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Mizque

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Posts posted by Mizque

  1. So, I've noticed that in Archwing mode, you have a 'vacuum' effect on at all times, why isn't this by default on warframes themselves, instead requiring a sentinel companion to have.  It kind of makes sentinels themselves more important to have with you than the other companions.  I love my kubrows alot, but, only one of them can actually be used as a viable option to sentinels and that makes me, more than a little, sad.  What's the point of having the other options when honestly from pure usefulness/capability of helping you do what you need, the sentinels are always going to be more use than the kubrows?

    Pros and Cons, are there for each

    -Sentinels have ranged attacks, and varried weaponry you can customize

    -Companions go down into bleed out when running out of hp instead of just being dead instantly (although when you revive, it doesn't revive them like it does with the sentinels, which should be changed)

    -Each sentinel has it's own utilities, as does each kubrow/kavat (don't have any cats personally in game, but I've seen what they can do)

     

    Gonna break it down in a bulleted list, for what I know from memory

    • Carrier/Carrier prime: Shotgun weapon that engages at further ranges with mod rank, Counts as an ammo mutation mod for all your equiped weapons, Vacuum
    • Helios/Helios prime: Throws parts of it's self as a weapon further depending on mod rank, handles codex scanning for you even in combat, Vacuum
    • Dethcube: Has a Gorgon esque minigun with inf ammo and never needs to reload, has a 'Stay away from me' single target opticor lazer that kills pretty much anything that gets to close, vacuum
    • Diriga: has a sniper rifle, tazes all enemies that get to close, tazes enemies that aren't so close but that it just wants to see suffer, vacuum
    • Djinn: Shoots enemies with...something...., pulls all enemies in close so you can shred them with avalanche, rhino stomp, toxic nova, etc. power abilities, vacuum
    • Shade: makes every frame loki (invisibility), doesn't derp out and let enemies know your there by shooting them right away, instead waits to shoot until your not invisible, and that enemy has hurt you, vacuum
    • Taxon: Has a constant status beam (cold by default) that the damage it does regens your shields, beam is bright as heck and makes it super easy to tell where small/annoying/hard to spot enemies are, vacuum
    • Wyrm/Wyrm Prime: Rhino stomps enemies if to many are around you, attacks closest target with it's weapon, vacuum

     

    All other companions will move and attack randomly, with no say in their behaviors/movements, kinda like having an ai, that instead of being a parrot on your shoulder (like sentinels do) runs around like a 3 year old in a Toy Store or Candy Store

    • Sahasa Kubrow: Will randomly dig up/poop out loot like you'd find in a locker or container, Can perform finishers.
    • Sunika Kubrow: Can instantly down the VIP target in capture, Can perform finishers
    • Raksa Kubrow: Can howl to regen your shields (All sentinels get this with a non type unique mod), Can howl to make enemies 'afraid' (soft cc)
    • Chesa Kubrow: Can Disarm enemies, will play fetch with loot to bring it to you
    • Helminth Charger: 'GET OVER HERE!' attacks enemies much like ancients do to players, Has a dash attack that knocks every one down
    • Huras Kubrow: Makes every one Loki (invisibility), can 'lunge' at enemies
    • Adarza Kavat: Grants critical chance occasionally, return to users damage back occasionally, it's a cat with a ton of tails
    • Smeeta Kavat: This thing IS Loki as it'll go invisible and drop a decoy of it's self that runs at enemies to draw their fire, 'bestows it's owner with good fortune' occasionally whatever that means, does that increase your drops for better items?  Does that increase you crit chance for the rest of the mission?  What the heck does it do?

    Also, take into account that companions must be kept loyal and healthy, unlike sentinels, in order to keep their HP/Damage up, and the lengthy time it takes to actually breed them, and find their eggs/genetic codes to be able to actually breed them.  And, if you decide 'hey I'm going to take a break for a bit' or something happens and you can't sign into warframe for an extended time, lord help you if you don't have your companion in stasis and haven't gotten the upgrade segment for that which auto stasis' them if their health drops to much (not to mention lets you rush the recovery from stasis with credits, and halves the genetic degradation/day which normally chunks off 10% of the max hp available to the animal PER DAY it's active)

     

     

    TL:DR - Sentinels > Companions due to vacuum, so it should be moved to a warframe constant ability so that companions are more on equal footing with the sentinels, and other changes should be made to companions to make them less of a pain in the keester to actually use so that people are more inclined to use them as something other than mastery fodder.

  2. My big problem with this is the whole 'you put it back together on the fly' thing, broken war is the handle and half the 'blade' of war, the other part was discarded, aka, the back edge blade, the handle isn't large enough to be a 'pull apart' and instant swap between weapons in a mission defeats the point of mission prep, as it essentially lets you take 4 weapons instead of three so you have to take less time making sure your good and just rush late game content because you've got what equates to a fourth weapon.  It would turn into most every one using it because there is no down side.  You have a heavy blade, AND twin blades, what other weapons compete in melee, none.

     

    Transforming Weapons work in BB, but this isn't BB, this is WF.

     

    Just like Spartans belong in Sparta, BB belongs in BB and WF belongs in WF

  3. Again, we have that. We have rolling and aim gliding and sliding and bullet jumping and double jumping. Rolling, aim gliding and sliding I can all do while aiming at the target.

     

    They were created before the Corpus we know now. The Corpus are derived from the Orokin and the Tenno predate them. It wouldn't make any sense for a ancient warframe power to appear like a modern Corpus weapon.

     

    Are you kidding me? Put all other frames behind? That power is useless. Mag's Pull is better than that. It's a CC which deals damage in a wide area. Switching from Corrosive Explosive to Viral Radiation isn't an advantage, it's often a disadvantage.

    Also, a simple "Big AoE nuke" is about as boring as a 4th power can be.

    Technically the Corpus and tenno come from the same time period, the Tenno are just 'forgotten' to time in a sense, as the corpus split off from the main Orokin before the

    great betrayal

    and were more focused on R&D and money, if memory serves.

  4. Explain to you how 60 bullets fit in that hood ornament under the inch-wide handle? 

     

    Hey remember man, this is a game where we dematerialize weapons, wallhop till the end of time & resurrect souls of our dead enemies... :p

    Grineer weapons fire round cartridges that are caseless I'd think, basicly it's a metal core inside a detonite case, the case is charged and fired to propel the metal core at lethal speeds (which would explain the Hek well as well and why you change a tube that probably holds a detonite injector)

     

    That said, for a Tenno themed Minigun, I'd think a three barrel would fit better, in my oppinion they are much prettier/distinctive than your 6+ Barrel versions and have more accuracy since less recoil.  A Grineer one would be just bullets, bullets every where, and well...Corpus have their constant beam weapons so they don't need anything.  Hell, perhaps a new 'Tank' frame who's ult is a minigun, that functions similarly to iron skin, where it has a number of rounds based on your power str and also pulls from primary weapon mods similarly to Valkyr's Hysteria.  Just instead of fast and super hard hitting at close range, your ranged and do a slow effect on enemies hit (or forcing them to cover if non infested) and while it's out you move much more slowly

  5. Come up with something better for YOUR concept?

    Well, if you insist.

    1: I see the use of it just fine. You realize that you brought the wrong build because you didn't check your weapons before heading out, so you can change it. Is that worth an ability? No. God no, I wouldn't even take a gear wheel slot for that feature.

    2: Double your magazine and increase your reload speed for a duration.

    3: I didn't say Hysteria + Bladestorm. I said you're basically a mobile bladestorm since you run up to enemies and perform finishers on them en masse due to the AoE.

    4: Why not a rifle? Because the last thing I'd want is to drop my Sancti Tigris, or my Quanta Vandal is a buffed Karak. It's still the Karak. It's still poop. Hard to come up with something better for this category since well... There's not much you can do with "Soldier, Tactical Frame" given that it's an incredibly dull concept. This is why DE doesn't use a cover system in Warframe, it's boring and you're not making full use of the weapons and movement system, so the question is then, what could a "Tactical Frame" do that would take advantage of Warframe's unique mechanics?

    There is a cover system though, it's called 'moving behind cover on walls/ground using parkour skills' In honesty though, I agree with you, this kinda thing DOESN'T fit the unique things warframe has not to mention it's rather blah, like, more blah than old Frost, where you just globe all day and that's it.

  6. 1: Not a good idea with how the game is formatted, and it doesn't provide any actual benefit anyway.

     

    2: I'm pretty sure that wouldn't work for coding reasons. It would be buggy as hell with single-shot weapons, and is honestly pointless. Just reload the damn gun.

     

    3: So it's a duration based, mobile hysteria. I'm not sure what the point of that is, but I think it leans on the OP side as you're essentially a duration-based bladestorm that can pick their targets and stuns enemies in the mean time.

     

    4: No. Let's not. Let's not have your most powerful ability be just another gun with a grenade launcher. That's profoundly dull.

    But them CoD integrations mang, gots to haves thems

  7. Tarantulas can still spin webs. In fact most, if not all, Tarantula species possess spinnerets on each foot. They tend not to make orbs, but that does not mean they cannot spin silk. Also, entirely out of preference, my favorite arachnids are Tarantulas.

     

    His design is a result of my dislike of over the top, explicit designs of Warframes. Things like Zephyr, Limbo, and Hydroid throw out their theme too much, in my opinion, so I tried to design him to be more ambiguous. However, I hint at his arachnid origins, as his default helmet is designed after the backside of a certain mimicking spider species, and his midsection features eight (four on each side) ports which resemble spider eyes. His cape is reminiscent of the large abdomens on most spiders, however only the pattern on the back would make it obvious, but I haven't had the chance to draw it.

    Some things have changed in an updated design I've been working out in my head, with one such example being pedipalp-like structures being added to the helmet.

     

    However, despite these hints, he himself is less themed after arachnids, and is more-so themed after musical conductors. The binding thread is that arachnids in general are very sensitive to touch and vibration, and it would be suggested that his minions follow his command based upon sound. His minions are the ones more themed after arachnids, however I have yet to complete the drawings for them, and also have yet to fix the Prowler's design.

     

    I'm more a game-designer than a visual designer, so I'm better at coming up with a set of powers more-so than I am at using a theme. The arachnid theme was the last thought I had on the concept before posting, and it seems to have worked out as many people very much enjoyed it.

     

    You're not the first to talk of his lack of arachnidian appearance, so one of the designs I have planned is a sort of deluxe skin, which would be more explicit in the use of the theme. However, by default, his design would be this.

    Actually that 'spinerrets on the feet' thing is still rather up for debate, most tarantulas only make webs for the place they bed down, not for active prey capture (if experience with Rose Hair/White Knee types are any indicator) And not all spiders are about vibration and sound, infact the Bold Jumper (Jumping Spider) has fantastic vision for hunting and tracking more than anything.  And if your making a conductor style, why slap in spider with that, spiders don't really make much sound on their own that I know of.

  8. It looks a bit too similar to a Latron, to be honest, but I like the idea. One way you could change that is to give it the same style of magazine as the Akstilettos, which comes in from the top and makes an S-shape with the opposite curve of the handle, but of course that might make it look too much like the Soma.

    Maybe it would look more distinct with a more robust bullpup design, a la the P90 SMG? The Akstilettos certainly look a little bit like cut-down futuristic P90s with the way their handles and stocks are shaped.

    I do agree with a good bit of this, it looks shockingly similar to the Latron, although I do not agree with the 'like a P-90' comparison.  The AKStiletto, I think, has the name cause it looks kinda like a stiletto shoe when you think about it.  Perhaps instead of bullpuping it like that, have the magazine be more similar to a 'grease' gun styling and doubling as the fore grip since most SMG are hip fire ready, which would also likely mean a decreased reload time (since you are already holding the magazine), and for size, why not have it more akin to the twin grakata, as those are fairly small (compared to the normal) and the AKStileto aren't much smaller than most other pistols

     

    Also, on the Bullpup, A top load on that type of rifle/smg would be rather...akward with how you'd have to move it to eject and replace a mag, especially when it's a push through type that needs to be pulled back up (unless you want clip feed ala the M1 Garand style, but even then, with bull pup set up it would be extremely akward)

  9. I HOPE THIS IDEA CAN BE INTO THE GAME

     

    The name of the spider warfare should be ARACHNID

    this name refers to spiders its the scientific name given to spiders

     

    Ability 1(Web Shot):Arachnid shoots webs at enemies that gives them a 25% slow proc 

     

    Ability 2(Web Armour):Arachnid uses his webs and puts them onto him which deflects projectiles and gives enemies that hit him with melee get a 25% slow proc this ability should be effected by duration 

     

    Ability 3(Web Trap): Arachnid creates a thick Blunt-like barrier that stops bullets. When it's destroyed it spawns a swarm of small spiders that home on enemies and do toxin damage with high status proc chance.

     

    Ability 4(Morphosis): Arachnid uses his body and summons all eight legs to give him a 25% movement boost and shoots webs onto enemies from his abdomen that can kill them also it should allow you to use your legs as a melee weapon to kill enemies it would use mods that are on your primary and melee weapon if you hit an enemy with the web it gives a 50% slow proc onto enemies this should have an energy drain.

     

    All of his abilities should be effected by range,strength,and duration 

    WHICH EVER ABILITIES YOU LIKE PLEASE TELL ME BELOW WHICH IDEA IS BETTER OR WHAT IDEA I SHOULD ADD

    Arachnids beginning stats should be

    Health:100

    Shields:75

    Power:150

    Armor:75

     

    I will soon be adding a picture of how he is going to look like if i have time

     

     

    Plz hear my idea out i would love if it could be put into the game

     

    Ability 1: Kinda lack luster, but it makes sense

     

    Ability 2: That's...not how spider silk works, it may be better than kevlar, but I don't think warframes can just 'make' materials like that (Rhino/Rhino Prime, are primarily Rubedo infused so with them I see it more as hardening the already hard material inside them via psychokinetic energy present in them due to raisins

    Transference

    Where as with just making web....I mean that's a very, very complicated chemical compound and requires spinnerets to boot (unless you go by a rather controversial (in the arachnid scientific community) theory that states that tarantula's produce silk from their feet) and even then, why would it reflect instead of just negating, and slow enemies to boot?  That implies it is sticky, meaning that, wouldn't things like rollers/latchers glue to you automatically and be irremovable till the end?

     

    Ability 3: So...you want a place-able object of cover that also spawns an attack swarm that would need AI coding?

     

    Ability 4: So....he's not spider like in appearance until this...and why would the webs kill, spider webs don't kill, they trap, now if he were spitting venom (like some species of Lynx spider have been recording as doing) That would make sense, and, spiders don't really attack things in that manner with their legs, they mostly use them for gripping/maneuvering things or themselves, so, wouldn't it make more sense for this character to instead bite foes while in that mode?

  10.  

    why is he smaller....

    Because Spiders aren't exactly big

     

     

     

    i like the second and third abilities  dont have anything negetive or positive about the first but definately not a fan of the first as a single target skill to me personally is almost useless

    The First Ability is designed to be his 'multi purpose' ability that is more conducive to team work, thus why it affects either an ally or an enemy, but it was honestly rushed/not thought out as much as most of the other abilities, so it will likely be changed when I get home from work.

     

    Sounds like a PvP frame, I see no use for most of those skills in PvE. It's very lacking for PvE since the meta is send more NPC increase health/armor/shield done.

    If that is your take on it then that is your take on it.  Drag Line has uses outside of PvP (Like rapid back tracking in survival/defense/interception). A single target high damage ability to take out the more annoying enemies (aka nullifiers) would make him rather nice to have JUST to deal with nuances, and self healing/buffing by consuming a fallen foe give him more sustainability.

     

     

    I don't know about you, but Anansi, he say that this frame more like Tiger, always growling and fighting, and not like Anansi at all. Anansi uses his brains in the tales, using tricks and stories to get what he needs done. He doesn't fight, because he's just a small little spider, and knows he'll get smooshed.

     

    Anansi tells me if he was in this game, which he wouldn't because why play a game when there are so many fine adventurers to had in life if you're smart... but if he was in this game, his powers would be like this:

    Passive: Distracting- Anansi always acts and looks like he's right were he is sopposed to be, and as such, enemies take a longer time to notice he's actually an intruder

    Power 1: Anansi likes your first power and thinks it's a fine trick, so he's going to use that if you don't mind

    Power 2: Web trap. Anansi places a ball of webs that explodes when enemies get near. Enemies are immobilized for the first 25% of the duration, and slowed for the remander. (Anansi says that the webs should make them take more fire damage, but I think he just likes D&D too much)

    Power 3 : Shapeshift: Anansi shapeshifts to a unique model of the target's faction. For the duration, Anasi does not get attacked by the eneimies of the same faction unless he attacks them first as well as changing his 4 power for the duration of the shapeshift. Hitting 3 again activates the forms special ability,

    Grineer: "GET CLEM!" Target loses all armor and buff's nearby party members' armor. All enemy units call him a traitor and attack him.
    Corpus: "Profit/loss" Targeted enemy corpus loses shields and recharges nearby party members, Enemies call him a traitor and attack him as well.
    Infested: "Graagh" Tartgeted infested heals nearby party members. Anansi thinks you can figure out how the other infested react to this.

    (Anansi thinks that his ultimate should have everyone stop with the silly fighting and maybe sing a song or maybe grab a drink, but I explained to him that wouldn't go over well in this game)

    Power 4: A Good Trick: 

    (Base Form) Anansi Summons Tiger to eat everyone so he can get back to the serious business of enjoying life  summons...

    Give me that thing...

    Now, I like that you think Anasi is tough and strong and mean, but like Grimmy says, This is Tiger, not Anasi... Let me tell you a story about how Anansi became Anansi:

     

    Once there were no stories in the world. The Sky-God, Nyame, had them all. Anansi went to Nyame and asked how much they would cost to buy.

     

    Nyame set a high price: Anansi must bring back Onini the Python, Osebo the Leopard, and the Mboro Hornets.
     
    Anansi set about capturing these. First he went to where Python lived and debated out loud whether Python was really longer than the palm branch or not as his wife Aso says. Python overheard and, when Anansi explained the debate, agreed to lie along the palm branch. Because he cannot easily make himself completely straight a true impression of his actual length is difficult to obtain, so Python agreed to be tied to the branch. When he was completely tied, Anansi took him to Nyame.
     
    To catch the leopard, Anansi dug a deep hole in the ground. When the leopard fell in the hole Anansi offered to help him out with his webs. Once the leopard was out of the hole he was bound in Anansi's webs and was carried away.
     
    To catch the hornets, Anansi filled a calabash with water and poured some over a banana leaf he held over his head and some over the nest, calling out that it was raining. He suggested the bees get into the empty calabash, and when they obliged, he quickly sealed the opening.
     
    Anansi handed his captives over to Nyame. Nyame rewarded him by making him the god of all stories.
     
    That is what Anasi is.
     
    ((To OP, while I disagree with you on how he should be done, I find it really nice that someone used a folklore that wasn't European or Asian for the basis of the concept, I think there are a lot of interesting African and South/Central/Native American folklore just waiting to be tapped. Cheers!))

     

    I mainly used the name for a MALE spider in folklore/mythology, I wanted to break the mold of 'female sex object spider that spins webs' and wanted something based more on the agressive/active spiders out there, like the Jumping Spider (Pounce) the Green Lynx spider (Drag Line) and the Wolf Spider (Web Orb) I will likely end up tweaking Web Orb to be honest.

  11. Preface: This is not a stealth frame, not a trickster, this is an aggressive 'brawler' type frame.

     

    Apaec: The Spider

    Not based of the typical spider groups one thinks of, Anansi is very, very aggressive, attacking his foes directly and actively seeking out prey instead of letting them come to him.

     

    Appearance: Apaec is smaller than other warframes (Roughly 3/4's the size of Mag) his arms/legs are 'doubled' up, meeting together into a single limb at the end that do move apart and seperately from time to time (8 limbs but they 'pair up' to form individual limbs).  He's rather lithe and has large globe like front 'eyes' with radial eyes spreading out in smaller amounts, making four pairs, with each pair being half the size of the previous pair, in addition to a pair of palp that will occasional rub over his chelicera (with his fangs obviously being on the end of the chelicera)

     

    Base Health: 150

    Base Shield: 100

    Base Shield Recharge: 21

    Base Armor: 50

    Base Energy: 150

    Sprint Speed: 1.25

     

    Passive: Active Hunter

    -Apaec is an active hunter, as such he moves slightly faster when moving toward enemies, and slightly slower when moving away from enemies (This also affect sprint speed, with moving toward having priority on away, meaning so long as your moving toward an enemy in the effected area you move faster instead of slower, even if moving away from enemies in that same area, this effect doesn't stack with it's self.)

     

     

    Ability 1: Urticating Hairs

    Cost: 15 Energy

    Range: Self

    Effect: After activation Apaec get's a 'shield' against melee attacks.  This does not stop damage, however, when struck he releases a small cloud of itch inducing barbed hairs, stunning the enemy that activated this ability, dealing slight damage, and proccing a puncture status for the duration of the stun. The 'shield' has a health of 50/75/100/125, deals 20/30/40/50 damage, and stuns for 1/1.25/1.5/1.75 seconds.  This ability is affected by Duration, Efficiency, and Power mods.

     

    Ability 2: Consume

    Cost: 45 Energy

    Range: -

    Effect: Apaec consumes the body of a fallen foe healing 20/30/40/50 hp and gaining a bonus based on the enemy type for 7/8/9/10 seconds.

    -Grineer boost armor by 5%/10%/15%/20% for the duration

    -Corpus boost shields by 5%/10%/15%/20% for the duration

    -Infested boost max health by 5%/10%/15%/20% for the duration

    -Corupted boost by all three by 2%/4%/6%/8% for the duration

    -Sentients grand their damage 'imunities' for half the base time.

    This ability is effected by duration only.

     

    Ability 3: Drag Line

    Cost: 35 Energy to Start, 35 to Trigger

    Range: 10/20/30/40

    Effect: On the first cast Apaec places a 'line' on the closest surface (Eligible surfaces as per Rip Line on Valykr), this can be the floor, walls, or even a ceiling.  After the 'start' point is placed a percentage is shown based on renaming distance he can move before the line would break and end the ability, the line follows the movement path he takes, in the shortest line, if activated again he will be instantly pulled backward at rapid speed until he reaches the start point for the line.

    This ability is effected by Range, Power, and Efficiency mods, Power affects the speed you move.

     

    Ability 4: Pounce

    Cost: 100 Energy

    Range: 15

    Effect: Apaec tackles a target he is aiming at, knocking them to the ground and doing a custom finisher as he sinks his fangs into them, dealing massive, single target viral and piercing damage.  This ability counts as a melee attack for the purposes of Aura Mods, but is not affected by currently equipped melee weapon stats or mods.  This ability will pass through Null Zone bubbles, and Frost Exilus shields at double the normal energy cost.

    This ability is effected by Range, Power, and Efficency mods.

     

     

    Please feel free to comment on, about, and discuss this with helpful critique.  And I implore you, please refrain from 'This gets my +1' posts, those don't help much or give feed back other than 'I like it' which can be seen from the number of +1's shown.

     

    EDIT: Removed Web Orb, Replaced it with Urticating Hairs, Changed the name to Apaec, a reference to Ai apaec from Mochica culture.

  12. This isn't a good Warframe at all but a stealth sniper theme warframe would go together to the Stealth Family (Loki as the father, Ivara the mother, Ash the grandfather and this warframe the son who love CoD :P) and this Warframe having a silent sniper rifle.

    Hush Mod makes all snipers silent

  13. 1st of all its a new theme for a frame and nova and prime nova control anti matter 2nd you misunderstand how his abilities work the first one does not do a wide spread just enough to cover a small door way and the impact of the sphere is very low damage on an inanimate object such as a wall and does not act as saryns 1st ability what so ever his 2nd ability is not stationary is a personal thing which is only surround him and if the power range is increased to be able to have people near you and be covered by it as well for the 3rd and 4th ability are not what you think they are the third is not like slovas procs on an enemy is does not make them easier to kill and they can still shoot but at a slower rate if they get to a speed that almost is a complete halt you will need massive power strength, his 4th ability makes a small hole on the ground that is 12 meters in diameter at first unlock and gets to a range of 22 so it does not do damage to anything that has not entered the hole thats on the ground. and only 1 of his abilities are similier to another frames and thats ability 3. And for the 4th ability he will have to use his 3 or a slova and use and ability such as mag to pull the enemies toward the hole so you do just trap every enemy in a room unless its small

    Firstly, let me preface by saying this reply is sloppy, format it to be easy to read

     

    Second: The four is still rediculous, because the whole 'if they survive no armor/shields for them' making it rediculously over powered, the three slows like slova and then stasis' like Rhino, Sayrn's Venom ability doesn't have a large range by default, you have to chain proc it to spread it making it require skill not point and click.  And, a shield that reflects all in coming fire, returns it back to sender, AND moves with you, yeah that's not frosts bubble, it's 20 times better since you can use it more effectively to kill, and protect other areas.

     

    All in all, this needs a complete retool in my opinion, and a serious look at balancing and originality.  They say Imitation is the sincerest form of flattery but...this takes that a bit too far.

     

    Also, Dark Matter is just the 'we can't see it but know it's out there cause gravity' matter, extreme gravitation fields can warp time, but time doesn't really affect them, so why would a time frame have gravitational abilities, it makes no sense.

  14. He's not really a music warframe, he sounds (no pun intended) more like a drum themed warframe than a music themed warframe.

     

    Even so, I saw the name and was instantly annoyed, if the name was more original (and not the name of a game line that's HUGE in japanese arcades, or rather similar to it at least) I might be more interested.  Second, a legit break down

     

    Passive Ability: Since when is this a thing for starters, and secondly, why in the bloody blazes would they EVER give a frame an ability that boosts power range, gives 'stacks' of ability damage boosts and makes them immune to being melee canceled, just, why, why would any one think this is a good idea, the only frame that gets something like this is Rhino, and that's only with iron skin and only affect CC.

     

    Ability One: So....he gets to go into battle with two melee, one of which does super special things depending on the melee combo you pull off making it essentially 7 different abilities and a second melee/stance combo....right...

     

    Ability Two: A portable, directional frost shield that counts as yet another weapon, and only has brief moments of vulnerability

     

    Ability Three: So...this makes his two have 7 abilities to go with it like the one....

     

    Ability Four: So it's an AoE Nuke, A self Buff, and a Party buff, with pulsing AoE damage to boot...yeah no, I shouldn't have to say anything on that one.

  15. Please stop replying to your own thread/posts to bump it in the forums, it's not cool, it's not clever, and if no one's responded with feed back, your likely not gonna get much.

     

    I will say this

     

    Glass Cannon's should not have Self Recovery capability, Morgan from the Arthur series is a copywrited character, and if they added a warframe themed about every character in a book some one found cool we'd have alot of crappy unoriginal warframes.  Try to make something new, come up with an idea, a concept, and go with that.  Don't copy some one elses idea (by using existing characters).

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