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Maicael

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Posts posted by Maicael

  1. The 12k mastery from Founder's items make up 0.70% of total mastery, and that's if the wiki is currently updated on total mastery with all the items that Fortuna just dropped.

    Just going from MR26 to MR27 is 132,500 mastery points. That extra 12k doesn't even get you 10% ahead of others on the same rank to unlock the great rewards of.....an increment to daily syndicate rep/trades and other similarly minor bonuses.

  2. It's been said that there will be NPCs on Orb Vallis (at captured bases or something like that) where you can select the next bounty you want to do.

    As for saving progress, this is from the PoE initial patch notes here:

    Quote

    Saving your Progress on the Plains happens in a number of ways - most of which are automatic!

    1) If you return to Cetus through the gates at any point, your mission concludes and all progress is saved.
    2) If you return to your Landing Craft via the escape menu. 
    3) All progress is automatically saved on completing Bounties or Incursions.
    4) Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).

    The stuff mentioned here was being saved even in cases where disconnections would occur and you end up back in Cetus with an empty rewards screen. Tested it with fish and gems at the time as host and client because numerous players were thinking they lost all their rewards based on the empty rewards screen.

  3. There's scanner beeps at regular intervals when aiming signifying its x-ray vision pulse or whatever is going allowing you to see anything that can be scanned (regardless of Codex completion).

    There's another sound effect that occurs anytime your reticle passes over something that can be scanned even if you're not aiming.

  4. If something like this were to be done, then it should be made to where mods that affect the same stat (i.e. Intensify, Blind Rage, Transient Fortitude) are limited to only allowing one to be chosen, similar to how you can't put the regular version and primed version of a mod on at the same time.

    Really I think preventing stat stacking should have been put into place a long time ago. I think Corrupted mods were their idea of doing this without actually preventing a mod from being added, but it doesn't seem to work all that well.

  5. Warframe really only became a horde shooter because our power has gone up so much over time that individual enemies (even bosses) don't matter anymore. Enemies got killed faster and faster, so to keep players interested with no down time had to spawn more enemies.

    I won't be surprised if we reach a point where even multiple Eidolons simultaneously becomes normal content.

  6. I think you're misunderstanding what is getting pooled together.

    Each school has its own Focus amount earned from its own lenses that unlock abilities from its particular tree.

    There is a limit on the number of active ability nodes you can have on a Focus tree, similar to mod points for Warframes/weapons. You increase this number by purchasing additional points using Focus from any tree. The "pooling" here is that regardless of which focus school spends the points to increase this amount all the schools benefit by the increase.

  7. 6 hours ago, Fallen_Echo said:

    How about changing how this mod works fundamentally?

    Instead of full self-damage protection the mod now only deals damage to you equal to the max percentage of health damage you could deal to the enemies in the current round.

    So for example if your ogris build at best oneshots an enemy at round 15 you get oneshotted if you shoot too close, IF your ogris only deals 30% total health damage at round 50 you only take max 30% total health damage.

    I'd say this suggestion is pretty close, but I'd get rid of the enemy dependency completely.

    Just make it to where equipping the mod guarantees you won't one-shot yourself, but still does significant damage (taking multishot into account however), and upgrading the mod reduces the %damage of your total health lost.

  8. I think this post gives a pretty good explanation/example about balancing. Even though it's +5 years old, it still seems relevant.

    Whether you nerf from the top down or buff from the bottom up, the end result is that the power gap gets flattened.

     

  9. Tenno won a war against armies of Sentients that were capable of adapting to attacks against them. The Teralyst, Gantulyst, and Hydrolyst are pieces of the same Sentient that was gigantic. There was also Hunhow and all his shards as well.

    Spoiler

    latest?cb=20150307024923

    The demons would just be like another normal Infested slaughter with the occasional Juggernaut.

  10. I'd recommend using a semi-auto secondary weapon. Each bullet from multishot will contribute towards the Riven challenge. I ended up completing that challenge with only 3 or 4 shots actually fired.

    Also used Equinox Sleep on the enemies before hopping into archwing.

  11. Whenever you put a new lens on an item any previous lens is destroyed. It's treated as if it didn't have a lens on at all. You could even destroy an Eidolon lens by replacing it with a regular lens, so no, you're not missing a way to use an installed lens as an upgrade piece.

  12. 34 minutes ago, (XB1)GearsMatrix301 said:

    Yeah, everyone seems to forget that chakram marked targets drop health, and it bounces between them meaning multiple health drops.

    And don't miss this little change here either that can be a big help:

    • Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
  13. Here's a snippet from the Dev Workshop here:

    1. Sigils and Resources. Days 50, 150, 250, etc.

    2. Weapons and Equipment. Days 100, 300, 500, etc. 

    3. Primed Mods. Days 200, 400, 600, etc.

    Zenistar likely wouldn't even be an option for you if you waited until the changes were implemented to login those 4 days to your milestone.
    (I've had both Zenistar and Sigma&Octantis a while now, and IMO Sigma&Octantis is WAY more fun.)

  14. 3 minutes ago, Deadlykik said:

    Oops sorry, i meant hell's chamber. 

    Ah, well the page for Hell's Chamber is here with all its drop locations. Aside from a random encounter with Grustrag 3, Defense missions have the best drop chance for it. Could also try breaking containers in the Void. The parkour treasure rooms there especially have lots of containers with chances at dropping it. Depends on what you feel like doing.

  15. Hellfire is a mod for Rifles. I'm guessing you're actually looking for Blaze?

    Blaze is a nightmare mod, so you can get it guaranteed from Nightmare Alerts where it is listed as the reward, or a chance of it dropping from special Nightmare Mode missions that are unlocked on a planet after unlocking and completing every mission on that planet.

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