Jump to content

Tesseract7777

PC Member
  • Content Count

    9,286
  • Joined

  • Last visited

Community Reputation

18,313

1 Follower

About Tesseract7777

Recent Profile Visitors

4,578 profile views
  1. Your condescension doesn't help your case. What you are reading into isn't there. That IS simple reading comprehension. It doesn't say what you are saying it says. It's plain English and crystal clear from context as well, which as I already explained the context is they balance CO versus PPP with three stacks, it is obvious they are NOT talking about a cap, and they don't mention one. Done flogging this poor, dead pony, I don't want the police to take me in for abusing a corpse. Believe whatever falsehoods you want, reality doesn't care what you believe.
  2. I am not missing anything. I know what you are referring to. I don't read what you read. There is nothing there about a cap. DE has long mentioned three stacks when talking about balancing PPP versus CO. There is no cap incoming, nor anything that could be interpreted as such. You scaring yourself into believing something that isn't there.
  3. If you keep flogging this poor, dead horses corpse, I am going to have to turn you in for desecration.
  4. Well then don't shoot off about convo's going in the topic if you aren't going to read the posts in regards to that convo. You are making yourself look silly because you didn't read first, and jumped into a discussion that has already been fully explained, and resolved, between all parties.
  5. Read like... the last three pages of this thread... for once in your life. This whole thing has already been completely hashed out to death.
  6. Maybe in a dev build they showed off... but never player side.
  7. I think the other reason people keep getting confused is because whenever the devs talk about balancing it versus PPP, they discuss how powerful it is at three stacks. This isn't because they have capped it at that, but because I am guessing that is the average number they expect a non min-maxing player to get on enemies while using it without a lot of extra effort or high level mods, and they want it to be at least competitive somewhat as a sidegrade, but not totally overshadow it. So I can understand the confusion, but if people just went to the wiki, which has all the official p
  8. Yeah, that was in the patch history I tried to copy over, but it didn't come through, I think when I switched from rich text to plain text I lost it, which I was doing because I couldn't see it on my dark theme otherwise. Anyone can check the wiki though, its all there, including the table you talked about. What isn't there is anything about a "cap of three".
  9. I wouldn't exactly call it abuse... per say, I don't think anyone should be punished for it. But it falls close enough to the exploit category, that someone could potentially get in trouble for telling a lot of other people how to do it. It's definitely not something the devs intended, for you to sit and wait for a multi-tek enhanced Smeeta buff so you can grab a huge gob of SE. Letting it stick around was so people wouldn't miss it, they just forgot how to play their own game again.
  10. Condition Overload Patch History: Hotfix 28.0.6 (2020-06-24) Fixed Condition Overload not affecting the Stropha shots. Fixed Condition Overload not affecting the damage of a thrown Glaive. Update 26.0 (2019-10-31) Now uses a stacking multiplier based on how many Status Effects are on the target at 120% damage per Status. During this whole Melee rebalance, Condition Overload remained a persistent outlier. Since launch, it has had an unintended stacking mechanic, that nothing else uses in the game: it grew exponentially, making it too volatile to balance. We know t
  11. So to sum it up: Some stuff is going to be nerfed. We will have to grind to unlock the new arcane slots. And OP is very angry about this, and is threatening that he may have to quit if they keep making these kinds of decisions.
  12. I agree. I don't see any reason besides pure, unwarranted elitism to keep it from all clan research. Give the clans a trophy or something, then we can all move on. DE putting it in a few extra places that are time limited or hard to get rng is not a good argument against making them available for all clans to research. The Pacifism Defect was *checks notes* SHEESH over four years ago and we still have people saying that it should be kept exclusive to clans who were around all that way back when? SMDH.
  13. I think a big part of why they are so useless is their pitiful duration. 10 seconds... that's all you get lol. You could burn through a stack of 50 in just a few minutes to be any kind of effective with them as a decoy. I used to F with them a bit back when I was nubbier, until I realized just how terrible the duration, and thus any potential usefulness, really was.
×
×
  • Create New...