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Rusalki

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Posts posted by Rusalki

  1. Those aren't necessarily "eyes". Optic sensors have lenses as well, and can be placed anywhere you'd like. With that argument you'd imply that Excalibur's blind!

    Anyway, I agree with the OP on this, since I was pretty stoked to see the First Look trailer showcasing a female Excalibur and was pretty disappointed it never showed up in-game. Still, it's not a huge deal - like other people have noted, each frame is a character. It's like playing Gears of War multiplayer.

    On an unrelated note, I'm sure that the Warframes ARE suits, but I think that there's something more sinister afoot...considering their semi-organic look, at best I'd think they're symbiotes, and at worst parasites. I mean, there has to be a reason why all the other factions are so intent on eliminating the Tenno.

  2. Infested units are actually capable of jumping - I've seen them do it to get into that map part where you can get into a ventilation shaft thingy, and they'll try to get you if you're standing on one orange box. I wish they'd vault things like railings or ledges since it's way too easy to predict where they'll run, and corral them into a choke point.

    On an unrelated note, I now want to see someone draw a cute Infested due to that screenshot...

    Edit:

    Yeah, I believe the Grineer could use some more variety... Say... A flamethrower and minigun Greenier along with smarter squad-like AI. Oh and what about exo suits that has rocket launchers and miniguns?

    There is a Napalm Grineer, and I forget his name, but one with a Gorgon machinegun. True, the napalm is more like a Molotov launcher, but it's close enough (and more lethal, in my opinion). The exo-suit is worth considering, but...I dunno, I'm kind of bored of seeing huge hulking enemies in my games. They just wind up being really linear "shoot the pinata" fights.

  3. My gripes with melee combat:

    -Can't charge attack immediately after a basic attack. This means you either spam basic attacks, or spam charge attacks at any given time - very little tactical thought there.

    -Falling attacks take too long to recover from. (I'd also like it if the attack gave you extra lift, sort of like an offensive double-jump; not a major issue though, just more visually pleasing).

    Ultimately, there just aren't enough options for either melee or ranged combat.

  4. ...

    Giving Ancients their bull-rush was a brilliant move, since it gets them into combat much faster. It gave Disruptors a 1-2 punch that guaranteed shield and energy drain, and let Healers get into the thick of things. Mass Ancients are now a serious threat, which is great.

    I think the issue with the Infested is that they're unfinished - right now, the only Infested we see are Infested Corpus crewmen. There's room for Infested Grineer, Infested Corpus Walkers, Infested Ospreys, and even Infested Tenno - and that's not even touching on their Ancient versions.

    Even then, the Infested that are available now feel incomplete. The mechanics are there for Noxious Runners, Disrupting Runners, Nauseated Ancients, Leaper Ancients, etc.

    On the topic of Grineer, I really feel like their AI needs tweaking. The Corpus can get away with being stupid, since they have ridiculous numbers on their side and they're not professional soldiers - the Grineer just don't strike me as a proper military force. It'd be nice to see them rolling into cover, or dropping down from ropes commando-style, or using smokescreens. The Grineer Commander also has so much potential; I'd like to see him using Switch Teleport when he's next to 3-4 allies, so the confused Tenno gets riddled with holes once teleported.

    I'm not sure what I'd want to see out of the Grineer, since they seem so linear as is...they really are the blandest faction, despite being the coolest looking (in my opinion).

  5. It's a she. I got her through the female bundle

    Ember is a male Warframe, Trinity and Mag are our only females at the moment.

    The bundle is misnamed, it should've been called the "Blazing Hot Threesome Bundle".

  6. So instead they should give you the entire game for free, how on earth are they going to make any money?

    If they don't give everything for free in the BETA, how do they expect items to be tested? 50~200 plat for a F2P tester isn't enough to test anything except for pro items. There are various plat only things in the store that can't be tested routinely, simply because free beta testers (the majority of beta testers) don't have access to them. As a tester of various other betas, that's just silly. Pay2Test? This is practically a first.

  7. Your post could use some formatting - that huge chunk of text is a little hard on the eyes.

    Regarding each of your suggestions:

    -Decoy:

    Rather than each decoy being limited to a particular weapon, I'd just be for giving them an AI that lets them switch from weapon to weapon based on proximity and damage, as well as let them use abilities. I like the suggestion of increasing the decoys, but there might be merit in making a single uber-decoy. Finally, a suggestion of my own - what if decoys exploded on death?

    -Switch Teleport:

    The disguising is cute, but it seems like there's a lot of room for confusion when playing with allies. I personally wish this were a direct damage ability, with Loki either de-shielding his target, or doing a chunk of damage mid-teleport.

    -Disarm:

    ...not really a fan of this particular suggestion. It has merit, but I don't think Disarm needs anything extra. It sort of feels like an either-or situation, with "either enemies lose all ranged weapons" or "enemies attack what's closest to them".

  8. All you apologists on here making excuses for the current Warframe business model make me sick.

    There's been talk about in-game events injecting platinum into the game for F2P players to progress, albeit at a much slower (and random) place, aside from events with platinum rewards (see screenshot contest).

    We did make changes in Beta 2 to improve on this. We now give you enough Platinum to Pro a few things (as you mentioned). We've made it so the core Warframes and Weapons that are Platinum purchased can actually be built by free players willing to go on item quest and build it with their Foundry.

    Soon we are going to be improving our sign-in 'Resupply' bonus which will include the chance for anyone to win a small amount of Platinum when you login. There will also be some Alert events that give out these kind of rewards. This would guarantee that fans that can't afford Platinum still get a chance to upgrade their stuff.

    Thanks for your write up!

    Naturally, platinum-only advancement is a concern for F2P-ers like you and myself, but I'll wait a bit to see how they go about implementing this before I &!$$ and moan about the game without doing any research on alternatives, or opening any forums for discussion. Then, if the implementation is crap, I'll leave without fuss or S#&$ting up the forums with further bewailing.

  9. -Freeze damage has been updated to do additional damage to shields.

    -AP damage ignores a percentage of enemy armor, so it needs some stacking to be effective.

    -The DoT tick on Shock damage prevents shield regeneration, but you're right that it's pretty weak. It seems like the status effect tends to jump to nearby enemies though...that might be worth investigating.

    -Fire is pretty much useless, yeah.

  10. Artifacts [...] can be found in some alert missions as a mission completion reward.

    Sorry, can you clarify on this? Do you mean it's like a random blueprint drop, or that it's a mission-end reward that you can see in the preview? I've also heard that people have found artifacts from destructible containers...honestly, the details on acquiring artifact cards are frustratingly limited.

  11. Additional notes on crits:

    Critical hits only do additional damage with a 1.5 multiplier default. This isn't pure damage, so it's affected by armor reductions, and also by headshot multipliers. Crits also seem to have a tendency to stagger/stun enemies for a short duration (needs verification).

    Additional note on multishot:

    Multishot bullets don't consume ammo.

  12. Try soloing Pluto missions with non-pro frames...high health high damage enemies just bog down the gameplay into corridor firefights. It gets irritating to get your face smashed in because melee is terrible, and ammo is scarce.

  13. It's not the voice actor at all, it's the script. When you're paid just to say things, you tend not to question exactly what they might mean, or what they're for. Sometimes you don't even know who your character is, or what their internal goals or motives are.

    The writing is pretty atrocious, and it really ruins the Lotus character for me. There was very little thought into fleshing her out, or even deepening her mystique - she's just the irritating tutorial voice.

    It's really unfortunate that muting her voice also mutes all in-game enemy voices - makes it harder to pinpoint them by sound. Try hearing her in a different language though, it fixes everything immediately.

  14. You may only roll in the direction you're facing, the roll speed is about base movespeed, and after you complete a roll there is a recovery time where you're unable to act. Additionally, you cannot reload in a roll - if you were reloading before you initate a roll, the roll interrupts your reload.

    Considering these limitations, rolling is only useful in-game for minimizing your profile while moving from cover to cover.

    I wonder if this was done deliberately, to inject some tactical shooter feel into the game, and keep melee from being overpowered? Unfortunately, it makes me feel like a sub-par space ninja.

    -Being unable to do a sideways or backwards roll is frustrating, but due to the mechanics of the game, I doubt it'd be possible to address without a major overhaul.

    -Roll speed isn't really a priority, but increasing it would be great.

    -Roll recovery is the major problem with this ability. It makes rolling unviable in melee situations, and while shooting in mid-air, and simply slows the game down. I'd like it to be greatly reduced, or entirely removed.

    -Reloading in a roll isn't necessary, but would help keep the pace of the game fluid, especially regarding shooting in air.

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