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devildevil21

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Everything posted by devildevil21

  1. Uhm, i'd say it's for the gameplay, the story, the community, bla bla bla, but honestly, deep down? I just love to destroy my enemies and to flex on them. I can't describe the feeling of having my teammates behind me and suddenly jumping to 50 enemies and wiping them out from the map in a matter of 1 to 2 seconds. That badass superhero feeling is a literal drug and it's one of the main reasons I play this game. Moving so fast, being so badass in missions, no one can stop me from doing whatever the hell I want, and I get every single mission done, with or without the help of my team. This feeling of being independent yet dependent at will, capable of helping everyone else due to how strong you already are... Honestly, all of these feelings are compiled into one massive "super hero" feeling or more like anti-vilain feeling where you're op and you can do whatever you want. This is what gets me to come back to warframe all the time. The story and the gameplay are other reasons I still stick around, and also my clan and alliance where I got quite some good friends in. But seriously, I've been playing destiny 2 recently, and I can't describe you how frustrating it is to face some enemies that take up to 15 shots and are still alive. That doesn't happen in warframe. In warframe I swing my sword 250 times in 10 seconds and not a single enemy is left alive. In destiny 2 and in other games, you move so slowly, you kill so slowly, to the point that you end up missing warframe and how OP you are in this game.
  2. High speed melee builds are honestly the ones most affected. I am sucker for speed, and I have an arcane that increasses melee attack speed, I always use wisp with +40% attack speed buff and my nikana prime has a berserker, so I reach a point in attack speed where It's almost after images, and oh boy oh boy does it piss me off when sometimes my character suddenly stops attacking just to do an heavy slow ass attack that breaks my combo. That's why I've been dropping focus points into zenurik passive to increasse combo efficiency and reduce the % that heavy attacks remove when used, because every single blood rush build is RUINED with this RNG heavy attack that drains our precious combo meter.
  3. They can all bite your dust, is what I say. Honestly, I've rarely encountered such jerks, but whenever I do, my best advice to you is the following: Your build is strong, right? You not only have fun with it but you found a way to make it efficient enough. You're confident you can carry the mission, but you still went public because playing strictly solo gets boring quickly. Then just rush the mission and be there at the extraction point first than everyone else playing the shawzin or dancing just to piss those who threw rocks at you for not using a "meta build". Honestly, I use whatever the hell I want to use in a mission, and ain't no player stopping me from doing such a thing. But I always make sure of something: That I am strong enough with my current build to solo the mission. if I'm not strong enough, then they might have a tiny point in saying how I was "useless" since I had to rely on my teammates, but even then, that does not justify trash talking me. Just ignore and report them. Always try to have your build (doesn't have to be meta at all) strong enough to carry any mission. Meta, not meta, full mk1 gear with formas and strong enough to take on sortie content, whatever kind of gear you want to take. Every gear is meta if you put some proper thinking into it when modding it.
  4. Nope, unfortunately not. We used to be able to manuever while sprinting in razorwing, but after a certain update (don't remember exactly which one) they changed titanias' razorwing mechanics and now when sprinting she goes much faster but she is always going forward... it's annoying honestly, being forced to constantly disable sprint while using titania. My only tip for those who want to play ttitania is to disable "lock sprint after letting go of sprint key", so that you can press shift to sprint and the moment you let go she slows down. Otherwise it's too much of a bother to play her properly (not saying it's impossible, but at the very least it's annoying for me.)
  5. Carcinnox mk3 vidar is currently one of the best side-weapon for gunners. While zekti carcinnox (the one you're using) is strong, and trust me, I've used an mk2 carcinnox on saturn, it's disliked by many players due to how fast it overheats. Maybe go with a vidar/lavan apoc till you find yourself a vidar/lavan carcinnox (preferably is the vidar).
  6. Considering you can't protect the ship from all sides, I wouldn't say it's op. If you're inside the bubble with the railjack, the bullets will then be guided to the center of the bubble, which will then be converted to health. Considering your railjack is inside the bubble he'll take every single bullet straight on, expecially if he's sitting on top of it. At most, you can partially surround the railjack to protect it.
  7. It's definitely possible to get ability and tactical avionics. I got 2 tactical (fire supression and battle forge) and 1 ability (seeking volley). They all dropped when I was doing missions on earth. Although the drop chance should be higher on saturn... I am yet to find any mod whatsoever in saturn related to abilities or tacticals.
  8. I have to vouch for the frost gun for pilot. It deals tremendous amounts of damage (talking about capable of 2-3 shotting elite enemies on the highest mission on saturn, if using MK 2) and for side weapons I'm currently using the electricity one (hit-scan) but I am building the laser gun one, and will maybe give the toxin ones a try. So far I think it's easier to aim with the laser guns when you're a gunner, so I might keep the laser ones (I think the name is photor?) to help whoever is the gunner when I'm hosting the mission.
  9. I sure like doing missions where while i'm piloting I notice the ship constantly entering decompression mode, and when I notice it, we have 7 crewships around us and not a single of my teammates has bothered to deal with them so far. So I leave the ship hanging there, waiting for it to lose hp again and I go, alone, take care of the crewships by myself. To every player in empyrean out there: I know you like reparing stuff, so do I. But... you don't have to repair if the enemy is god dang it DEAD! Completely diggity DEAD! KAPUT! It CAN'T KILL YOU if it's ALREADY DEAD. So do my patience a favor and please, just DO IT. Murder that crew ship, GUT IT.
  10. Uhm, from what i've seen it looks like normal abilities do work inside ships but they don't affect the outside. As in, you can't bring a nova to molecular-prime the enemy ships.... although that would be epic AF
  11. I hope empyrean launchs this week, although I know how DE works and the update will probably only come out next week... Anyway, to all those solo players complaining that railjack is worthless now cause solo missions are too hard bla bla bla, don't forget that you got in every map a "exploration" mode where you can slowly get used to railjack and explore the entire content without having to do the missions. Sure, to do the missions you'll either need to be skilled and have a properly geared railjack to do it solo, or you'll need to team up with other players, but the fact that empyrean is focused towards co-op doesn't mean you won't have any content to explore. I'm also a solo player, but I can't wait for empyrean!
  12. So, you saw people going into operator form several times and when you searched for it you found articles tagged with "spoilers" you still chose to read and spoiled yourself.... Not really the high mr players fault. Also, you'll eventually find out the operator is essential to gameplay, and not using it just to avoid getting new players spoiled in a 4 year old quest is a bit.... ridiculous. You also said so yourself, you had no clue who those tiny guys were until you decided to research it.
  13. Alright, just gonna add to the comment I said before (just watched the part on the devstream where they talked about that): -> DE said that to balance railjack they had to draw a line on the sand. Railjack is a multi-crew spaceship and as such, will be scaled to co-op. BUT, you can do EVERY mission solo if you want. The thing is, it's scaled to co op, and according to DE Steve, this will make railjack misisons' really difficult for solo players. You can try to solo them, but it isn't easy, and what DE Steve said was that you can solo up till tier 1 at the beginning, and when you start getting good, maybe you can do the higher level missions and succeed while solo, but DE will keep releasin' railjack missions, each more difficult than the previous one, meaning it'll reach a point where you have to go with a squad to do the mission, just like you have to team up to do long survival runs or farming toroids or killing your kuva lich when the lich is lvl 5 and tankier than a planet. TL;DR: You can play solo, but since railjack content is scaled to co-op, you'll have trouble completing the mission while solo. It's doable, and the more skilled you are the higher the chances of being able to solo. I repeat, you CAN SOLO EVERY MISSION of railjack, but you might NOT SUCCEED in completing every single one of them while playing solo.
  14. While there are missions in the railjack, aren't the missions more like zones/areas you can explore, and space ships pop up once in a while? Sort of a semi-open world kinda deal? Atleast that's what I thought. I mean, can I still hop into my railjack while SOLO, go into space and fly around while breaking stuff and harvesting materials without having to complete missions and whatnot? If yes, I don't mind this at all. If not... railjack will be just like archwing. Fun for the first few times, boring and annoying after that, ends up in dust. Edit: Haven't watched devstream yet
  15. To throw the shield you need to be in the air, then hold S and press the melee attack (just tested) Now, on other business: I've made a post on this thread already about tatsu, but I'm gonna make 1 more about nikana's stance, blind justice Blind justice currently has a problem with it's forward melee attack where the last attack requires you to do a spin. Locked in place. I thought the whole reason behind forward + melee was to keep momentum?! How can a locked-spin-in-place attack be anywhere near similar to a "keep your momentum when attacking"?!
  16. Gotta say, I enjoy the update, don't particularly enjoy how tatsu got changed though. Every weapon has W+E attacks, W+RMB+E, RMB+E, E, E (in air), S + E (in air), but tatsu is missing atleast one (RMB+E), and some weapons RMB + E is a literal single strike (Lookin at nikana's tranquil cleave). I get that making new combos is too hard, but some weapons who had low amounts of combos to begin with got the short end of the stick. I wish DE could look better into this. I guess I'll go back to my nikana (which are definitely much better now after the update! Blind justice also feels great!) because my current main melee, tatsu, got left behind on this update...
  17. Eh... new war won't definitely show up in 2019. early to mid 2020, perhaps. But this year? Just compare: Fortuna came out november and they took almost 6 months to drop the sacrifice. Now this update is dropping, then empyrean which is much bigger than fortuna, and then they still have to prepare new war which is much bigger than the sacrifice, with whole new maps, several new enemy types, tie in with empyrean... I'd love to think like you, but I just know too well how DE works to have even the slightest hopes that new war is this year.
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