastgunner

  1. 1 minute ago, IceColdHawk said:

    Every primary aside from bows, shotguns and snipers are assault rifles. Not only tonkor my dear friend.

     

      Hide contents

    tonkor against sortie vay hek....ohhhhhh........pleaaaaaaase

     

    Has there ever been a shotgun only vay hek assination? Wanna use my vay hek against vay hek

  2. 9 minutes ago, Sintag said:

    Sorry if I WANT to actually use my Rubico for stuff behind that stupid bullet blocking bubble as a Loki in a Void Survival.  I guess it's my fault for assuming there truly was weapon diversity and that low rate of fire weaponry wasn't going to be unfairly punished by bad design.  Also, nice job forgetting about Energy Leech Eximi, who can knock you out of those weapons.  Or that the bubble also knocks you out of power use if you even nudge it.  Also, Sentients have nothing to do with Nullifier bubbles.  They're not the best design, I'll say, but that's neither here nor there.

     

    What I want is to be able to bring my Rubico to the Void without having to worry about when I'll have to put it away and keep it away when the Nullifiers decide to show up.  Again, my main issue is that they LIMIT WEAPON CHOICE.  You wanna use slower but stronger weapons?  Screw you, have some Nullifiers.

     

    Can we either get damage on the bubble to scale with the weapon (More damage = More pop) or rework it to a Comba/Scrambus type thing (Doesn't stop bullets)?

    This..this right here

  3. 15 minutes ago, KnightCole said:

    An actual laser machinegun instead of a magic beam discharging car battery.  The Supra looks more like a middle school science project then a gun.

    IDK how exactly it could turn out in terms of looks, but I suppose a more standard looking rifle style weapon.  Something along the lines of an HK21E-ish style.  A big boxy battery pack, a single, or maybe some how, 2 barrels on top of each other firing the laser bolts. 

    As for stats, alot more accuracy, mixed witih more RoF, along with better crit chance and a much higher status %. 

    BUt heck, I just like to waste time dreaming up stuff that I know will never exist.

    Make it a gatling laser from new vegas with better criticals+ laser commando(i think it was called that) I'm sold

  4. On 6/14/2016 at 0:55 PM, SyntherLT said:

    now i'm genuinly curious to how much it'll take for me to get the @(*()$ systems. i can't believe i'm torchering myself like this... 20 kela fights and all i got was "go F*** yourself, i'm not giving you the systems"

    While I agree its unfair for newer players, one thing I learned is don't farm the same thing too long or..you'll get extremely bitter at the game,you'll get it eventually and they should have maybe a mini boss on another node dropping it(your gonna need 2 if you want chroma)

    6 minutes ago, Yolda said:

    Well, Im desperatly trying to get the Chassis, I already got 5 systemblueprints. RNG is annoying.

    As I am new, I do not know if blueprints can be traded, but if possible, I'd like to contact you.

    Greetings,

    an annoyed, Saryn farming, Yolda

    Nope the only non-prime frame parts that can be traded is nezha

  5. Um you need 50 rounds to deplete a bubble?Are you thinking of an artic nullie? Cause I did specify against artic eximus units.

     Soma was always top tier,the new mods further showed how ridiculously powerful it is, the reason i brought it up was because

    • " Just face it: Weapons have advantages against some enemies and weaknesses against others. Again, have fun depleting a whole magazine against 1 Corrupted Bombard, while a Bow or a Sniper kills him in 1 or 2 shots."

    I definitely dont need an entire magazine,also bladed rounds is available in moon spy if i recall and yes while argon isn't available a third element will do you nicely.

    While that's nice your atterax story has no relevance here

    I was making a joke on the term "broken" I know the tonkor's auto heads-shotting is a bug and need to fix

     

     

  6. 45 minutes ago, bubbabenali said:

    1. The Soma is bullS#&$ against Nully Bubbles - crits doesn't matter to them - have fun depleting your magazine to one Nullifier. The Simulor is not much better.

    2. Just face it: Weapons have advantages against some enemies and weaknesses against others. Again, have fun depleting a whole magazine against 1 Corrupted Bombard, while a Bow or a Sniper kills him in 1 or 2 shots.

    3. My answer is: Don't go with one weapontype into a mission. You are bound to fail - wether because you can't kill the Nullifier fast enough or run out of ammo against some heavy gunners or bombards.

    This game has well balanced enemies to a certain point - and that is when they outright turn into bulletsponges. Just don't expect to killeverything with every weapon with the same effectiveness.

    If you want to run a mission only with a Lanka and a Lex Prime, do as you please, just don't expect DE to hand you the enemies &#!.

    The only really broken exceptions are the ever headshotting Tonkor and the Spamfest Synoid Simulor - but this is another story.

    1. Um the soma/prime has a 100/200 mag, nullifer bubbles are depleted quite quickly with more than enough ammo to spare, Artic eximus are a noteworthy exception
    2. An argon and bladed soma prime melts enemies quite quickly as well
    3. I can run with my soma prime and akstiletto prime and face literally no issues(not even ammo as they are both extremly efficient for autos)
    4. And snipers not critting on every shot..what you said broken right? Not working as intended to me
  7. 54 minutes ago, taiiat said:

    which one?

    Survival III - Rotation C has Prime Parts, and a built Forma. literally nothing else.
    Void Sabotage I - Prime Part Pool, has only Prime Parts.
    Void Sabotage II - Prime Part Pool, has only Prime Parts.
    Void Sabotage III - Prime Part Pool, has Prime Parts and both types of Forma.
    Void Sabotage IV - Prime Part Pool, has Prime Parts and Forma BP (weird).

    does Forma count as the same as Resources or Fusion Cores? that's a good question. Players going to Void, are... basically looking for Forma or Prime Parts - this is a sticky situation where there just isn't an objectively correct answer to that.
    separating Resources from other stuff is obvious, Fusion Cores is reasonable so that Missions tend to all award some decent amount of Fusion Energy regardless of whatever else it also gives - but then it starts to get into a gray area.

    T3 survival rotation C has the drops I mentioned

  8. 10 minutes ago, taiiat said:

    tyTc1Nl.jpg

    some Rewards don't technically make sense, but if the Pool in question doesn't have any Prime Parts in it to begin with, then it doesn't really matter if you got not a Prime Part - you couldn't get one anyways.

     

    there are, some pools where Prime Parts and not Prime Parts mix. those are poopy, yes. but since the Thread is about Survival III - the C Rotation of Survival III doesn't have anything other than Prime Parts in the first place, so your comment about Orokin Cells was irrelevant.
    which i already pointed out.

    your second example, Void Sabotage - again, Rewards other than Prime Parts DO NOT appear in the Pool that does have Prime Parts. so again, your comment is irrelevant.

    It has R5 cores though and forma bp and fully built forma..last i checked

  9. 12 hours ago, Futurehero said:

    So after the last thread in which I proposed snipers should get removed from the game, got filled with about 4 pages of bile and hatred, I decided to try and think up some way to make them usable.  I still believe 100% everything I said in the original thread, they don't work as a weapon class in this game, BUT I think you could band-aid them to a degree to where they're usable or viable. I'm gonna split this up into 2 sections:

     

    No one posted anything of hatred ,while some posts were not helpful, it was mostly people saying you can't remove them cause you don't like the play style ,anywho that's in the past.

     

    13 hours ago, Futurehero said:

     

    A)The combo mechanic is a great idea, the bonuses it provides are not.   So, the biggest misconception here is that snipers need massive amounts of damage to be made great. As I previously said, on most enemies, this ends up being completely overkill , and on the VERY late scaling enemies, you're still going up against enemy DR.  Instead, the combo should be about usability. So for my suggestion we would:

    1)Zooming bonuses are out the window, and the changes are rolled into the base form of the gun. Forcing someone into a max range scope to kill enemies 5 meters across is complete nonsense. You get a variable scope so you can make use of variable levels of zoom, NOT for 30% extra damage on your gun. Most of the levels in this game are low-medium range, snipers need a way to deal with that to compete with bows.

    2)The shot combo multiplier provides UTILITY instead of damage. What I mean is :

    -Killing an opponent in one shot decreases the time needed to chamber the next shot by X%.  This stacks.   (so the more you one shot enemies, the faster your gun shoots, and snipers with lightning fast aim can benefit from this. Maybe even add recoil reduction on top of the fire rate)

    -For the Vectis, this can translate into reload speed, again, also stacks. 

    -For the Lanka, lowered charge time .   

    This would make it so that truly skilled snipers can rattle off shots and achieve kill speeds matching those of other weapons, whilst spammers would eventually miss a shot, and have their entire combo reset very early , preventing them from reaching the truly ridiculous levels of fire rate.   

     

    Agreed with ya on this,these rifles when they crit already deal great damage so utility like this could be welcomed instead.

     

    13 hours ago, Futurehero said:

     

    B) New utility mods that make up for the inherent disadvantage Sniper Rifles have in this game.   Here' s a couple ideas for starters:

    -Cryotic Detonators:  On headshot kill:  Enemy explodes into a freezing blast, slowing all nearby enemies by X%.  Headshots reward you by making subsequent headshots easier to get. Eliminates the issue of fast, jittery enemies that bullet hoses and AOE gods have no problem dealing with.

    -Rebounder Rounds: On one-shot Kill (as in, it can only proc if your first hit against that enemy with the weapon is a kill ) , bullet ricochets into nearest enemy in X meters dealing 30% of the damage taken.  (Meaning, you kill an 1000 hp dude with a 100 k damage bullet, the bullet rebounds for 333 damage, cause he took 1000 damage. This can keep going.... you kill a 300 hp dude, ricochet for 100, etc)       This mitigates the issue of Snipers lacking AOE somewhat, without stepping on the toes of launchers or punch-through bows. 

    -Medusa Targeting:   When aiming down sights, whenever you target an enemy (their hp appears in the top), they get slowed by X%. Effect dissipates when you take your reticle off them. For people who suffer from lag or crappy aim. Takes a lot of mod points better spent on damage, but some people would prefer it over damage.

    -Ether Rounds: On-kill, chance to  refund last shot spent back in your magazine. Different from ammo mutation as it delays your reload, which on some snipers can make the difference between losing your combo or not.

    -Quick-shot Scope. Lose sniper scope and variable zoom, get Seer-like enhanced iron sights instead. Faster aim down sights, increased accuracy when firing on the move, or firing un-scoped.

    That's all I got, but I'm sure there are many other ideas out there.  

    I like Cryotic detonators,the rest eehhh maybe, after recently playing the orginial Xenoblade and remembering the healer ,did her job by..um shooting people with a sniper I thought of something similar  

    "Healing rounds": On headshot ,heals allies for a percentage of damage done(not sure of percentage)

    • Increased crit chance with a revision of the base damages
    • Accuracy nerf reverted
    • A magazine/reload speed buff for most snipers
    • Explosive weapons receiving there own ammo drop and a buff to the drop chance of sniper rounds
    • Vectis Prime- one in the clip and reduced reload speed

    Another idea I thought about was being able to interchange the scopes of the rifles, example: using the rubico but zooming in gives you the vectis scope and magnifications 

     

  10. 16 minutes ago, -BM-Leonhart said:

    On the other hand, a shotgun needs to hit with most of the pellets to do a significant amount of damage. A sniper doesn't have that range limitation, as long as you make use of the perfect accuracy.

    I imagine that there are bugs related with weapons like Lex, where the accuracy is better than what the stat indicates. Either way, it's not perfect accuracy, as Lex WILL split the bullets fired in a triangle without proper aiming. Especially noticeable with Marelok, it fires the bullets in a triangle even when aiming.

    Yes but I'm not concerned on how much damage at range it does, I'm concerned if it makes a hit, which it can, also snipers while scoped can still miss shots(either by quickscope or at random, though this happens rarely.) 

    Yes I've noticed the spread of pistols but, at range they still hit, bug or not 

  11. 31 minutes ago, -BM-Leonhart said:

    Again, it works the same for both of them. Think of a sniper as a shotgun that fires 1 or 2 pellets (multishot). Hek just fires many pellets and each go different directions. That is at least some of them will always hit.

    But even for Hek, you can only make it hit with all of them in very close quarters. If you aim for the head, you can be sure it will never hit with them all.

    Fine, but still something your missing 

    The hek will make a hit, a sniper will not, also the lex p with an accuracy of just 16(not a big difference) is perfectly able to hip fire and hit targets

  12. 11 minutes ago, Futurehero said:

    I've been playing Don't Starve, and I didn't find a reason to post since nobody posted anything of note except hate and bile.

    Also, I gave a very good reason to remove them : They don't fit with the style of game Warframe is, and they're a noob trap item.  

     

    So.. You went to play a game instead of having a discussion.. Because of "hate"? You know that old saying" Can't take the heat stay out of the kitchen? "

    No you gave points to have them looked at again, as a buff or rework (whatever they call it) also you said you never met a sniper user well now ya know people actually use the weapons. 

    While you are forced to use snipers (for one random sortie condition) you aren't forced to fire a single bullet, you don't start with snipers as well so.. not a noob trap. 

    If it doesn't suit your playstyle then don't use them but respect the fact that people enjoy that playstyle 

  13. 14 minutes ago, Futurehero said:

    I have't seen a single one.  Everyone I've talked to thinks all sniper rifles are pure garbage, with the exception of the Lanka.

    The only reason the Lanka is considered decent is that you can do the Gas-Electric status build and have an option to deal with crowds from the gas procs. That and the recent Magnetize glitch with Mag.  

    For people who ask :Why remove them ?  For the same reason DE removed stamina in warframe. It didn't work as a mechanic for their game, and as of now, sniper rifles are "noob traps", items that exist to effectively waste materials on something  that is fundamentally broken. People came down hard on the Dark split sword and the Stradavar for being "traps" for unknowing players to build, and snipers are several times worse.

    There are, I use them and I've seen well not that much in pub games. 

    While I'm not a lanka fan, it does have its use a straight crit rifle

    Stamina isn't something players farmed void for, did sorties for, grinded materials for, or payed on trade chat for and they really weren't something they invested forma on, yes snipers aren't in a good place but to remove a weapon cause you don't like it? 

    Kinda selfish if you ask me

  14. 5 hours ago, -BM-Leonhart said:

    Have you fired at a wall 20m away from you? For shotguns the accuracy stat is actually their spread. So Vaykor Hek spreads the pellets in a area equivalent to the 9.1 accuracy reticle. Higher accuracy means tighter spread. Come now, what is so difficult?

    Yes I have and the difference 

    Some of hek's pellets will connect to an enemy every single shot 

    Unlike snipers where it's a game of chance(hint  hint rng accuracy) 

  15. 1 hour ago, -BM-Leonhart said:

    Think of it as a bug fix. Would you consider 13.3 accuracy to be equivalent to 100.0?

    With that logic a vaykor hek with 9.1 wouldn't be able to hit anything outside ADS... But it definitely can 

  16. 2 hours ago, Chipputer said:

    I've put multiple forma into my Stradavar because I enjoy the way the weapon looks and feels. Stats be damned, yes I'd be fine with it.

    All the more power to ya, though personally I think the stradavr is a tragedy of a weapon (looks great  sounds great and has a unique and cool reload) but nope those stats ruined it

    Stats not be damned, why would they release a worse version of a weapon that would require two better versions, if they would release it and not give it scattering justice they'd then have to give it something that would make it stand apart from the normal hek(basically the same thing with vaykor hek.) 

    Why do this a second time? 

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