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Kaotis

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Posts posted by Kaotis

  1. En 4/1/2020 a las 7:00, Skaleek dijo:

    I regenerate 500 shields in seconds...

    The true question here... why you got shields?

    RJ is all about that no shield life embrace it! 

    Ok ok , seriously now... some of the passives are just plain bad for tier 3 any way you look at it. Maybe they could be nice/cool for mk1 or the clan researched ones but not for the parts you get from high level content. <----- I'm saying this from a design point of view.... level got nothing special in WF to start with ... just stat padding

  2. En 4/11/2019 a las 20:52, Lazarow dijo:

    I saw peopel say that kuva weapons can be leveled to rank 40 when invested 5 forma in them, 5 forma per weapon is a hell of a lot like what have the people at DE been thinking and how did it pass thru qualaty assurance testing, we need 65 forma, 65! Thats a crazy ammount of forma and really not worth it but since they give mastery we are forced to do them to get them completed on out profiles. Okay so you may say this is a free to play game and you are right, but 65 forma for a free to play user take 65 day and 65 forma blueprint from relics, tehre is also a chance of forma form sortie but thats not reliable. So I suggest we to be bale to upgrade our kuva weapons with..well KUVA. Kuva is much more easy to farm and much more logical than forma. Im going to go a bit offtopic and mention the Paracesis which the first weapon to have rank 40 and that weapon to be up to rank 40 was acceptable as its a unique quest weapon and has a place in the lore I mean its an important weapon(or so it seems like it is) and has a great promise of power and uses forma to unlock its fullest power. While kuva weapons are kuva spiced weapons, so adding more kuva to them would make them more powerful, I feel like that is logical. So instead of 5 forma we pay 30k kuvai ntotal. When level 30 is reached we spice the weapon with 10k kuva and level it to rank 35, then when we reach rank 35 spice it with another 20k kuva to reach its limit. Now some may say that this is bad as they dont like kuva farming and would need 390k kuva which is a lot of runs, yes it is a lot of kuva but kuva can be farmed more than forma. Or if 30k is too much kuva lower it to 20 in total, 10k per first 'limit break' and 10k for the second one. I just think kuva weapons dont deserve 5 forma and forma is expensive and one would just waste forma for those weapons 200mastery points per forma which isnt really worth it. If that doesnt sound good then to reach level 40 on kuva weapons would need only 2 forma where a single forma gives 5 more ranks,

    TL;DR 

    Instead of 5 forma per weapon to level 40 my suggestion is one ofr these 3 options: 1)30k kuva 2)20k kuva 3)2 forma

    As some one that has the current kuva weps all leveled to 40... it would be a bit unfare to the players that did the grind/pay the pl to max em out at this point.

    Maybe for the corpus weps they should adopt this idea instead of forma as only option

  3. hace 8 horas, EiraRozen dijo:

    If they ever "rebalanced" the Entrati "economy" it would probably end up looking like the Debt-Bond hell we have for Solaris U. So hopefully the answer is "never". (That said, I'm 3 Grandmother tokens away from maxing it so even if they did it wouldn't effect me too terribly.)

    At the end of the day, the entrati where/are like x1,5~1,7 the actual standing than the other open worlds. The yeye you get tokens and save up at the end of the day is equal to us paying standing and on top of that tolens(that are also standing).

    The grandmother tokens are the worst culprit imho and should be removed totally.

  4. hace 13 horas, [DE]Megan dijo:

    Lavos Blueprint: Rank 2 - Acquaintance 

    Lavos Chassis/Neuroptics/Systems: Rank 3 - Associate 

    Cedo Blueprint: Rank 4 - Friend

    Cedo Barrel/Receiver/Stock: Rank 5 - Family*

    Welp... you at least  gave players that don't have the gun a reason to progress in the ranks there...

    When will you rebalance that wonky family economy?

    • Like 1
  5. hace 18 minutos, Xarteros dijo:

    Every time I talk about ways to bring two systems together into one 'seamless' element, all I get is "hurr durr, too complicated, too much work, DE will never do it, dumb idea just for trying, durr hurr"

    hurr hurr you are right hurrrrr

    hace 18 minutos, Xarteros dijo:

    I've been here since Update 3. The overcrowding of systems is very real. DE can save the game long-term, but it would require a lot of reworked content and a bucketful of Handwavium.

    Who knows ... maybe this tenoHome will be all about the new player experience .... that btw ... was shown ... but not mentioned ever again what happened with all that? o,O

  6. En 17/6/2020 a las 14:17, Keogu dijo:

    The fix: Improve how the game runs when loading large areas, or rework it to find a solution that would be better than what it is now. I'm not entirely convinced that it will be fixable, but if it is, even to a small degree, it would be greatly appreciated. 

    The actual fix is for the host to have a better net conection and more ram , trow in a fast storage solution like ssd or nvem and load times should go down drasticaly. 

    Also this will be a fix for you as well , i found out that a minimum of 8 gb is enogh preferably with 16 but that's just me having  20 chrometabs open ... 

    The thing is ... that first the host enters the plains (if this part is slow ... you wait ) then the players enter (if they are slow to load the map .... they wait ). 

    The fps drops you mention can be due to the strorage you use taking a long time to deliver the information to the vram of the gpu (can happen on mechanical hard discks) to render the images.

    About the healing dash, they removed it because people used it to heal antenas in the previous event (bandaid move if you ask me) and i'm not sure if they added khoras heal back (from the cat). You have a few choises (i personaly don't like either of them tbh ) use better protection for the objective ( frost, cc vauban spam , zephir with max range, etc ) or at the end of the wave , leave one enemy alive that's atacking you or camping a wall to take cover until the objective heals up. 

     

  7. En 20/6/2020 a las 16:04, BloodKitten dijo:

    thought to mention it, sure its a bit harder to do, but i had a few self damage cases with it either jumping or detonating weirdly close for so aperrent reason (can enemies shoot the projectiles?)

    thought you shoud take a look at it and possible fix it.

    DE: Lets turn off self damage coz players are enacting the kamikaze way of dealing with enemies 

    *some time later : Players stil manage to suicide

    Darwin: Called it! 

  8. hace 7 horas, NoobNumber1 dijo:

    currently frost is mainly useful protecting static defensive objects only, which we want a little rework to make him more useful in more missions to buff his ability to protect himself and teammates through out the mission

    suggestion: add Frost's ability to be able to pickup one of his snow globe and carry it while moving with energy cost like arctic eximus (similar as electric shield from volt but a 360 degree defence without dmg buff)

    Why don'y you propose it to be centered around frost all the time(mobile) ? Make it a bit(the current size is rather big if it would be mobile) smaller and we done, frost can move around all the mision types no wories .

  9. hace 23 horas, RoronoaZoro0O7 dijo:

    Protea's 4th ability is cool but it can be much more better. How about rewind time affects her death as well. As when she dies she will come back alive while her 4th was active but each time with less of  the total health bar. That is suppose protea's health is 100 and when she dies while 4th is active she comes back to life but now with 75 health and health bar will not move beyond 75 after rewind.

    it prevents the death rn whot? And tecnicaly reversing time ... means you should have the same hp you had at that point.

    hace 2 horas, RoronoaZoro0O7 dijo:

    Yeah my bad I just talked based on what my friend said he said protea does not come back from death but when I used her I get it she does not come back from death but 4th ability still prevents death. In my opinion thats really cool and she does not require change just confused about the use of third ability thats all.

    Don't make posts about somthing that you don't know if it's true or not ... that's how some champters of the bible where made ...

  10. hace 16 minutos, hippokrene dijo:

    I like Rhino.

    He's not wimpy like other frames. Inaros and Atlas are both very strong, but I've had Rhino first and longest.

    With other frames, when MOA's stomp or Heavy Gunners punch, I have to jump or I get knocked back. With Rhino, I just shrug and keep on going.

    With other frames, scorpions and ancients constantly grab them and reel them in. With Rhino, I say, "Hey, I'm not a fish. If I want to stand here this is where I'm standing."

    With other frames, when corrupted ospray hose down any area with gas, I scramble out of the way. With Rhino, I'm like "I'm glad I put that health regen mod on my companion," and keep on doing whatever I was doing.

    That's what makes a rhino a rhino: thick skin, stubborn, and charging ahead.

    And.. dead. Because even with maxed Intensify, my Iron Skin now melts like hot wax. At some point, it became Tissue Skin. But you know who has awesome armor? The Bombarders and Heavy Gunners I face. They have better armor than me! They get tougher and tough while I stagnate.

    I'm the Tenno. They're part of an endless horde. Why is their armor better than mine?

    My idea is this: make my Iron Skin scale based on the level of the area I'm in. That's what you do with their armor, right? So they're always nice and tough. I don't know how you do it. Some sort of programming math magic, but it works for them so it should work for me.

    I haven't played rhino in a while , but i believe his armor scales with the amount of damage he has received in the invulnerability fase

    Edit1: Yes it scales it up (https://warframe.fandom.com/wiki/Rhino#Abilities).

    Also you can recast it OwO

     

    • Like 2
  11. En 22/6/2020 a las 21:07, MenstrualDeranged dijo:

    First off, I love Warframe, it's one of my all-time favorite games. I'm a middle-age gamer who has been gaming on and off since I was a child. The one thing that would make this game perfect for me would be some different "camera view" options commonly found in other games. I used to play a lot of World of Warcraft, GTAO, RDO, and several others and they all had different camera options ranging from first person view to the ability to "scroll" or pan away from the back of your character while in 3rd person view, and even have your character more in the middle of the screen rather than off to just the left or right. I often feel like my waframes take up so much of my screen, especially while aiming. I'd like the ability to pan my camera distance away from my character so I can see more of its body while I'm playing. First person shooter view comes in handy during certain modes as well.

    I just think that a variety of camera view options would add some much-needed versatility to this game.

    Is this something that might be available for Warframe in the future?

    Honestly i wouldn't mind having somthing like this , but tbh i belive that because how we move around a 1person camera would be a nauseous experience. 

    • Like 2
  12. hace 11 horas, Orellani dijo:

    While there are some mods that help curb sentinel death (or in the case of Djinn, permanently avoid it) - it seems very out of place among the Kavats, Kubrows, and Moas. In lieu of sentinels having a bleedout with a revive timer, I suggest we have a consumable craftable item similar to the energy restores that we can use to revive sentinels. Perhaps a "repair kit".

    I and many others have resorted to just letting our frames be killed so we can revive with our sentinel, which is a very janky workaround. I do however understand that constant revive options might be seen as exploitable with the spare parts mod. So in the case of that, perhaps just add a caveat to the mod: "Note: Will render sentinel un-repairable."


    ... That's it, that's the suggestion. Nothing too long-winded. Thoughts?

    This should have been shipped yesterday and would be a resource sink, coz let's face it ... those buggers die a lot.

  13. I agree she needs a rework, but i'm not a huge fan of your 4th proposal (yelow yes, red not so much) :😞

    En 11/6/2020 a las 5:31, Deluxe-Chimera dijo:

     

    4th Ability:

    ·       Increase cast speed.

    ·       Enemies will be suspended in the air.

    ·       After being cast, you can now move around while active.

    ·       It drains 6 energy a second.

    ·       After deactivation, enemies will have their damage reduced by 80%.

    ·       Can break breakable objects.

    ·       (Synergy) because this makes continues noise, the volume gauge will be at its highest as long as the ability is active.

    Feels 2 similar to rhino stomp what you are proposing tbh, i'd personaly opt for a insta damage system that flat out damges a room (or several ) . The damage type should be one or a mixture of: impact, blast (tecnicaly it should be a sound/shockwave themed thing)

  14. hace 14 horas, (NSW)H2amster dijo:

    i enjoyed using simulor before the changes that was done to it. now, it’s either i forget to detonate or forget to reload and get knock back to boot. simulor is ded to me rn considering it was on of the few unique weapons that was fun to use

    I'm guessing you weren't arround when it recived the first "rework" ... that was a sad day indeed.

    #BringBackFirstSimulor 

  15. En 16/6/2020 a las 19:50, Leqesai dijo:

    She is S class because she trivializes survival, spy, capture, sabotage, conservation, railjack crewships and more. 

    Most of your suggestions are QOL changes that would be nice but not needed to make her great.

    Spy 150% with you ,Sabotage 100% with you, conservation 50% wind actualy can make it bothersome but invi is great tool to have yes.

    Survival ? I don't get you on this like, i don't see what makes her trivialize this one it actualy is a bad scenario for her specialy if she runs out of energy. Could you pleas elaborate ?

    Capture actual depends on the lev and what type of capture target you get, if it starts to run ... not so fun for ivara

    Crewships 80% with you . 

  16. hace 1 hora, Toolboxio dijo:

    When you press escape it currently shows a boring list that’s more like a maze and extremely hard to navigate. When you press escape it should be a FULLSIZE PAGE of all the buttons but much larger, color coded and overall much better looking. It’s really a pain in the ass to navigate and would be way better as a full page panel where all the buttons are color coded with symbols pictures etc. it’s very boring and disappointing everything’s linked to a button that looks the same for everything 

    They could allow comunity made menu layouts ... 

    • Like 1
  17. hace 13 horas, Leqesai dijo:

    The price-gouging for rivens is insane. When will we see 'something' done about this from DE? 

    The intrinsic issue here is that the Riven system is so heavily RNG dependent that the most useful/ideal mods are very rare. This wouldn't be as big a problem as it is, IF people were not charging crazy amounts of platinum for rivens.

    I mean, it is the worst side of supply and demand. Even with 0.5 disposition people are happy paying 1000+ platinum for a riven that barely boosts the overall effectiveness of a weapon. 

    These prices are entirely set and determined by a small % of the population that trades and re-trades rivens to make more platinum. The general community does not engage with the ridiculous prices or the riven system in general because of this insanity. 

    Just so we're all clear, this is coming from someone who has spent a lot of platinum on good/great quality rivens (20,000+ since they were introduced) without ever engaging in the trade/retrade market (only using them for personal use).

     

    Were Warframe to add a dedicated auctionhouse where people could list their rivens I think we'd see prices balance out significantly. 

    Were Warframe to also allow players to lock one stat before rerolling a riven it would greatly increase the amount of decent quality rivens (leveling the playing field for all players) while maintaining consistency with rarity.

     

     

    TL:DR 

    The riven trading needs to be addressed to reduce the amount of price-gouging that the community engages in.

    The only thing DE can do , is create an auction house sistem and then put a hard cap on the max price... But this will just incentivize them to buy out any one that isen't selling the machete riven for 1k and put the price at 1k .

    The problem with free market is this... if people buy it then any company/seler can ask for what ever price they want for a pice of plastic/cristal/phone. <--- Derailing a bit here but : a phone for 1k+ let's face it ... rivens are almost the same... they are a comodity that some people want... so... gauge gauge away.  (side note .... mac book wheels ....)

  18. hace 6 horas, Zahnny dijo:

    I always dread Prime Unvaultings because both Fortuna and Cetus's bounty reward table consists only of the Unvaulted Relics when they're around. At least whenever I've checked it's always the same Unvaulted Relics being pushed into all the bounty relics. I have no problem with circulating Unvaulted Relics into the bounty drop tables but considering they're my preferred method of farming for non-Unvaulted Relics I can't help but feel a little alienated. The only other method I use since I dislike endless missions is Syndicate missions, but they're capped, and I find myself suffering burnout looking for those medallions but then you don't feel efficient if you just speedrun the syndicate missions.

    I hope in the future that Fortuna and Cetus get different bounty rotations rather than sharing the same as each other actively at the same time. Considering they have a 2 and a half hour livespan between rotations. It can just seem silly not to.

    Maybe with the hard mode the reward tables could be diferent ? I personaly prefer to relax and spear fish 🙂

  19. On 2020-06-16 at 5:47 AM, Ceadeus said:

    This is going to be the last post I'll bother to put here and I'm sure it will be the most controversial.

    You can't take criticism so ... duno why you didn't stop after first one

     

    On 2020-06-16 at 5:47 AM, Ceadeus said:

    I've determined that many people simply don't have the foresight to see how things grow into these big problems.  People see something that doesn't immediately try to bite them and assume that means that its good and should stay, when the reality of it is that its nothing more than placation so that when it does bite you, you won't even think about it and may very well even support it.

    People(most not all) simply don't share your views on the world and you don't have the mental fortitude to listen to opinions that differ from your own.

    On 2020-06-16 at 5:47 AM, Ceadeus said:

    I'll leave the people who don't understand why battlepasses are one of the most toxic trends in gaming that absolutely will kill gaming as a hobby with this final little problem to work out: You people say that it's not a big deal because there's plenty of time to do Nightwave or other battlepasses or whatever, or to simply not buy into them because they're not "required".  To that, I ask you, a year or two ago, how much content did you have to forcibly allot time for or lose it forever?  Maybe 1 event sigil every few months?  Or in the case of other games, how much content did you need to pay2play that also had its own time requirements or you again lose it forever?  Probably not a whole lot.  And yet, almost as if this is a growing problem, it becomes more and more normal for a game to release less content as base updates or even just as simple paid content, and instead the majority of their focus shifts to these methods to make you jump through hoops for less content at a higher price.

    How do you actualy have 3k+ hours in this game and ask this( did you buy your account or somthing)? Only thing that was exclusive EVER was the original excalibur prime and his weapons the rest will reapear 1 way or the other (not lost for ever).

    I could call out all the subsciption based games if that will make you happy...

    If you consider it a problem that's on you, people tend to have self control.

    For the 9999999th time nightwave is not paid content and talking about other games that do have paid content is like talking about how whiplashing punishment is a growing problem in the world when the places that actualy issue this tipe of punishment are 2-3 countryes.

    I stil don't belive you spend a cent in this game.

    On 2020-06-16 at 5:47 AM, Ceadeus said:

    Whether you want to acknowledge it or not, it's a growing problem, and as long as people like you continue to buy into it, it will only continue to grow.  Maybe it's only $20 and a few hours a day now, but it will quickly reach a point where you're paying a full-game's price and need to devote the majority of your free time to it just to get mediocre at best rewards.  You can say you wouldn't bother to pay it, but I'm sure there was a time you wouldn't have paid $20 for limited chance at a mediocre gun skin either, yet that's the norm now.  Placation.  But please, keep fighting us trying to break the trend for your right to be exploited.

    It's not a problem it's incentive to play other content of the game. You don't buy into it... it's a thing developers put in the game ... just like quests in RPG .... you don't have to do them ... 

    Nah fam it's not 20$ it's free content. How you said in some posts back... people without skils and talent coz it takes a total of maybe 3-4 h to finish a week of nightwave. 

    Warframe is free and nightwave is free.

    You do realize that games are meant to be played in your free time no ? If you don't like the rewards no 1 forced you to get them....

    If some one pays in Warframe it's because we want to suport DE or because we want a smother experience, either point is a valid reason to pay.

    Only thing not posible to get is Excalibur prime and his weapons. And duno you but i usualy pay 60+ for my games if you want to play the flex wallet game.

    I consider it disrespectfull for you to call the work of some one at DE mediocre , I'm pretty sure that person put more love and effort in that "mediocre gun skin" than you could ever put in your entier life into somthing.

    Because we all know that breaking a trend will happen if you get online to type away. Maybe you can stop sistematic racism as well with that tactic.

    • Like 1
  20. hace 23 horas, Autongnosis dijo:

    Yeah, no. 

    This game can be played for free IF others pay for them and for you. And it's designed to push you to pay anyway. The fact that DE has done it mostly correctly instead of in a predatory way is points for them, but doesn't change the fundamentals. 

    Free to play is the concept of downloading and hitting the play button without having to spend 1 cent. Edit1: And btw... nightwave with it's reward sistem makes it easier for this game to be played without spending a cent... Something the OP doesn't like apparently.

    The monetization structure that pushes you to spend money in order for you to have a more convenient gameplay is something totally distinct.

  21. hace 37 minutos, Ceadeus dijo:

    I spent several hundred before Warframe was ever even on Steam (Which is what that number is from btw).

    Oh but don't you see i spent 9999 as well on this game 

     

    hace 37 minutos, Ceadeus dijo:

    You've literally ignored everything I've said.

    You didn't say anything, just monetizing this ,i spent this (then ups no i played this before the game was on steam yet you started playing mid september 2013 and the game was put on steam end of march 25  hmmmmm 🤔🤔)

    , paid this that , i will lose interest because you give me something to do on a weekly basis... no actual substitute to nightwave nor anything remotely constructive only bring awareness :

    hace 37 minutos, Ceadeus dijo:

    I absolutely understand what was wrong with the old alert system, I've played with it for years.  I never once said that alerts were just all around better than Nightwave, but the fact remains that Nightwave also has other problems that alerts didn't, even if it fixes some that it did; namely its competition with other time limited content.  I didn't provide an alternative because this topic was meant to draw awareness to the negative effects of the entire battlepass structure, not to entertain the idea that it just needs some modifications to make it "good".  If you're really so dedicated to implying that I hate Nightwave or DE or whatever when I never said anything even remotely close to that, I'll tell you right now I think Nightwave is the best implementation of a battlepass concept so far, that being said, and just like I've said about 10 times now, it's still a battlepass which means it's still subject to all the same consequences that come with them.  I've repeatedly outlined those implications to which you fixate on the fact that I talk about the fact that other games are involved in those implications and how this is a Warframe forum, as if the simple existence of other games in the context invalidates the ramifications it would have on Warframe.

    As far as i know most main stream games triple A or Indie have seen positive results across the board with their battle pass /seasonal thing, only exception to this are games that no matter how much gold paint you use on the wood door it will stil be a wooden door.

    So awareness of a game mechanic that keeps players engaged and guarantees loyalty of the playerbase... oke awareness received , do you want to add something more to share awareness of ? 

    • Like 1
  22. hace 28 minutos, Ceadeus dijo:

    See?  Easy.  But that doesn't really help the discussion to use fake posts, so why would I bother faking the amount I've spent in the game?  Obviously I'm not going to show you personal financial records.

    You would do it in order for others not to think you are exaggerating( btw thousands.... is not 1,6  means at least plurar of 2 minimum .... just saying)

     

    hace 28 minutos, Ceadeus dijo:

    You've again managed to say a bunch of stuff completely and utterly irrelevant while ignoring every single important part of the topic.  It's actually impressive that you can miss the whole point of this topic that hard and still have the confidence to continue replying as if anything you have said at any point in this entire thread has been even remotely related to the post.

    At least i'm talking about the game this forums is about ... dunno what fantasy land you are talking about , coz you used "games" several times implying you aren't referring to just this one...

    Ignore what exactly? i told you what ever forces you to have such dislike for nightwave is on you and no one is forcing you to anything. You come over at the forums say "uga buga nightwave bad " and then splurge out money this money that and trow out a picture that can be done in less than 5 mins with paint to prove some random that called you out on your bluff of "thousands" (that btw you didn't spend " literally thousands" you only spent 1 and half)... 

    For starters you don't understand that the old alert system was x10 times worse than nightwave could ever be, secondly some resources and bp s don't have a drop spot where they could be dumped if this system was removed. And to end, because tbh you are beginning to be annoy( guess it can't be helped at your age) me , you start a topic say things like " adopt this toxic monetization" but don't actually provide an alternative proving that you actually don't have any idea what you are talking about or the implications it might have to the game.

    • Like 1
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