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Trase-Kor

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About Trase-Kor

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  1. The Grineer water treatment plant on the East-South-East part of the Plain of Eidolon has an area beneath that contains a 1000-year fish. In order to reach the fish you need to turn off the plant via a console. The console only activates when you use the nearby rampart to shoot the windmill until the vanes fold. Problem is no matter how much I shoot it they won't collapse, meaning the console doesn't activate, meaning I can't stop the water treatment plant, meaning I can't access the fish. 😞
  2. Still no fix for Garuda's claws becoming useless after Host Migration? (Treated as if they have no mods, no Serration, no Stance, no nuthin')
  3. Still no fix for Garuda's claws becoming useless after Host Migration. (Treated as if they have no mods, no Serration, no Stance, no nuthin')
  4. @[DE]Pablo@[DE]Rebecca Thanks for the stream! I was watching live but couldn't log in and had some questions about the rework. A. If WuClone gets forced into a Nullifier bubble (via knockback, for example) does he get dispelled? B. Does Wukong get his revive buff when spending revives normally (after his 3 freebies are used up)? Thanks!
  5. Still looking for two fixes: Host Migration removes all mods from Garuda's Talons Mouse sensitivity skyrockets when minimized They would be really appreciated!
  6. Still looking for two fixes: Host Migration removes all mods from Garuda's Talons Mouse sensitivity skyrockets when minimized They would be really appreciated!
  7. I have similar issues. I've been using the Orthos polearm basically since it came out (and it's prime variant when I could get it). The smooth left-right attack that was present in the quick-attack was great and flowed smoothly from whatever I was doing into the strike which I could then continue while moving forwards. It felt good. When the stances were added I was disappointed to find that none of them had that smooth feeling while moving forwards. They're all significantly slower or they otherwise interrupt the movement; as a result I've only been using stances for the extra mod capacity. Is there any way we can continue using the quick-melee strikes without unequipping the mod? As it stands now the feeling of using polearms has degraded with this update. 😞
  8. Why are Mutagen samples so absurdly rare compared with the other dropped research components? They seem to drop more rarely than the actual rare resources.
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