Soulflare3
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Posts posted by Soulflare3
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What was the last thing you did in the questline?
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Is the Boltor in your inventory (not equipped)?
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Fairly simple UI bug here
In the Combos screen, Broken Bull is shown to have 6 attacks before stumble
However in-game it's actually 5 attacks before stumble
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I've had this happen on an infested survival mission, but it's only happened once so far. Really weird. Will have to try the cache verify.
Spoiler -
I don't like the fact that I just dropped a lot of cores into it to make it rank 7 (Primed Pressure Point) and now it's equivalent to my non-primed rank 5 pressure point, with the exception that it takes 2 more capacity to slot than the non-prime version (11 vs 9) yet both are providing a 120% boost. :/
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1 minute ago, painterman said:
There seems that if you have a host migration during a mach you dont get the challengers( ej: score 4 goals in a macht) counted, i did 2 times the 4 goals, and in both games i dint get my 6k rep because of a host migration, also i dindt get any standing for those matches.
also, could we consider lag as a bug? because its almost unplayable if you have more than 100ping and 90% of the matches are unvalanced( 3 and 4 vs 1, happened to me twice)
I also noticed this in PVE - we had something like a 200 enemy extermination, and near the very end we had a host migration (had 250ms+ up until the migration) and all of our stats were lost from before the host migration (kills, XP, drops, etc.).
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So I've found a bug in the Arsenal, if you try to change your emotes, they are reset to default when you hit "back."
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4 minutes ago, reaper1395 said:
18.14.0.1/2 huh? patch of a patch of a patch? patchception!
supposed to be 18.14.1/2?
Also
and
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Related topic (not solved) https://forums.warframe.com/topic/641971-mods-not-working-bug-please-fix-asap/
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On 4/26/2016 at 4:05 PM, Kenshin98 said:
I wanna talk about this bug. it keeps happening to me everyday now. what it does is when you start the mission, some of your mods (mostly the ones that have clear effects, like flow, loot detector, redirection/vitality, fire rate...etc) will no longer work for the rest of the mission. sometimes all of your mods won't work
I've found that some mods will start working again after a few minutes. and that dying and then reviving will get your mods working again. and mostly slow connection players (like me </3) get it, it always happens at the start of the mission and doesn't seem to were off unless reviving or extracting
I have also started experiencing this bug. None of my weapon mods will work at all, then I down myself and revive, everything works as they should. It's completely random, and restarting the game does not fix the weapons (it DOES fix warframe mods not working). An easy way I tell for now is to fire my Boltor Prime as soon as the match loads, and examine the fire rate. If it's too slow, I down myself and revive, problem solved. Doesn't work for everything, but it's worth a shot. (If DE sees this, I have an EE log from when this happened.)
It's worth noting that if a player revives you, the bug will not go away. You must go down and use one of your mission revives to correct the issue.
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I was modifying some loadouts between my frame and archwing, and upon exiting the arsenal, this happened.
To be honest an area like this would be pretty cool for showcasing stuff, except for the not being able to leave part.
NEEDS TO BE FIXED , QUESTS , AND QUILLS DOOR!
in Playstation Bugs
Posted
OK fine, do you have the Gara Warframe Blueprint in your inventory?