Bolo_Nike
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Posts
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Posts posted by Bolo_Nike
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@Jax_Cavalera I think that he meant that the squire and host have two separate reward pools enticing you to play both sides to get all rewards.
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On the main part it was more as entertainment. Also could shove enemies off certain tilesets.
On a more useful note a mag spamming pull when everyone is trying to get to the exit makes it much easier.
Brought up the idea as a way to make Mag a little more fun.
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makes sense
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kinda makes sense. I thought that the damage modifier math on the wiki accounted for that though.
Easy link: http://warframe.wikia.com/wiki/Damage_2.0 Down in the Armor section
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The only problem I see with this is that with the armor drop with 3 CP (which i understand to be 90%) only changes my damage modifier (for radiation) from a 1.137 to a 2.004. While this would be very helpful for damage it still does not explain the change from 14434 to 660 damage. That is more the issue I'm having, which is why i wondered if there was a damage reduction AFTER damage was calculated for the shot.
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this was solo no abilities just opticor. Tried to keep as many variables as possible out.
Aura i believe was steel charge.
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So I managed to build a pretty good Opticor topping out at 28875 radiation damage with multi-shot (11550 per laser). However when I went to the Eidolon i found that each individual round was doing maybe 660 or so on a full charge. Using the damage calculator on the wiki and running some numbers I should be fairly one-shotting the limbs. The damage after modification is something like 14434 for the radiation and puncture. Instead it looks like the Eidolon has a 95% damage reduction after all bonuses. Can anyone confirm this? I'm trying to determine if this is as intended or if there is something up with the opticor/eidolon.
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Step 1 find 3 friends
Step 2 you and friends need to have speed nova, nekros, trinity, and mag
Step 3 find area with many enemies, size flavor is determined by group
Step 4 trinity maintains high energy levels
Step 5 trigger nova molecular prime and nekros terrify
Step 6 have mag spam pull
Step 7 ENJOY!
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new augment mod for Mag that reverses the magnetic polarity. In layman's term you shove them all away.
Curious for thoughts on the subject
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While this may be intended I am presuming that this is a bug and was not intended
WHAT: During a rescue mission if the target is rescued while the player is in operator mode upon transference back to Warframe they will not follow.
HOW: 1. Start Rescue Mission
2. Rescue target as Operator
3. Notice they don't follow upon trasference back to warframe
CONFIRMED FOR:
Jupiter>Metis while solo.
Mercury>Caloris
Would like other confirmations, will update as I find them on my play through.
Also happened over on Console here. --> https://forums.warframe.com/topic/977445-rescue-target-bug/?tab=comments#comment-9926753
Edit: At this point I had stopped doing the direct testing and just watched how they reacted on every rescue mission. I would say it is more useful to state the i have not found a map where they will follow both the frame and operator
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must admit i like the Deep Void idea though not sure if it fits Lore/DE plan
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So here's the idea. You pay platinum to "consign" helminth, Kubrow, Kavat companions to Ordis. This would then do 4 things.
1. That companion becomes a "pet" and is permanently unavailable for missions.
2. This pet will no longer require DNA stabilizers or happiness boosts as Ordis will take care of them. However Interaction is still possible should the player want to.
3. The pet will move into the operator's room freeing up a spot at the incubator for a new companion to be active.
4. Your pet will now roam the ship freely at all times. (This would include a later possibility of interactions with another active companion)
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So I was clearing the Saturn junction on Jupiter when I died due to Ember's fire attack. This was after I killed Ember locking me into the death screen. It did not restart me entering the junction as the mission was considered "cleared".
After some time, I am unsure of the amount as i was searching the forums for the bug, the mission failed and returned me to the orbiter.
Steps to reproduce:
1. Get hit with DoT
2. Kill Guardian
3. Die from DoT
Note: ran mission after death for 10 minutes with no changes had to force leave mission.
Opticor and Ferrox not working correctly with Mag's Magnetize
in General
Posted
Yeah bumping this because its really annoying that my opticor becomes effectively useless against a boss when i use my 2.
OTOH... 25% damage still works wonders for creating serious no-pass zones. But i still want to hit what I shoot dang it!