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ConanThLibrarian

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Posts posted by ConanThLibrarian

  1. Please do not nerf the difficulty of elite archimedeans if any thing try removing broken mechanics that should never be in the game in the first place.

    Like converting all invincibility, immortality and invisibility mechanics and warframe powers in to 90% damage reduction this would still make the builds based on this mechanics useful but not broken.

    • Like 1
  2. 54 minutes ago, [DE]Megan said:

    Difficulty Level 

     

    Deep Archimedea has an extremely high difficulty level and is designed to really put you and your Arsenal to the test.

    Hey Megan have you noticed that Dante has only 5 immortality layers so how this "extremely high difficulty level" is going to work? And it's not like other warframes are any less immortal.

    • Like 1
  3. Omnia fissures feel empty you need to increase enemy spawn by 500% or you risk players getting sleepy I mean even more sleepy because they already are from running immortal invisible and one shooting every thing.

    Shivering contagion does not work on ferrox alt fire AOE

    Zenistar heavy attack disc is totally bugged all range mods apply with about 40% effectiveness and Opportunity's Reach does not work at all however range mods apply correctly to the visual aspect you can see the aura as it should be it just does nothing after certain point.

    Please Fix😑

     

    • Like 1
  4. 12 minutes ago, Binket_ said:

    That's the thing too, we have Shield-Gating that's been enhanced, Health Regen in spades, multiple methods of Damage Reduction.
    Hell, just keeping mobile reduces most of the damage you'll ever take to 0 because they'll miss.

    At this point, the only thing that abilities Gloom or Mesmer Skin serve is to enable players who DO NOT want to engage with the game.
    I made the "One Ring" analogy in a previous reply, but it really is like that. They will not accept the possibility of playing the game without it until it's pried from their hands and cast into flame. Which is really upsetting because DE is known to enable those players to an unhealthy degree, like a family member with a very obvious drug problem.

    It only hurts players who actively WANT better gameplay, since nothing DE could realistically design within an update can do much against a Revenant or other common forms of cheesing content without making it IMPOSSIBLE for the rest of the roster... that or incredibly annoying.
    It's also why Nullifiers even exist to begin with. Players got WAY too overzealous trying to use overbearing abilities and this was designed as a direct counter.
    See also: Overguard to an equally confusing result.

    I ain't saying Nullifiers are that great, nor Overguard.
    At the same time, let's accept that the issue is sometimes the playerbase. Refusing the possibility to adapt.
    I feel like players at this point just wanna play Dynasty Warriors with an invincibility cheat-code on.
    Mindless violence for the sake of apathetic entertainment.

    This is the result of 3 years of bad game design and very bad balancing something happened around the time of old blood update.

    Warframe was the game with unrealized potential and now all potential has been reworked out of the game.

     

     

    • Like 2
  5. 4 minutes ago, Kaiga said:

    This sounds like a you problem.

    How about we don't balance the game around anecdotal preferences kthx

     No this is not just his problem gloom should be capped at 40% and yes warframe is very very boring all I can see is Immortal invisible shield gaters with one button armor strip and enemies that are doing nothing or their AI is disabled....which industry leader is balancing this thing🤮

    • Like 3
  6. Nothing works like it should and tons of additional bugs.

     

    Pack leader still does not prock from Exodia Contagion from status DOTs or persistent gas clouds, so in higher levels above base steel path pets die allot more than before the rework.

    (Edit) and zenistar disc aura does not prock Pack Leader too.

     

    Seismic bond shock wave does not trigger any status effects or armour strip from Vicious bond or combo count from Tandem bond so it’s very much useless.

     

    Aerial bond cold AOE field does not grow to 10m it just stays at very small circle regardless how long you are in the air.

     

    Duplex bond clone attacks do not prock effects from other bond mods that should activate on both normal melee attacks and ranged melee tacks from deconstructor.

    So no shock wave from Seismic bond no armour strip from vicious bond and no combo from tandem bond.

     

    The worst bugs that I was experiencing was the reduced damage output on allot if not all of the weapons and I’m talking 80-95% less damage

     

    The worst affected was the catabolyst reload grenade it can do just a sliver of HP to the enemies that where previously one shoted several times over.

     

    Other weapons affected:

    Sporelacer and catchmoon secondary, Furis Lex and dual toxocyst incarnon, Argonak, Synoid simulor.

    I was trying different weapons with vastly different mechanics and all of them are affected.

     

    Other buggs:

     

    Catabolyst grenade failing to deploy about 50% if you are standing on the ground and 100% failure if you are aim glaiding.

     

    Felarx 4th evolution brutal edge bonus stats are not affected by mods this is an old one please fix DE.

     

    There are tons of other bugs but I do not want to type 20 pages.

    • Like 2
  7. This update is a mess nothing is working like it should and some changes removed 90% of functionality from mods that where a must just so you can keep your pet alive.

    Worst offender is the Pack Leader mod that can no longer be procked by status effects, Exodia contagion, Zenistar disk or persistent status effect like gas clouds.

    So say goodbye to your utility status primer melee and say goodbye to healing your pet as HP tank because you will get one shotted long before you reach level 1k in SP

     

    This means unless you run as immortal invisible moron with shield gate and all other immortality layers(how TF is this still in the game?!?) you have no chance to keep your pet alive, because even before you reach enemy level 1k your pet will be taking tens of thousands of damage per second.

     

    On top of that BUGS tons of BUGS game breaking BUGS!!!

    Aerial Bond – just does not work like at all, just does not reduce the pet timer.

    Seismic Bond and Vicious Bond can disable your pets ability to melee permanently tested on Adarza kavat happened 2 in the mission and 1 time in simulacrum.

    And lots more based on what I’ve heard from other players.

     

    DE promised that there will not be any HP-armour nerfs, well with full umbral set maxed you will be getting less HP and armour not by much but still.

     

    Overall this update is a big miss pets will die far more often than before because of nerf to Pack Leader and because multiple immortality layers that are in the game should be removed not reworked.

    You want to make shields better rename Armour to Defence and let it apply to shields and HP job done go home.

    • Like 1
  8. Kullervo needs 90% damage reduction and overgard needs to scale with max HP last thing he needs is another form of shield gating that have a potential to negate all difficulty from the game, there is a reason no other gaming company implemented something that renders player immortal for pressing 2 buttons and watching one corner of the screen.

    Felarx 4th evolution brutal edge is still broken.

    Ferrox alt fire AOE field does not prock Citrines 3rd ability.

  9. I posted this on November 18

     

    Bugs introduced with the old blood:

    Catchmoon broken status math weapon with Base status of 35% and 203.7% status from mods gives 91.6%

    Catchmoon broken weapon range and falloff math weapon base 8-16m bonus projectile speed from mods 126.2% and we and up with 14.6 – 29.3m

    Zenistar no way to stack combo in high level the only weapon for high level end game runs now can't be used so we have no melee in endurance runs.

    Bugs introduced with Hotfix 26.0.7

    Following weapons received around 50% reduction in damage output

    Ogris

    Scourge

    Secura Penta

    Zarr

    Kulstar

    Sancti Castanas

     

    It's possible that many more weapons are affected. I stopped testing once I found first weapon that worked exactly the same way good news Opticore vandal still works.

    It might be something with how status effects are applied.

     

    New kubrow bug equipping kubrow reduced damage output of Catchmoon by 50% it's possible other weapons are affected

    After one month this what happened

    Other variants of catchmoon no longer have separate riven disposition so not fixed?

    Explosive weapons mentioned got further damage decrease to about 1/4th of what they where able to do.

    All other issues no change.(Zenistar)

    And the kubrow bug got fixed.

     

    Till all this gets fixed Warframe is a playground full of broken toys. I see no point in playing it.

     

    • Like 1
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