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AMDMAD

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Posts posted by AMDMAD

  1. No, I have not. Fair point. But I did do a little Google searching to find one that DOES and I have yet to come across it. 

     

    If there is an MMO that posses enemies that get infinitely smarter as difficulty progresses, please share it with me.

    U did not get my point they wont get smarter as the game goes on but the Ai of raids will have better AI than everything

    else in order to make it more challenging and beening more end game-ish

  2. ALSO, this is not how you promote MR.

     

    My thread here is how you do it properly: https://forums.warframe.com/index.php?/topic/482694-the-master-forma-solution/

     

    You don't feel forced to achieve once certain MR, only to have it become instantly useless again.  Instead you feel rewarded for being whatever MR you currently are and also feel encouraged and rewarded each time you level it up further as well.

     

    I am giving you gold for free here DE!

    They laugh at your proper ideas u know nad they will aply their awesome logic

  3. Don't give them ideas...

    Update 18 removed everything expect having a stick.

    That stick does 1 damage enjoy your improved balanced

    Stickframe

     

    Reported for spaming same message over and over

    You forgot Acrid. Or is that too painful of a memory?

    How about embolist? XD

  4.  

    Yeah, I guess. If they could figure out how to make enemies "smarter" instead of just plain "stronger" than there would be no need for "stronger" weapons and gear, just "more skilled" players.

     

    But.... Has any developer of a continually evolving MMO ever figured out how to make enemy A.I. infinity rise with level instead of enemy damage?

    Have u played all MMOs of excistence to known they have not?

  5. Nope. And i honestly don't care to. None of my business. If you were more attentive however , Rebecca did say quite a few times during various devstreams that the stuff they say or throw around are purely ideas. This isn't set in stone as such. 

    So i think this is really an over reaction.

     

    A proper overeaction because it shakes the foundation of the entire game it was build in

  6. If you would like to have an actual argument, let me know.

     

     

     

    The point is that you won't have to slog through 2 hours of insultingly easy survival/defense before you can reach a real meaty challenge. Game balance breaks down at high levels anyways, with CC spam and high survivability warframes becoming mandatory, so it will be good for endgame balance as well.

    So more spaming and cc is a balnaced end game?

    Welp i cant even

  7. Mastery locking weapons gives newer players incentive to progress through the game so I'm for it. You reward yourself for playing the game. All the lower ranking players have time to work towards getting the weapons they deem fun.

    The mastery rank system needs an overhaul

    Multi shot is gonna make players spam powers more often and hopefully increase everyone's aim. Still a bad idea though.

    Yet u will be able to get the prime weapons from prime acces regardless what MR u are . Seems a big hole to me

  8. OP couldve gotten his point across easily without all the bashing.

    I'd like to see him attempt to make a game of this caliber and implement the changes he desires and deal with the community backlash like DE does.

    Good luck with that.

    If DE were more thoughtfull on changes and not rush them there would not be that bash

    But this is not the case can u guess why?

  9. Couldn't take you seriously anymore after you implied that multishot doesn't detract from the game. Our weapons being too powerful is pretty much the reason why Warframe doesn't have good endgame content right now. It won't really alter the balance of anything at all, since all weapons are being nerfed equally. Multishot also leaves our damage output in the hands of RNG; I shouldn't even have to say why that's bad.

     

    With the multishot nerf, Warframe's endgame will improve. I guarantee it.

    We dont even have an end game i bet u are sarcastic

  10. Then the cap should be lower.  There shouldn't be a level of enemy that is impossible. 

     

    The entire point of balancing around a hard cap is so that you do NOT one shot everything with zero effort.

     

    What you are describing/promoting is power creep; that's the entire thing the thread is about avoiding.  New gear should be side-grades, not up-grades, and you never have to raise the level cap.

    The level cap would only raised in raids to give a more challenging feel or dont

    increase level but increase AI smartnes which would make them extremly

    challenging without overpassing the cap level.TO sum up dumb AI in normal version

    extremly intelligent AI in raids etc

  11. But no one is going to ever see level 9999 enemies. It is next to impossible to go that far in an endless mission to achieve that.

     

    Right now, there is a soft cap on enemy level. My guess is that it is about lvl 150-180 because that is the highest level heavy gunner I have seen.

     

    While a hard enemy level cap for enemies could be a solution to enemy scaling it also creates a progression problem. The reason why nearly every MMO has a level increase because there comes a point the player reaches that max level and gets that end game gear and that's it.... They one shot anything less than a Raid Boss and they have the best gear for that level. An expansion is released and enemy level rises and the player grinds for new gear and their old gear becomes obsolete in most cases.

     

    That is how MMOs evolve. Putting a hard level cap of 150 on enemies is going to limit game progression in the future. They're going to have to give players a new obtainable level of power and create enemies to use that power on.

    Sure there are challenges along the way but they must start from somewhere right?

  12. I'm not sure what the point of this game is without having fun with friends and trying to do the most damage possible with the guns and mods you have. My opinion anyway.

    But this way you will ahve more fun since u can run missions more doing the best possible damage vs enemies . No more forced CP to go at waht level u want to . U get ur weapon add the mods for best damage and go in the mission

  13. what's needed is just to balance the game around certain enemy level, lets say 80(based on trials,but it can still go beyond this on endless missions), this would require a rebalance of mods, weapons, abilities and enemies.

    I agree with u but that would provide a better stability of weapons and frames being released in the future and not be nerfed after ppl had invest in them.

    Thus giving warframe more solid foundations

  14. All i hear is complainment of how op everything is thus making DE

    making bad desicions as nerfing stuff like upcoming multishot nerf.

    However that is not the true problem , the problem is that they cant

    have a ceiling to see how op something is or is not .

    What i am saying is without have a top level enemies can reach it

    is imposible to balance ANYTHING because u cant balance infinity.

     

    My suggestion is simple by just giving enemies a top amount of level

    and stats (like armor / health etc ) we will be able to have a comparable

    meter on how op are trully are or are not.

     

    For example if a max level Grineer at 150 level has 50000 armor/health

    and boltor prime will do that damage in 1 shot it is clearly op but if it takes

    a mag with an optimal build then it will be more balanced wise vs grineer.

     

    That way we can have more weapons in groups of top/low / mid tier etc and

    able to balance more the damage of the enemies and the damage of our frames

    resoluting is much more interesting ways to make game fun and rewarding

    It can also help raids because there u can surpass the top level of the normal missions

    and have even more challenging enemies.

     

    Thus instead of nerfing everything like everyone suggests to (at least that is who DE hears most)

    give proper and actual ideas instead of band aids.Because that is the core problem and not the mods

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