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UncaIroh

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Posts posted by UncaIroh

  1. Please adjust the drop table for aolak and hespar parts.

    Right now there's an 80% chance of a regular lens in rotation C.

    This is kind of ridiculous considering that higher bounties would give GREATER lenses as a common drop. For the time spent rotation C is a bad place to drop a regular lens.

    Maybe switch it out to 12% per lens and 20% per part? or heck 10% per lens and 25% per part?

    • Like 2
  2. I just want an easy way to switch syndicate sigils/flags. When you have a lot of frames it's a hassle.

    Also, makes switching to different syndicates (like complete switch from rank 5 to rank -2 and vice versa for the favored faction) a nightmare because for a while you'll need to remember to check the frame/look if the sigil is right.

     

    • Like 1
  3. Ok with the changes making most missions feel ridiculously easy, here's my 2 cents:

    1. increase the base forge capacity. we easily hit 200 and it's a hassle to go back there.

    2. I feel the need to adjust reactor avionics capacities overall, and keep the current costs since adjusting one thing is much easier than adjusting a dozen different avionics.

    3. please indicate how much of the resources we have in the valence fusion menu so we can decide if we can afford to do the fusion now (in case we were saving up for something else or maintaining a minimum stock)

    Allow the ship owner (ONLY) to refine resources on the tactical map. - or include it in rank 10 engineering for everyone.

    Please give AW powers a pass, Amesha's 2 doesn't work at all, and elytron needs to be a crew ship killer. (maybe a multiplier on large ships and components?) Odonata needs a serious buff to his 3 and 4.

    Please add a mod like Thief's Wit for archwing. I hate having to squint to see where the resources are.

     

     

  4. No dedicated servers for pve. They do have em for pvp, and these are player hosted. 

    Personally an "always be host" is much more feasible. With that option, however you will NEVER matched with other players with the hosting option on.

    That said, de can now match non hosts to dedicated hosts for latency. Will it require more coding? Probably, but i think it's worth it. 

    There is a "soft" way to force hosting in pubs, but it only works on on non open maps. Start matchmaking and cancel. Or enter the mission and abort. The next time you enter matchmaking will usually be you hosting.

    Oh, and there are chinese players using vpns to access global so it is possible to connect there.

  5. fluctus suffers from the same problems as other weapons with punch through. Since it has a huge aoe, if any of it hits the leg, you won't be able to damage the main body. Unless you're complaining that a slash weapon isn't doing too well against shields and armor?

    That said, +1 on velocitus not swapping right. Sometimes I have difficulty bringing it out (and it's not on cooldown) or it's difficult to switch back to normal weapons. Happens when I'm a client and I just use archwing launcher to force the switch.

  6. Exodia contagion has a mechanic that rewards long throws. at higher ranks it can triple or quadruple the damage if it travels 30m or more, so if used to get the proc you don't risk killing yourself. It's a very good bombardment exodia, but yes, bad to bring around to tight quarters because you have to be aware if you double jumped or bullet jumped so you DON'T press the melee button.

  7. Reworked Nezha definitely plays a lot better than before.

    Please add some slight CC when you teleport and have 1 on. If that's meant to be an opener for nezha he'd be better with it.

    Also, please adjust the way sliding works with him it's more a detriment than an advantage. I keep crashing into things and snagging on the map. I get the tradeoff that more maneuverability makes it harder to aim, but when it's at the expense of having controllable traversal, that becomes a problem.

  8. Ok, energy regen while she's on fire... kinda ok.

    Problem, you can't just "set yourself on fire"

    Suggestions:

    2. Give ember (and all the elemental warframes) innate resistance to their own element.

    3. ember's fireblast sets her on fire too. (or all 3 offense abilities, but fireblast makes the most sense) and let it give her more energy back than the cost of fireblast like at least 150 energy over time (not instant this would be seriously broken)

    4. give ember a heat aura when on fire - nearby enemies can proc fire if ember is on fire. -> a bit iffy but it's just an idea.

    5. As usual, WoF will turn energy regen off. so you can't just cast FB and then WoF for infinite energy.

  9. Here's something that is jarring for me in this case, why is the new strata relay decorated by red veil? All the fire and orange definitely point to them and while they are pretty friendly with Steel Meridia, I can't imagine Cressa Tal just saying "Hey, yeah we'll totally let you guys dictate the look and feel of the relay Steel Meridian is spearheading to build."

    Please make sure to match the factions or at least lampshade it and give a throwaway reason for it.

  10. Just wanted to say this was a missed opportunity for more tenno to use the mobile app. That 15 hour time gate on the event certainly would've pushed a LOT of tenno to install the app, even if you didn't explicitly say anything.

    I am disappointed that no one bothered the mobile app team to get them to add these items in.

  11. 1 hour ago, Braken said:

    Off topic, but I'd love it if the global version got what I bolded.

    I wouldn't. That gets expensive really quickly.

    Though if roaming PoE counts as one mission I might not mind so much since resource booster is pretty much the only thing I buy. Additionally, it would encourage long endless mission sessions which isn't healthy.

     

  12. So Excal Umbra is supposedly some sentient killing powerhouse thanks to the mods he comes with, with one problem.

    He can't maximize his power against an eidolon. As of the moment, if ANY part of a shot hits the rest of the eidolon the damage won't register on the weak points even if the attack has punch through. Please address this as it has ended up gimping a lot of great weapons and abilities.

    Please make it that punch through attacks CAN hit through the eidolon's body and hit the weak point. 

    Also the way transference is handled with Excal Umbra isn't done well, why do we get interference every time we return to the frame? Is this intentional?

    Oh and please make the AI not target invincible enemies. My umbra was shooting the eidolon when there were vombalysts in the area.

    (Possible bug below)

    Additionally, and I'm not sure if this is on purpose, I ended up watching my Umbra fight on its own and my operator is nowhere to be seen. If I left click I hear the weapon firing sound and I can look around though. I was not host so I'm sure that played a role in it bugging out.

  13. So I'm looking at the available mods and I was suprised by a bunch that ARE there. Does this mean these mods actually do something for mesa? If they don't, why are they even included among the ones which will work?

    Will do some simulacrum time for this but I hope to get some answers here too.

    Does adding punch through hit targets behind the first? (Just tried this by adding seeker - NO, it will only hit the intended target)

    Embedded catalyzer is available, does that mean mesa is considered aiming upon casting? So the "short burst" mesa build is better now? Will having sharpened bullets lead to better ramped up damage?

     

  14. I was expecting more from this, really. That reveal at the end and then... what, we wait another 6 months? I hope not.

    The "choices" felt reversed. I always though that moon=violence and sun=peaceful/merciful. Did you guys get it wrong?

    Instead...

    Spoiler

    we got wrath for sun, and acceptance for moon, then telling ballas off for sun, and cycle is broken for moon. 

    The sentiments seem inconsistent with the choices we had for TWW, yes?

    I did like how the walls changed as time went on in that cutscene.

     

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