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Seanjuju

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Posts posted by Seanjuju

  1. (Feel free to paraphrase or shorten questions)

     

    Warframe refuses proper progression at every turn. The game lumps players and their expected knowledge too closely together. Core paths of player progression and evolution are neglected. It's readily apparent on the PS4. Enemies don't evolve. Warframes don't evolve. The stakes rarely rise. The game itself very rarely knows when to ask more or less of players. In an effort to make every part of the game engaging for every manner of player, warframe itself assails the reasons for becoming stronger within the game. How does the DEV team plan to achieve core progression within warframe? How does the DEV team plan to improve the gameplay knowledge of PS4 players within the warframe?

     

    Will the mastery system ever reflect game advancement, longevity of play, or skill-strength proficiency?

     

    Will enemies ever evolve with level? Rather than base stat increases alone, shouldn't enemies gain new weapon types, gear, abilities, and higher skill-demands?

     

    Will parry and channeling ever become universally viable systems? How does the DEV team plan to complete these systems?

     

    Short and/or light melee weapons would benefit greatly from step-in, what is the DEV team's view on this mechanic?

     

    Assorted Topics for the DEV team to speak on below. Questions may be assumed.

     

     

    1. Restrict the trade of ranked mods and prime parts using the mastery system

    2. Increase switch to melee speed & switch weapon speed

    3. Nekros

    4. Progression

    5. Warframe Evolution

    6. Enemy Evolution instead of endless scaling

    7. Parry system needs work

    8. Archwing

    9. Awkward combos and too few combos

    10. Damage 2.0 Balancing

    11. Useless mods

    12. Dark Sectors riddled with glitches, unbalance, and lacks incentives

    13. Shotguns

    14. Ammo Eaters

    15. Survival Spawn Mechanics

    16. Dodge Movement, and Verticality

    17. Puzzles and Investigation as a more significant part of warframe

    18. Mastery Reform

    19. Difficult and Rewarding mission types unlocked through mastery.

    20. Larger balancing team

    21. Slowly regenerating health

    22. Extremely difficult content not centered around making the player weaker

    23. Serious bosses

    24. Step-in for all melee weapons

    25. Power augments that only affect team members changed to also affect the player

    26. Assorted comprehensive warframe balancing

    27. Better ways to get credits

  2. I don't know... Recently I've been playing a lot of Frosty.  A LOT of Frosty.  I think he is in a pretty solid place.  With his 1 being duration based, 2 being range based, 3 being essentially efficiency based (at higher levels) and 4 based on power, he is a fairly balanced frame as all abilities work as advertised. 

    It's not a good thing that his powers require different investments,

     

     

    The only thing I would like to see changed with Frost is maybe an augment mod for Avalanche that leaves a coat of ice on the ground that reduces friction so that you and allies can slide (a la maxed maglev) around fast, and just trip enemies as if you were using Serro or Orthos as a hockey stick.

     

     

    This has been brought up many times. I think there are better ways avalanche can be improved.

     

     

    Enemies trapped in CC by all manner of powers can provide the same headshot results. Bouncing and slight movements are easily compensated for in such close quarters.

  3. Warframe refuses proper progression at every turn. The game lumps players and their expected knowledge too closely together. Core paths of player progression and evolution are neglected. It's readily apparent on the PS4. Enemies don't evolve. Warframes don't evolve. The stakes rarely rise. The game itself very rarely knows when to ask more or less of players. In an effort to make every part of the game engaging for every manner of player, warframe itself assails the reasons for strength.

  4. You are showing that damage matters (shot count) in the gifs of the braton and the marlok, but that the maximum number of shots is rather low (seemingly 30ish) compared to the min count (seems 10ish).

     

    If damage did not matter then a Marlok should perform the same with being fully modded for damage and not modded for damage. I'm not sure how to make proper gifs myself, but I think I will  try to test it with my Lex Prime, comparing a modded one to one with only multi shot mods installed compared to a full suite. What did you record your's with?

    Multishot

  5. Versatile Frost

    Freeze: Charge for AOE, Ice duration reduced for each enemy frozen. Freeze duration reduced each instance frozen enemy takes damage. (doesn't include DoT) Charge:25E Single:15E

     

    Ice Wave: Purely range based, cone, and status

     

    Globe: Can be reinforced once by using fully-charged freeze which halves duration but adds a new 4-second instance of damage conversion to health. Rate of conversion based on power-strength. 

     

    Avalanche: Initial flash freeze which halves shields then a growing storm of ice originating from frost pummels enemies. Duration of flash freeze reduced for each enemy affected. Closest enemies take the most instances of damage. Each instance of damage reduces flash freeze duration. Storm based on power-strength.

  6. I just want confirmation that rift surge is working correctly. Players have said that it doesn't work sometimes but I'm not sure. 

     

    Other than that, decrease rift walk's cast time and remove any delay between the animation and the effect. Give cataclysm knockdown and/or a detonation option.

     

    Feedback:

    I don't need more shields but I don't mind one way or the other. 

    Banish is fine but it could have a charge mechanic for double the cost.

    Rift surge is simple and I have no issue with it. I wouldn't want to see it replaced sense it's the source of Limbo's offense.

  7. Limbo+Mesa,Limbo+Ember, Limbo+Excalibur, etc.

    Limbo+any frame with powerful damaging skill is great.

    Limbo gives buff that can immune to all damage, don't you forget that.

    but rift need to rework.

    I meant that he was a bad solo frame. He does great solo in my experience.

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