Jump to content

InsaneAlex95

PC Member
  • Posts

    29
  • Joined

  • Last visited

Posts posted by InsaneAlex95

  1. 2 hours ago, [DE]Megan said:

    Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.

    HUH ?! What is that sound ? Do i hear the screams of Limbo users ? Oh nevermind, just the wind of nothingness in conclave.

     

    ALSO, woop woop, Corpus Techs nerfed :D 

  2.  

    Additions:

     

     

    Ember Changes:

     

    The following changes have been made to Ember in both PvE and Conclave:

     

    • Casting animations for World on Fire have been shortened to match Fire Blast’s.
    • The base duration of Ember’s Accelerant is now 30 seconds regardless of rank.
    • Ember’s Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
    • Ember’s Accelerant will now display a duration timer in the player’s HUD.

     

    Infested Changes:

     

    • Tar-Mutalist’s AoE tar and Nanite Swarms can now be destroyed by AoE or melee damage.
    • The Nanite Swarm’s screen-darkening visual effect and duration has been reduced.
    • Nanite Swarms have a reduced duration when travelling to players and now last 6 seconds when travelling in the environment.

     

    Changes:

     

    • Reduced the Aksomati’s reload time from 2.8 to 1.4.
    • Removed enemy scaling from some Mastery Rank tests available in the Relay.
    • Improved handling of cache corruption for certain resource types; in the event of corruption there should be less need to do a manual verify pass from the launcher.
    • Nightmare assassinate missions will no longer select the "mission time limit" challenge mode.

     

    Fixes:

     

    • Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.
    • Fixed a crash that would occur in the Dojo relating to the leaderboard in the Obstacle Course.
    • Fixed enemies focusing their attacks on player Sentinels after Banshee’s Silence has been cast.
    • Fixed the shadows of Infested enemies lingering behind after disintegration.
    • Fixed Ordis consecutively repeating the same transmission. 

     

    Finally they fixed Ordis's looping rambling :D

×
×
  • Create New...