InsaneAlex95
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Posts posted by InsaneAlex95
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Yay everyone is happy now !😁😁
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Sweet, no more ''camping and spreading toxicity'' tactic.
Wait...wut...? a voice.....? As long as there aren't a bunch of spitting and gargling noises I am fine.
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2 hours ago, [DE]Megan said:
Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.
HUH ?! What is that sound ? Do i hear the screams of Limbo users ? Oh nevermind, just the wind of nothingness in conclave.
ALSO, woop woop, Corpus Techs nerfed :D
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12 minutes ago, [DE]Megan said:
Nekros’ Shadows of the Dead can now summon Eximus units! This fixes the issue of Nekros being unable to summon Eximus units at all.
Sweet :D, now Nekros can have one deadly army.
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Welp.....better charge up the remaining relics and get on a electrifying farm fest.
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YAY, time to roast Vay Turkey Hek!!!
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There is a bug that causes the test to be broken. If you latch on a wall in the Mastery rank 19 test, your melee weapon is broken for good and it can't even be fixed if you fail an attempt.
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Additions:
- Added the new www.warframe.com/buyplatinum mods to the Nightmare Mission drop tables.
Ember Changes:
The following changes have been made to Ember in both PvE and Conclave:
- Casting animations for World on Fire have been shortened to match Fire Blast’s.
- The base duration of Ember’s Accelerant is now 30 seconds regardless of rank.
- Ember’s Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
- Ember’s Accelerant will now display a duration timer in the player’s HUD.
Infested Changes:
- Tar-Mutalist’s AoE tar and Nanite Swarms can now be destroyed by AoE or melee damage.
- The Nanite Swarm’s screen-darkening visual effect and duration has been reduced.
- Nanite Swarms have a reduced duration when travelling to players and now last 6 seconds when travelling in the environment.
Changes:
- Reduced the Aksomati’s reload time from 2.8 to 1.4.
- Removed enemy scaling from some Mastery Rank tests available in the Relay.
- Improved handling of cache corruption for certain resource types; in the event of corruption there should be less need to do a manual verify pass from the launcher.
- Nightmare assassinate missions will no longer select the "mission time limit" challenge mode.
Fixes:
- Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.
- Fixed a crash that would occur in the Dojo relating to the leaderboard in the Obstacle Course.
- Fixed enemies focusing their attacks on player Sentinels after Banshee’s Silence has been cast.
- Fixed the shadows of Infested enemies lingering behind after disintegration.
- Fixed Ordis consecutively repeating the same transmission.
Finally they fixed Ordis's looping rambling :D
Chat Server Maintenance: 5 PM ET July 11! (COMPLETE)
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Well bummer...i planned to do some trades this night. Guess i will just go to sleep.