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AMDMAD

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Posts posted by AMDMAD

  1. I know right! I can't wait for the new system they hype up for months release it and proceed to ignore fixing until next year.

    Yeah 2017 seems promising heard they will buff embolist in 2018 and maybe MAYBE fix trading

    in 2035 and if we are still alive in 2100 heard they will fix scaling of enmies  ,i am so hyped /s

  2. So lets sum up everything:

     

    Stats:

    - Healh reduced (for no reason);

    - Armor increased (not enough amount);

    - Energy (see below);

     

    Abilities:

    - Spore: casting it while running / shooting isn't worth it; WF is a fast paced game, if you can aim to cast it, you can snipe a headshot;

    - Molt: not the worst, not the best; FUN ADD: cast Molt near enemies > shoot your Atomos on it > watch it redirect EVERYWHERE;

    - Toxic Lash: doesn't work most of the time and is not a real increase on damage;

    - Miasma: unreliable; long 'cast' low-damage DoT that has a weak and unreliable CC;

     

    My take on changes:

    You now need way too much Energy to do what many frames can do with half the cost, time and modding necessary. On reading this thread I thought some cool things that could've been done with this rework:

     

    - Spore: Spreads spores to all enemies in a 1m - 2m- 3m range from Saryn. Damage stays the same, spreading stays the same but will (100%) occur on enemy kill.

    - Molt: Stays the same (as current) but will move to the opposite direction Saryn is faced (in relaxed walking speed) up to 2m (fixed value?).

    - Toxic Lash: Stays the same, duration is increased, 50%(or+) chance to proc Gas on block (has the same block values from new one), increased damage or reworked for better scaling.

    - Miasma (1): Creates a thick toxic fog that can proc 25% Corrosive, 25% Viral, 25% Gas and 25% Toxic (with increased damage for pure Toxic) to all enemies in a big AoE, while dealing damage per tick, up to 5 ticks. If enemies affected by Spore are in the AoE, those spores will explode dealing damage, spreading Spores to any enemy in the explosion area (similar to chain explosions for MolPrime). If enemies kill a Molt or it expires inside Miasma, a new one will be spawned randomly in a 5m around Saryn (can have multiple Molts including any new casted one, up to 5 total depending on duration).

    - Miasma (2): Brings back the old one (won't happen).

     

    [i think this Miasma would be fun to play with, making her skills synergize, while not necessarily making her A) a Nuker but still viable in several ocasions; B) NEED P.Flow to use her skills (no spamming of 1+2+3) and C) not needing complex modding.]

     

    My Opinion:

    I didn't really fear the change to her "press 4 kill ALL" because it was cheesy, and cheesy ≠ fun. But the current change reminded me of

    . I just hope Saryn comes back for her 'roaring rampage of revenge'.

    Well if you had a test server that FOUNDERS demanded for years we would not had this conversation

  3. Saryn is the 3rd highest effective hp tank in the game with her own self heal and taunt.

    And she got nerfed

    155 armor, 1110 health = 1,681 EHP. (or 2312 with Steel Fiber)

    175 armor, 925 health = 1,468 EHP. (or 2055 with Steel Fiber)

    Because that's the point of the skin.

    Your flower hides all armor attachments so what is the point that i have bought them?

    Do i ask too much to make it a shoulder attachment ?

  4. It has good AOE, just not enough range. It does feel obsolete though, and Scott never really explained what the counter on the top right was for during the new Hysteria. I'm still waiting to see what the augment will do. If it's another stance, or something else.

    Maybe is the damage she receives when she ends her ult

  5. The main problem I have with the Hysteria stance is that for most of its combo, I can't even turn mid-combo.

    I haven't experienced this on any other melee stance, only on Hysteria. That's why I call it "clunky".

    Not to mentione it has no AOE whatsoever or hitting multiple enemies together.

    Compare it to tempo royale or any heavy aoe stance and add a life strike and u have

    a better hysteria.Hysteria combos feel kinda obsolete if you compare them 

    to what most crit weapons combo/stance offer

  6. I might switch to a more efficient and less defensive build variation, definitly replacing QT...the stance isn't THAT bad in my oppinion. It's just fricking slow, even on a full hysteria build. It wasn't on pair with a scindo, neather dmg nor dps wise. This might change drasticly.

    My problem is the floatiness i try to hit something i end up on top of their heads which is freaking annoying

  7. Lmao, thought the same. So true but full mod scaling creates the option to add range (instead of life strike for example) and berserker what definitly does the stance a favor. May work out better then we expect.

    No i mean i hate her ult because of her wanky floating animations that u dont understand what u doing.

    Even after this will remain with a warcry built just beacuse i can use proper weapon stance that dont float

    all over the place

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