xLordKogax
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Posts posted by xLordKogax
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On 1/22/2016 at 8:59 PM, littlenavi said:
Heya! I'm Navi. Nice to meet yous!
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" />This was a fun idea, thanks!This is freakin AWESOME!
Btw You look adorable <3 Dont report Me please :3
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I usually dont do this but......
It is I..... Koga, and My lil Ninja. My life. My son. Dj. He loves Ninjas like Daddy. A true Ash Fan like Father like son
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Look at Manics and how they behave and then look at Ash. Akkilla has posted it a few times and I as well, I actually was there in mission when we were helping a new player farm Ash and Akkilla said Manics act similar to Ash which I agree totally. Bladestorm is like 3 manics on a Rampage
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#1thousandCuts
#BestAshFarm
#MeleeOnly
#ManicSlashProcs
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9 hours ago, (PS4)GR13V4NC3 said:
That is part of my rework and why all of his abilities would play off one another and also gain strength from each other also. The reason I got into Ash, in the first place, is his selfish style, but having a little bit of team synergy doesn't hurt. I put the bare minimum amount in my rework, in the form of Ash's new Smoke Screen, that's it... the rest of his new kit just packs a better punch.
I ran out of juice with Blade Storm, so there's no concept for that, but my only idea is for something that is like Shinobi or Ninja Gaiden's Ninjutsu, where the activated ability empowers all his other skills to heightened levels and also increases overall movement speed by a certain %.
The answer for Bladestorm Rework check mines or AKKILLA's thread.
Exalted Bladestorm basically what people are calling these Stance Ultimates.
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i dont see a problem here. you killed the most did most dmg and you are disappointed in this?
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6 hours ago, Mephiste said:
I'd love to give you feedback.
But uhh, Been stuck on this for a good 15+ minutes.
OH GOOD.
Im having worse.
i couldnt even access warframe.com just got into forums now. why contact support at this time either?
noone will reply or provide assistance, now im sitting here sad bout to play something else. -_______________-
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3 hours ago, (PS4)GR13V4NC3 said:
That is part of my rework and why all of his abilities would play off one another and also gain strength from each other also. The reason I got into Ash, in the first place, is his selfish style, but having a little bit of team synergy doesn't hurt. I put the bare minimum amount in my rework, in the form of Ash's new Smoke Screen, that's it... the rest of his new kit just packs a better punch.
I ran out of juice with Blade Storm, so there's no concept for that, but my only idea is for something that is like Shinobi or Ninja Gaiden's Ninjutsu, where the activated ability empowers all his other skills to heightened levels and also increases overall movement speed by a certain %.
Thats where AKKILLA and I come in for Bladestorm ideas
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1 hour ago, Desperado14 said:
Too many people think that ash needs to be more stealthy than he needs to be good at killing. In other words, more like loki than like valkyr. However, it's actually the other way. He's got more than a fair amount of defense, and his power strength scales well too. Why then does everyone want to use ash for just smoke screen? Use loki for that. Use ash for killing things. When you need a break from the fight, use smoke screen and get the heck out. Just like excalibur and radial blind. As for blade storm, it's good but cheesy, yes. It could be reworked for more player interaction.
Theres too many stereotypical comments here.
I agree to disagree Respectfully. Just My play style and Interpretation thru my game plays observation.
Smoke Screen is a Tool and his ability since the beginning I at no time wanted ti change his abilities at all in name or function, I only as a Enthusiast to Ash/Ninjas in general want to make Ash what he potentially can be that he already has just DE havent implemented it in this detailed view point.
If You really have followed My threads and AKKILLA You know what I mean..
The most I can predict will be Your reason to disagree and not like the Rework may be the Bladestorm Stance. lol
As they say more Stance Ulti's and I made that thread like 6 months ago, 3 months later PRIMAL FURY ARTEMIS BOW
Yeah I know Artemis bow isnt a Stance ulti but its still a Drain Ulti similar to Peacemaker and that shows You DE will add more similar Ultimates so why not offer this too a Old Frame thats Originally the first Frame with Innate Melee weapon to his ability. Read the Wikia here http://warframe.wikia.com/wiki/Ash
Ash was the FIRST Warframe that had innate physical weapons associated with his frame, in this case his hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was Mesa and her Regulator pistols she uses in her Peacemaker ability
Am I wrong? The evidence is above^ and I think allowing Ash to Bladestorm himself instead of sending clones we attack and clones appear in every strike as to mimic Ash, each combo will be different and doing Stealth kills in Bladestorm would have a special animation thats a One Shot Crit that will always dismember enemies. Just My opinion I like Gore and He doesnt actually slash enemies up which is described in Bladestorm damage
Ash throws 1 / 1 / 2 / 2 shurikens that seek out enemies, each dealing 100 / 250 / 350 / 500 SLASH damage with a 100% status chance.
From wikia I copy pasted info not some fan boy crap im making up. lol
I like using solid facts and adding good concept references to what is already there and what can be done to make it FLAWLESS
I am very passionate about Ash and I have run all Builds for him I seen possible and created my own way, although its kinda obvious to build for but Noone has cared to actually try and innovate this build and it works Fantastic. I have another build thats more Power with a good duration and range and efficiency too.
I just want to see Ash in a good balanced status in Warframe, a Stealth/Combat Frame that can excel in both and provide team utility as well.
Ninjas work in Squads and have Clans how dare You say Ash is a Solo Frame! loljk
ASH MASTER RACE
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35 minutes ago, swizzybeatzjamz said:
I personally feel that ash shouldn't be defined by trickery smoke shadow or shadowstep. Because those are all crutches we like to use to make ash viable. (Even me) If you where to look at Ash's basic kit without those other things then you will definitely see that he is lacking tremendously. Bottom line he is an old frame that was fine in the old warframe. But warframe has evolved and DE has the means to make better products. Regardless of whether you like my rework or not anyone can see when something is aging and needs change
I agree to Disagree.
Yes He does need an update.
No those arent Crutches, they are Enhancements/Upgrades to him. You just see things in a negative way. Cheer up a bit :)
I can Play Ash with not augments/enhancements aswell and he is still viable tho he i a Bladestorm bot and you get a little breathing room with Smoke Screen.
To conclude and sum it all up Ash is a Great idea that can be defined by carefully thought out fixes.
Shuriken really only needs damage scaling and maybe 2 more for a wider radius.Scaling should be off melee, Shuriken should be considered a energy Glaive :)
Smoke Screen we all agree on the AoE Chok Cloud, only where we get split up is the duration you want to cap it at 8 i want to scale it with duration mods which is actually better and what we have now with the addition of this AoE/CC
Teleport some like/some dont like the Free-Aim Dash Teleport
Bladestorm, some like/dont like, Channeled Bladestorm, Stance Ultimate, Exalted Bladestorm. Whatever You wanna call it. I honestly think it would be the best idea for Ashs Bladestorm to be like these Stance Ultimates because it will offer players the control in Bladestorm and your entire kit is at your disposal.
Synergy is important similar to these Stance Ulti's with its own signature ofcoarse, but usage of your other abilities like Saryn with spores and molts etc.
You will be able to teleport to enemies you hit with shurikens and cast smoke screen in bladestorm, all this opens up another alternative for Ash players instead of press 4 and watch it happen. You press 4 and become Bladestorm and use Your hidden Blades to Kill along with you 2 Shadow Clones.
I mean if You dont like it then ok, but i think its better then what I seen [DE]Steve post on Twitter. He said we will tag enemies with clones, I mean I feel it completely takes Ash away from the Bladestorm Action and it will be disappointing to ruin Bladestorm more then it already is. Currently Bladestorm has mechanical issues, but works in the sense it gets the job done, You kill quick in lower to mid levels and you survive unscratched. Tho the cutscenes are eye sore it actually looks better as a Client wacthing an Ally Bladestorm in Your Squad, it just looks like a Ninja Assault like they pop up and *POOF* gone, especially with Trickery Invisible Bladestorms seem Crazier all You see is bodies flop over and the Clones is all You see not the Players Ash.
Do You really want to rework Bladestorm to just send out 2 Clones? I think that will destroy Ash in a sense taking him away from Bladestorm instead of allowing us to be the Bladestorm. Just like the Grineer Manics let us be the Rampage.
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4 minutes ago, Gadriel08 said:
I don't know why you're acting so hostile. Yes, I've I read the idea.
Do I think it's cool? Totally.
Do I think it should be implimented? Not really. This augment completely reworks the ability rather than augmenting it.
Augment: to make something better by adding something.
It's arguable it's adding things to the ability, but in reality it just makes the ability something else.
You talk about crutch? Well your idea for an augment presents the case where you will ALWAYS want to use the mod. If that isn't a crutch, then I don't know what is.
So the solution is either rework Ash's kit drastically or to rework that augment idea to keep current mechanic but add an aggro drawing Decoy that opens enemies to finishers.
Its an alternative, and Yes it does augment the ability if You personally dont like it thats Your opinion but You cant say its a Bad Idea or its not considered an Augment we have duality which adds a clone and it dies faster than it does anything. a 2//4/6 sec clone wouldnt hurt plus spamming it will detonate each last casted leaving only one at a time and creating a CC meta thru teleports.
Its just an idea i came up with it isnt mandatory.
Can people agree and disagree with out assuming there is hostility or salt?
Im just saying its not right to say Im selfish of a certain play style and say that the frames not worth building duration for smoke screen cuz (TRICKERY/SHADOW STEP)
Im just using that senario as an analogy not directing towards OP but it all ties together as well.
Dont Close avenues for other players to access. Smoke Screen duration may be the shortest of all Frames but with the Core Duration mods Maxed (Primed Continuity/NarrowMinded/Constitution) You get 22 seconds. which is Ok, Add Fleeting Expertise/Streamline(R9) and You get 18.56secs along with Trickery 20 secs and Shadow Step 10secs why not fall back on 3 Sources of Invisibility?
You said it Yourself and Promote ignorance is bad, but the said You will try the build.
*Slow Claps*
Im just sayin You cant say something isnt good and someone provides a solid build of proof that there is infact a Clan practicing the use of Smoke Shadow and I am one of those Tenno who uses Smoke Shadow Ash. It is in fact a team buff that cant be Nullified and helps in all situations, just the range and your allies are all over the place it makes it strategic use for reviving allies or coordinated spy missions
To conclude this, Im just saying if You dont like the alternative You dont have to utilize it, but why cant we?
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3 hours ago, swizzybeatzjamz said:2 hours ago, Gadriel08 said:
Well,that's an interesting augment idea and potentially fun to use if implemented. Basically a Switch Teleport + Decoy + Molt thing going on there. But this is where I disagree, augments shouldn't be band-aids to things you see needs to be fixed. They should enhance a certain playstyle or an aspect of the Warframes already existing skill set. Some examples of augments that achieve this is Eternal war, emphasizing Valkyr's melee and killing focus as a berserker; Hushed Invisibility, allowing the use of Invisibility by Loki to be more offensive without drawing aggro with weapons; Chilling Globe, improving Snowglobe's job of making its "AoE of no damage/enemy zone"; and etc.
Yes Rising Storm is pretty useless since Body Count, but first take this into consideration. Body count is an event mod that, as of right now, have a limited supply in current trading. As supplies dwindle, prices increase. This presents an issue of accessibility, especally to new players and those who play cadually/don't buy plat. I also believe that Body Counts effects on Bladestorm simply went unnoticed rather than have been intentional, since the Acolyte event mods do not effect any other Exalted weapon (Though I haven't tested Ivara's Artemis bow). Anyhow, there are a lot of augment mods that are pretty useless, Ash isn't the only one (eg: Nova's Nullstar Augment, Mesa's Ballistic Battery Augment, etc.)
Teleport has drawbacks and I'm fine with that, what is a Warframe with out drawbacks? It's an OP one. Anyways rolling is almost reaches 6 meters, with the added benefit of being free and, like other parkour moves, reduces enemy accuracy. Why are you trying to supplement his mobility and survivability when that isn't the problem, which is streamlining his kit and defining his archetype past being a ninja frame (I mean, look at those abilities).
Also, there's gotta be tradeoff somewhere to people's suggestions. Since damage and mobility is usually traded with fragility and utility, etc
Oh Yeah?
You want me to take in consideration a common event Mod? I have a ton stashed if You need? Im sure others who ran the event have them aswell and are willing to trade or even give some away. I even have extra Blood Rush mods.
BTW wat You mentioned about Augments I have heard about a Year ago. lol It all sounds Cliche to Me when people use this excuses and stand behind them like a crutch.
Your a Selfish Ash dont know building for Duration cuz I use duration.
You say Augments should be an enhancement to an ability and not a Band-aid lol
Did You really read the Teleport augments idea? Its nowhere near a Band-aid but a Total Upgrade to Teleport. You ever Play Shinobi PS2?
Ok this should speak for itself. Shinobi dash teleports (Stealth Dash) and leaves behind a Clone that detonates and stuns a small radius of enemies opening up Finisher Kills.
To Me thats in line with Ash. The Stealth/Finisher/Ninja Warframe. Making Ash lethal and elusive drawing away aggro for a short duration, the idea of the Phantom Teleport was to add a Female Clone of Ash and make it attract enemies in like a Sexy Jutsu (Naruto) and enemies get stunned when the clone detonates, constant teleports calls for constant stunning. This allows Ash to use another mechanic we dont have in game which is a smal radial CC along with the Smoke Screen CC he will be very supportive and innovate Ash all around.
Idk just My thoughts on how to get those who wanted to see a Female Ash implemented thru a Ability Augment. It wasnt My intentions at first I just like to research and do reading thru wikia and gather info and compare Ninja Lore in general and concepts from other games I was influenced growing up and create something fitting for Ash in Warframe keeping it in line with Ninja lore as well. I am a Ninja Enthusiast and alot of Ninja games use the same ideas because it is part of Ninja lore. Its not that they wish to copy each other, but the ideas arent interpreted the same just conceptually the same idea with a slight different identity.
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1 hour ago, Gadriel08 said:
Ash doesn't need a complete rework. I mean, some frames need to be basic for entry level players and honestly, I don't like making exalted weapons so mainstream. It's great to have unique defining abilities among the Warframes.
Shuriken is pretty much as basic as abilities go. Imo all it needs a straight line Shuriken with punch through on top of the homing ones. This makes it less brainless without over complicating things, as well as allow the pin mechanic.
Smokescreen is a neat ability and really shouldn't be compared to Loki's invisibility. If you look at the ability by themselves you would obviously say Invisibility is better than Smokescreen, but when you look at the kit? Ash is meant to be offensive and Smokescreen allows Ash to rush in then unleash his fury on unsuspecting foes. All it really needs is an actual smokescreen to fully differentiate it from Invisibility, but in a different way from your iteration. Make the smokescreen decrease enemy accuracy shooting inside and into/out of the cloud. Hell, add a blind mechanic to it when enemies enter the cloud, allowing stealth multipliers to those afflicted.
Teleport is fine as it is. Maybe add a QoL change to it, like teleporting to an enemy automatically has you using a finisher on them. This makes it less clunky. Having a free aim teleport seems... not needed? What with parkour and Smokescreen being able manuveur and close the gap, and kind of takes away from the offensive ninja thematic.
Bladestorn is pretty toxic as you said. There is too much reward and little risk to ability as well as halt game interaction as the ability is casted. I won't give any recommendations since there has been talk of DE reworking bladestorm.
As for a passive, I'd like to see him complete finishers at an increase speed, since it suits his gameplay so well. Like finisher animations are sped up by 25% or something along that line.
Free-Aim Teleport NOT NEEDED?
What about Rising Storm? Its useless since we now have BODY COUNT
Check My Teleport Augment Thread I made May 26, 2015
Took forever to find I dont know how this happend but some moderator closed this great thread for Archives as I see it says when I loaded the screen I will msg one of the mods and ask em why its locked it never got toxic or anything of that nature this shouldnt be locked.
This idea adds utility along with evasive short range escape mobility, and a small temporay CC along with it.
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2 hours ago, swizzybeatzjamz said:
I have a similar build to the first one that doesn't use smoke shadow or streamline.
When I play ash I play selfishly because his kit is kind of built around his own preservation. I tried smoke shadow and it is decent on spy missions. But that's the only use I have gotten out of it.
But in all honesty once u slap trickery or shadowstep on bladestorm. What is the purpose of giving smokescreen duration. And try to think of it from my prospective a selfish player. A person who isn't using smokeshadow for his team.
I provided a passive that makes ash harder to detect while crouching and rolling. I also provided a smoke cloud that conceals allies and you and gives you 8 seconds of invisibility after you leave the cloud. In my opinion I have satisfied us both. You can put your cloud on defense pods or teammates to conceal them. ( or run out of the cloud and use your 8 secs of invisibility) And I can use the bombs to kill more efficiently.
Not at all actually check this thread has some similarities but doesnt touch base in the same perspective as this thread I helped My clansmen post
PASSIVE: Undetected Ash has 100% chance to activate stealth Companions within 20m's (Ghost/Stalk) Finisher Kills undetected proc Stealth Multiplier Bonus (Bladestorm)+Innate Handspring
If You think about it You will ruin what Ash currently offers Me and possibly the rest of this community just people (Like Yourself) are Selfish Players and that mentality automatically shuts down all possible great innovative avenues that You or other fellow players arent using. Whether You admit it or not My build is insanely useful and shouldnt be ignored because of Your preference.
Matter fact what You just stated shows excuse to claiming Smoke Screen is bad. I just provided a Fantastic Build and You shunned it to the ground mindlessly with no encouragement to test it for yourself, this build I have I will prove to You I have run Arcane Trickery Ash since the 1st Generation of Raids when they First released and I infact commented on Mogamus review on Arcane Trickery, he claimed it wasnt worth wasting time on it, I reassured him that Arcane Trickery is great on Ash because his 2 Clones Proc as well and if You add 2 Maxed on Helm/Syandana You get more chances to Proc. I proc 4-5 times a Bladestorm cast, but wait till You get at Higher Levels thats where any Real Arcane Trickery Master knows it procs less and You get caught in those Endless Bladestorm animation loops and it might not proc. This is where You may count on Shadow Sep assuming You already pressed 5. but its still good to have smoke screen duration to fall back on. Right now I have 3 means of Solid duration on all My invisibilities 2 are unbreakable and one buffs allies with unbreakable Invisibility.
NOTE: SMOKE SHADOW/SHADOW STEP/ARCANE TRICKERY CANNOT BE DESPELLED!
Ive run Raids with Ash and made use out of Smoke Shadow although it wasnt necessary I did it to just mess around and be different. I only teach My builds to clansmen but I dont mind sharing good builds and allow other players to experience a different alternative game play to a great warframe. I can moderately spam bladestorm just to proc Trickery, go to town with my dread/despair/mios, cast smoke screen near 1-2 secs, now i got 18.56 secs to work with and go to town and cast Bladestorm when I reach 4-5 seconds just so Trickery can proc again and maintain invis, Revive an ally which Most likely i will cloak half/whole team if they all come to Revive him, the possibilities are endless. I can tell you soo many games I have run and some guys ask Me "Wow Your Ash is Pimped out dude,that duration,whats your build?"
Heres Mogamu's Video I commented on 9 months ago
SpoilerYoure really forgetting the Bypass Nullifiers arcane Trickery offers. This is the key to why I use itReply+Mogamu I heard with Ash BS it has a 30% chance proc since his clones deal finisher damage and are also able to proc. Might be a Myth but this works great for me. I will Confirm for you Mogamu that I use on Helm and Syandana Maxed on Ash and it procs like Crazy for me. I've had it Proc max 5xs per BS. xDReplyI been runnin Trickery's since Day 1, and 2 Maxed. I never traded em or sold em. I been out here runnin' Trickery and Naramon too, trust Me while You guys are running other Frames I constantly come up with ways to better My Ash and Reworks i have been offered ages ago along with collaborate with others in the community with an Idea I was the first to push and some how because everyones idea. [CHARGED/SHURIKEN BURST][AoE/CHOKE CLOUD/SMOKE SCREEN][PHANTOM TELEPORT/DASH TELEPORT][ABILITY CHANNELED/STANCE ULTIMATE] Trust Me I will always be here supporting Ash and creating Ideas I am a True Ash Fan Boy to the Core and I will be a well known one whether You hate it or love it I will push new ideas and I have some projects in the making as well i wish to display for My Ash fans.
Idk if You remember My Teleport augment thread which is very old I came up with some great Ideas You should check out but that thread is lost somewhere in the Shadows of the Forums lol Ill try to desecrate it to existence maybe later.
You should consider tho that Your 8 second cap out of smoke screen clouds will acttually be a nerf to smoke shadows mechanic currently unless if You mean as a Base and modded You can increase the duration I hope? Like why would you trade 18.56 seconds for just 8 seconds? You really call subraction better than addition in duration numbers?
Lets think about it mathematically.
-Currently Allies cloaked receive 18.56 seconds invis'
-Allies enter New Smoke Screen AoE are cloaked for 8 seconds
Which is better?
Im not saying Your rework is bad, Im just saying that I know the concept your tryin to go for except You dont have the clear vision of how it should be, the ideas You have now are obviously whats been floating in the Forums for months now and I as well as 2 others I will say have been pushing, I will take claim for The AoE smoke Screen, at the time i was playing Assassins Creed and Batman and thats where I referenced Ashs smoke screen. Dash Teleport/Smoke Dash as (PS4)GR13V4NC3 and Dragonblack's iteration, although I had an idea exactly the same but in the form of augment for Teleport it perfectly fell into place with Free-aim teleport concepts. Then Bladestorm I havent found one person make a Thread about a Channeled Stance Ultimate, so I hit Home run on that and AKKILLA made a comment to me when I helped him Farm regular Ash.
Yo KOGA dont MANICS behave like ASHs BLADESTORM? o.0
Funny huh? DE move regular Ash to Grineer Manics and if You observe and read manics info in wikia you see a resemblance to Ash/Manics
http://warframe.wikia.com/wiki/Manic
Dashing in for quick strikes before falling back to the shadows, the Grineer Manic is difficult to catch and deadly to ignore. Although only a few Manics will spawn in a given Grineer mission, its speed and damage make it a devastating enemy to face.
Manic is a fast-striking and elusive melee unit, capable of cloaking to close in on foes and having an ability to Stealth Kill unsuspecting players (the player must be facing away from the Manic to have this happen).
Manics are ELUSIVE? Dashing for quick strikes before falling back into the SHADOWS? Sounds very similar to ASH no?
http://warframe.wikia.com/wiki/Ash
This is Ash, lethal and elusive.
- Ash, like some of Hydroid's powers, has a unique perk that allows his Blade Storm ability to completely bypass enemy armor due to the attacks dealing Finisher damage; the kind of damage used when players perform finishing attacks on downed enemies.
Explains how Ashs similarity with Manic indirectly ofcoarse. Here You see making Bladestorm a Stannce Ultimate would work perfect since Ash was the first Warframe with innate weapons in his Ultimate before Mesa and Excalibur
- Ash was the first Warframe that had innate physical weapons associated with his frame, in this case his hidden blades he uses in his Blade Storm ability. The second frame with this innate physical weapon was Mesa and her Regulator pistols she uses in her Peacemaker ability.
I done soo much research and gathered info for ideas and aesthetics to keep Ash in line with his Archtype which I consider to be
STEALTH/FINISHER/SLASH Warframe
These are ofcoarse My views and interpretations of Ash along with My research, hopefully You can see what I am pointing at in comparison of the 2 characters.
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6 hours ago, Deejudanne said:
It isn't even hard to do raids it just requires like 1inch2 brain juice
RAIDS shouldnt be the excuse to force New players who wish to farm for ASH Grineer Manics need to spawn alot more and drop his parts a ton more.
My BEST suggestion is make Manics appear a TON in Draco which is very easy to carry a group of New players and I personally wouldnt mind I am a Draco slave and I will offer every single one of You in this Thread or Community who wish to Farm Ash a Taxi/Carry thru Draco if My lovely Pesky Bratty Grineer buddies Spawned by the Bladestorm dozens in Draco.
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12 hours ago, Drenlin said:
Point made in the title, really. Ash Prime is, at present, easier to acquire than the vanilla version. This is dumb. Either Manics need to spawn more often or something else needs to drop Ash parts. Not much more to say.
DE did this either Intentionally or Unintentionally soo You either see or dont see that Ash/Grineer Manics share a similarity and thats quiet obvious but since noone sees it Koga will point it out. If You havent noticed where Manics drop Ash sets the easiest is Raids, and if You run Normal Raids You have a slight chance of getting Arcane Trickery which is BEST equipped and built for Ash. I in noway agree New players need to Farm Ash in Raids which is end game content and new players may not have the gear or frames up to par.
This sorta made Me open My mind beyond a normal Players comprehension so I will offer what I envisioned as it became a Ash rework for Bladestorm offered by a Friends thread we both worked on together.
BLADESTORM
Can annoying tell Me what MANICS and Ashs BLADESTORM have in common? Ill let You judge for Yourself
Spoilerhttp://warframe.wikia.com/wiki/Manic
Dashing in for quick strikes before falling back to the shadows, the Grineer Manic is difficult to catch and deadly to ignore. Although only a few Manics will spawn in a given Grineer mission, its speed and damage make it a devastating enemy to face.
the Manic is a fast-striking and elusive melee unit, capable of cloaking to close in on foes and having an ability to Stealth Kill unsuspecting players (the player must be facing away from the Manic to have this happen).
Manics are capable of cloaking for periods of time to close distance across open ground, their masks however will still shine, indicating their current position. When cloaked, they will be able to move very fast and erratically teleport in an unpredictable manner.
Above I pasted to show resemblance of Ash behaviour as stated in the Warframe Wikia section for Grineer Manics. Ash and Manics are Lethal and Elusive Teleporting and Rampaging with quick Fierce strikes and Dealing Heavy Slash Bleed Procs. Just skimm read each of there Wikias for Yourself dont believe My words its up for all to Read.
Back to OP: I agree, Manics are a great source to bare Ash parts these Pesky Critters just need to Spawn a TON more and drop his BPs like Oberon drops which I get a whole set in 4 Draco Rounds. Also Tyl Regor boss fight is SURROUNDED by Grineer Manics and they Drop $hit. I suggest they drop Ash parts like Flies this is wrong on DEs end
Koga
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I will say this to reworking Smoke Screen only in the sense of Maintaining its current duration and mechanic Invisibility, but add an AoE Utility Choke Cloud for CC is a PERFECT addition to Ashs Smoke Screen as long as You keep the same mechanics and add this into smoke screen it will be Flawless providing Ash real Utility and Crowd Control which is important for Ash in Higher Levels and survivability. Also a hard thing to take into consideration this AoE cloud also works in synergy with Smoke Shadow augment providing a window of entry for Allies to enter Late Smoke Shadow casts to cloak and protect Your team.
I will disagree with anyone who offers only this AoE/CC Choke Cloud to remove Smoke Screen Invis and only provide Invisibility inside the AoE Cloud and remove Ashs Invisibility to move around out of the cloud as current smoke screen works for the fact that it will cause Ash to have to camp inside this AoE which I will reply is a Nerf and a Hinderance to Ashs playstyle which he in No way is Ivara and Smoke Screen isnt Cloak arrow (which can be pinned to Allies allowing movement)
Smoke Screen only needs to Add this AoE to its already current mechanics with no change to its current iteration.
Koga
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I like some ideas Your rework offer but I will disagree at one point, both of you said the most IGNORANT Ash comment I am afraid of. Thats why I offer My build because of Ignorant comments like the Smoke Screen comments You fellas spread in Warframe forums and the community period.I will offer some build tips from a Master Ash (Koga) because it disappoints Me when I hear ignorant comments like Smoke Screen is a Band-aid to Arcane Trickery/Naramon Shadow Step.
This is what makes Me a special Ash player from most who play Ash because I share so much love for him that I create innovative builds like this.
Ash is only known to be a Tanky Assassin because You guys watch these Out-dated Mogamu AGGP Tactical Potato and other Youtuber's who share there common builds to the community for Ash, when have You seen an Updated Ash build released that promotes Chained Invisibility+Smoke Shadow Revive build?
[NOTE: I respect and have nothing against these Youtubers just making an analogy they dont offer a Pro Up to date Ash build like this I posted here, nor does anyone run Ash like this except AKKILLA xLordiga which are My clan mates who I share this special Ash build I created.]
SpoilerI havent seen ONE Ash player who runs like this and I will offer My build because I like to share and teach the community as I have learned from others. I dont want My community of Ash players being misinformed by Youtubers who only care about a few 100 thousand views. If I had a graphics card and more ram I would download a recording program and upload Youtube builds but My toaster wont allow it currently soo Screen Shots will do for now. :(
As You guys said Smoke Screens duration is currently bad?
Why use Smoke Screen when You have Arcane Trickery+Shadow Step?
I think You guys are building him for negative duration similar to this build here which is very out-dated and cliche of You new or even old Ash players soo its time Koga whips out a few screen shots for My fellow Ash players to learn a newer alternative build. I still keep this build as My Loadout A for Tankiness and some damage but i prefer My chain Invis
SpoilerIm not forcing You to play My builds I am offering an alternative to consider Your current issue and complaint against Smoke Screen being low duration and being useless compare to these said enhancements. It is most likely obvious that My build is a Chained Refresh Invisibility that you stack smoke screen+trickery+shadow step to maintain invisibility to stay Perma invisible with Ash if chained correctly.
Ultimately this build I offered here promotes off one well chain/stacked Arcane Trickery+Smoke Screen combo 20+18.56=38.56 Seconds Invisibility which is longer Invisibility then Loki/Prime with Maxed Duration No efficiency which I will slap here for You who dont believe what I say cause I may sound cocky but I always show proof to back My statements up. Here is a Maxed Loki Invis.
SpoilerHere is a Maxed Duration Loki Build with No negative duration (Fleeting Expertise) 33.84 seconds comes short to the Koga Style Chained Invisibility build :D
If this doesnt Help or prove Smoke Screen is Fantastic with its current Duration then You need to try it for Yourself and tell Me if this works or not. I would appreciate that You do give it a try and tell Me Your experience. Ofcoarse to build Ash like this will take alot of time or plat for 2 Maxed Arcane Trickery+Naramon Shadow Step maxed can take a while but it is very worth building for and leaves room for validating My debate that if You or anyone says Smoke Screen is bad (DURATION WISE) then You need to make another loadout and try My build please. I took alot of time to offer this build soo give it a try and tell Me how You like it.
NOTE: SMOKE SHADOW augment is Vital to that build I offered because it provides a great Team buff to Allies/Syndicate Operatives/Rescue Hostages/Defence Operatives alike a Invisibility Buff that CANNOT be Broken by NULLIFIERS/STALKER/ZANUKA HUNTER or any other source that may break Invisibility similar to Arcane Trickery/Shadow Step. I Highly Promote and Recommend Smoke Shadow over the other 2 (Seeking Shuriken) not a Bad augment (Rising Storm) Body Count is Way Better!
I hope You guys find some kind of Help out of these Screen Shot Builds of Mines.
Thank You
Koga
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3 hours ago, Arankare said:
Hello. I propose to change Warframe "Ash"
1. The ability to (unchanged)
2. Dependence on energy efficiency. (3 Skill Ivar, but without search)
3. Skill no change.
4. Direct dependence: Miles, began the onslaught, 2 skill. ASH teleports the enemy of the enemy, together with the skill of 2, resulting in crushing blows. This 4 skill depends on the efficiency of energy use, it will be celebrated on opponents each teleport takes the energy equivalent of 3 skill, but by adding the cost of 2 skill.idk what the heck you are saying or even offering at that matter could you explain in better detail please?
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I been watching from the Shadows and its time to Strike!
Ok, soo I see that Line of Sight is the Popular debate on most Blinds but I want to make a interesting factor with Line of Sight in general.
If there will be line of sight implementation there must be line of sight on enemy not the Blinds.
Lemme break this down like this.
Enemies need a Line of Sight Cone, like in most Stealth games the enemy has a LoS visual Cone that grants the player awareness of where the enemy is focused on and where he is facing. If the enemy is looking in that direction and the abilities Blinds range reaches the enemies sight it can in fact blind the enemy. This should help a ton with not only Prism but alot more abilities and other mechanics alike. Now as for Prism I wouldnt fully agree with the prism itself having LoS because it is sent off and it Blinds in a Realistically 360 degree with a set range, I would agree to decreasing the range to tone it down but the Most important factor here is
ENEMY LINE OF SIGHT!
It wouldnt make sense suggesting LoS to the ability itself and not implementing LoS to enemy AI which is what should be asked for. LoS to the ability is a gimped AI and i came to this conclusion just studying most of the comments in this thread. I didnt and cant sit here and read every single word said but mostly read and skimmed thru some things said and that was mainly adding LoS to Prism which I understand what You are tryna achieve and thats basically keeping Prism in Check. Think of it Logically tho. even Excals Radial Blind should work this way. LoS should in fact to implemented to the Enemies AI and not the ability its self. The abilities should function within a Range and if the range reaches the enemies sight cone and they are facing in the Blinds direction then it would make sense for them to be blinded. This is logic and I wanted to make this a thread about Line of sight and enemy awareness for stealth purposes. I wont get into that here tho.
Well I hope You like My take on LoS and I will post a thread soon about Enemy AI/LoS
Thank You
Koga
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I see You made some changes. Man theres alot to read. xD
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13 hours ago, cesmode said:
Hi,
So in doing my loadouts, I tend to pick a warframe and set of weapons to compliment specific roles in survival and defense. For survival, I have always run Ash for my pure DPS frame, but then wukong came along and now it has me curious...which is better? Which will hold up in a 1.5 hour t4 survival when the mobs are level 140+?
Maybe it's my current build, but melee with ash drops off dramatically around 110 against mobs like heavy gunners, along with his bladestorm. I'm not entirely convinced his bladestorm is killing efficiently either, even with wracking up some good melee multipliers. I was running a long survival with my buddy who ran a Nova(with a Tonkor) and I did 9% less damage with my ash compared to his nova+tonkor with about 90 less kills. I like Ash's stealth melee damage multiplier, his stealth allows me to run around unseen for a while (but still susceptible to damage, and his bladestorm, while unintersting/unegaging/arcade video-esq, is quick and easy to use.
Moving to Wukong, Primal fury is hella fun to watch. I haven't taken Wukong into an 1.5hr+ T4 survival yet where the mobs scale beyond 140+, but I took him into a lvl 90-100 "eximus stronghold" Sortie a few weeks ago and he doesn't have much trouble taking them down. Talking about Defy, its great. I think its a much better survival ability than Ash's Smoke screen. I think the play style is slightly more engaing, utilizing lifestrike a lot more than with my Ash melee build, having to reset Defy, etc.
So what do you guys think? Which warframe is better in terms of DPS, in terms of Survival, in terms of Melee? Which frame scales better into endgame? I use both frames exclusively melee only.
I will agree to disagree
Im not fond of the comparing and who is better debate. But logically speaking, is 1 hour and up survivals really necessary? 0
Other then feeling Elite and accomplishing a personal achievement, but Yes Bladestorm can fall off and becoming annoyingly uncontrollable.
Reason My buddy and I created this rework, check it out. It should fix alot of issues and scale alot better higher lvls allowng freedom and synergy
BTW A better comparisson is Primal Fury vs Hysteria not Primal Fury vs Bladestorm.
Now who is better Wukong or Valkyr?
Yes I had to go there :)
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1 hour ago, Bloodskll said:
I think this is a very well thought out rework and don't see any issues in it reallyand fully support this idea. My only question is does bladestorm have a slight dash of maybe 10m for attacks to cover ground in slightly spread out groups. I think it was in the other conglomerated rework post but it was forgotten in this one.
Overall tho this is the rework I would love to see applied makes him have good synergy, shows of his unique qualities, and is still a amazing killer. Good job on this.
Yes, thats the point.
Dashes and teleportations, Free-aim Teleports are promoted and suggested soo we use it more since its under used. I Highly promote free-aim teleports and all the attacks to be swift omni-style dash strike style to compensate for the loss of current Bladestorms auto kills and teleporting rampage.
The Idea here is You do Bladestorm. We are in control of Ashs Bladestorm and we pick and choose who to Kill and allies to revive, life supports to activate etc.
Player choice, freedom, and full control.
Ohh btw before I forget I told Akkilla to add the Shuriken+Teleport synergy. Example. You cast shuriken, and it hits a target. you are allowed to free-teleport to that target even if it leaves your Line of sight as long as the target is still suffering from Shurikens Slash/Bleed proc. Sorta like Blazing Chakram in a way and supports fast mobility along with ability synergy.
Man I can taste all this happening, like how other frames have synergy (Saryn+Spores) I wish DE would read this :)
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12 hours ago, JalakBali said:
No.
Excalibur's Exalted Blade is one ability players might prefer using than a gun. But it is not anywhere *near* as powerful as the strongest guns. You don't use EB to get top damage and fast kills on high level enemies. It maxed out maybe around 60-70ish before Excalibur becomes paper thin while god tier guns still shred enemies past lvl 100. If you nerf EB, it will only drop Excal back into the "Nobody Cares To Use" bin like where he belonged before, without fixing anything. It will only take a warframe out of use. Might as well make Loki's invisibility lasts only 5 seconds or Ash's Bladestorm only hits 5 targets max. Let's nerf everything!
In summary, if you find EB Excal to be outdamaging or outkilling you, the problem is your puny guns, not EB.
Soo I just ran Exalted Blade in T4S and I dropped soo many times. lol
I really dont understand the cries here besides the Kill steal complaints. Its just a matter of Pride and glory here honestly. Exalted Blade waves need not be Nerfed and if soo I will find another rediculous meta to spam and irritate players, then the Nerf threads will arise again.
Honestly the folks who complain are just never satisfied with anything.
I love Exalted Blade and Hysteria and Bladestorm and Primal fury and any Press 4 to disappoint Your Pistols. Why? I suk at PvP let me feel OP in PvE, plus im a Melee player not a Shooter. I will join Your sessions and I will activate My abilities and stay infinite God mode till DE destroys Fleeting Expertise+Streamline, the spamming will Never end.
Why not make a Nerf efficiency mods thread?
P.S. Lets also make the Grind 1,000xs Harder
Ash Rework (Straw poll)
in Warframes
Posted
AKKILLA Your thread is Terrible
I hate this thread You should be banned from playing Ash and just uninstall Warframe Period xD
#GitGudScrub
Jk Keep up the good work and positive feed back. I am watching from the Shadows and I see You are taking a lot of Punches and most are Low Blows but dont let that break Your spirit, Im admire You strength I cant deal with all that as You have. I would probably been banned for all the Toxicity I would display as these guys show pure hate towards the ideas but its there opinions and its there right, but doesnt give them right to claim its a bad idea.
Although there are only 2 to 3 supporters just know Your supporters exist and doesnt mean this idea shouldnt be considered. These guys arent event a 5% of Warframes community