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EmVaper

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Posts posted by EmVaper

  1. What is happening with the drop rate of mutagen samples in derelict captures. Before this weeks patches i got for my 20 min runs at least 60 (with booster) after the patches i am lucky i if i get 20 (with booster). This makes the research cost of the hema really stupid.

  2. 3 hours ago, TB-awesome said:

    i got the dragon mod pack from the tennobaum reward but why cant i use it ? when i just recieve it ,it dont automaticly open while other ppl open it just after recieve it

    They open automatic.To see which you got go to mod station and sort on recent.

  3. On the Volt speed: Why not add a setting in options to ignore volt speed. Then I would care less how you can opt out. Or perhaps with a key binding to turn it on or off so if you really want you can still make use of it when needed.

  4. 4 minutes ago, -Amaterasu- said:

    Have you ever moved in this game? If you actually want to keep up with most players chances are you're rolling for mobility, I'm pretty sure a rhino with rolls is faster than a loki with speed who can only sprint so it's pretty noticible when an ability designed around mobility actually hinders it. IMO the same should be applied to Limbo, unless you're camping an area chances are you don't want to sit in the rift.

    Yes i do move in this game. And i want to get rid of the volt speed as fast as possible. And i would rather that volt speed was only for volt him self not everybody in range :) And the only frame i am rolling is Ivara when invisible. Because almost everything else is faster then rolling. And the only time i want to be in the rift is when i need energy so i will always roll out of it when i do not need it. But volt speed i never need.

    • Allies can now backflip(aim + directional roll backwards)  to remove Volt’s Speed if they wish to opt-out. 

    ffs why. Why not just a roll like with limbo rift :( OK back to quitting matches again when ppl abuse the volt speed).

  5. 12 hours ago, [DE]Rebecca said:

    DE Starting Mod Capacity Changes:

    Is nice but i just claimed my new akstiletto prime but it is not subtracting MR points at all when leveling up. Or will i get those points when i reach level 22 for the new weapon ?

    Ok comment retracted. It is subtracted at the end of the mission, My bad.

  6. 3 hours ago, Rhekemi said:

    Despite how we got to this point in the thread, the underlying issues raised about scaling and the root cause of trivialization is an important issue. Good that it's mentioned again. Pretty sure we've all discussed or mentioned it at one time or another, in some way. 

    But back to some of the current changes. I'm not sure when Volt's speed being instantly granted to the team (when in range) became an issue, but the pickup doesn't seem like a good way to address players' concerns (if it is an issue).

    Volt's speed has never been an issue for me (when granted), and I've never had a single player complain/tell me not to use it.

    A fun tactic for me in T3s was to use melee Volt while on speed. Dragon Nikana with the mandatory mods. When the whole team is moving fast, our evasion is boosted as well, which eliminated the need for a Frost in T3 D (or any pod shielding 'frame). This isn't to say that is endgame, or we truly pushed things to the limits, it's to say we had fun playing a different way. (Trinity made things easier with the energy, of course.)

    I ran Volt a bit post-rework and I've yet to see anyone pickup a speed drop (I don't actually know what it looks like/can't see anything on my screen that looks like a pickup).

    I appreciate the changes, overall, but the justification for a few of these (I'm only commenting on what I've actually played with post-rework) seems thin.

    With Volt, the speed pickup seems well meaning (giving folks an opt-in) but I don't know of any other buff that's opt-in.

    Please revisit this idea, and if anyone really hates being sped up by Volt, please chime in. It's news to me. (No, that doesn't mean it isn't possible. I just would like to hear your side.)

    I'm yet to take Mag and the others for a spin, but I'll probably pay more attention to how she feels over the others. Seems like the complaint is her ability to pulverize Corpus has been reduced in an effort to make her more useful across other factions. Is that about it?

    Somewhat similar to making Saryn less of a one-trick-pony with her rework? I warmed to Saryn's new playstyle (after really only using her 3 and 4 before). Hopefully there's some light in this Mag rework, yes? If not, I'm sure DE will get an earful from the community.

    I will miss being able to save teammates lives when they wander too far--especially if they're newer players. I'll still tell them to stay close, as I always do.

    You can count me as one that hates it if a volt is using speed. When it happen i usually stay behind until it turns off. And if ppl keep using it i wlil quit the game. But i would rather have it function like limbo rift. Just roll to turn it off. Now if the field of vision changes for the other players i might like it.

  7. 1 minute ago, Stratego89 said:

    I have absolutely no idea what you just tried to say, sorry. This is a good thing for stealth play. Enemies can no longer randomly spawn 2 feet behind you, walk out a door, and spot you because of bad spawns. The map is only empty after you kill them. Stealth is fine. Also- no one said anything about alarms. Enemies only need to be ALERTED by something. They don't need to set off the alarms (afaik).

    Sitting invisible as Loki and slaughtering everything that pops up right in front of you is not "stealth play".

    Do not asume that you know how i play. I do not sit still i run around the map and kill stuff stealthy. Which is impossible once you have killed them because no more spawning. And when on alert no more stealth kills. So broken.

    And for the spawning behind you. Never seen it or not a lot. And how does that break stealth play. Oh you play visible frame trying to kill stealthy. That is not stealth play to me at all.

     

  8. 1 minute ago, Stratego89 said:

    There's nothing broken. They explained somewhere in some thread that there were intentional changes made to certain missions' spawning. It has to do with stealth, and the enemies will still spawn from "behind" where you're at in the mission if the enemies are on alert. TL;DR they patched the super-lame stealth focus "kill enemies that are literally spawning in front of you nonstop" exploit.

    If you have to let them turn on the alarm then they broke stealth play. And when the alarm is on no more stealth play. Because otherwise you are on an empty map without enemies.

  9. 7 minutes ago, eminiclam said:

    in case you all wonder, they already said that the lower spawns on deception/spy is intentional so...they can't fix what is not broken....

    Of course they can. And as it stands it is broken. Completely empty maps once killed etc. And as far as i can see it once alerted they stay alerted on the whole map for a very long time.

  10. 5 minutes ago, CaelThunderwing said:

    there's preparing, there's being clever but Loki doing that is just Cheezing and not showing that you can handle the test.

    Then they should block all powers of all frames in all tests simple.

  11. And when i did the sortie solo tonight in the exterminate i had to back track probably 10 times because of enemies spawning in places i just cleared :( Or next to me or just in front of me almost breaking stealth.

  12. And still no fix for the deceptions turning into exterminates. Why are they turning into exterminates anyway it does not happen the other way. If i want to play an exterminate i will start one. Last one i did was after killing about 5 or 10 enemies and then i quit the mission.

    And pls turn the spawning back to the way it was (exploit or not). Because farming for affinity (forcus or leveling) is becoming a pain to do.

    And no i do not run or want to run interceptions or defence or survivals they are boring to do.

    And endless deceptions are fun to do. Just run them until tired of them then quit and do something else. And no i do not want ever increasing difficulty most of the time.

  13. Not sure if mentioned before if so sorry.

    But please bring back the stealth kills. Because once the enemies are alerted they are alerted on the whole map and it does not go away (happens in captures and exterminates but perhaps other maps too).

    Also please bring back the spawning in deception missions after the objective has been completed (at least in the map part where the objective is).

    Also when you start a mission and the alarm is on allow the alarm to be turned off (in captures/exterminates etc). Otherwise you first have to have them lock down the doors to be able to turn them both off. This has been the case for a while yet and is wrong.

  14. I guess the exterminate fixes are more urgent than the focus system.

    Of course they are. They are the most annoying since forever. I am quitting missions now when that happens. I am not running back and forth in missions anymore.

  15. I don't know about you, but even as someone who loves Saryn I'm okay with this. I hate watching other Saryn's spam their 4's.

    And now you can hate the others that spam 1's :)

     

    And in all my time playing i was only in 1 match where a person was spamming the 4. I much more hate the volt users who spam the speed option. I wish there was a mod so that i could disable it :)

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