Daziri
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Posts posted by Daziri
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No, I'm not talking about Tenebrous.
I'm talking about this swirling liquid. It would look so kewl on some Frames.
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Did you know that holding 2 when cast actually makes the decoy move MUCH faster and when recasting 2 you get 3s invulnerability -._O_.-
Did you know casting 3 into one of Wisp's motes actually doubles the range + teleports to the mote -._O_.-
I agree with her 1st being slightly annoying but nonetheless.
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Excellent.
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40 minutes ago, (XB1)Erudite Prime said:
There never has been a "hangout spot" everybody just talks from their orbiters.
You clearly haven't been playing the game from PC in 2015~
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This thread is becoming so salty.
I did 700+ runs without achieving it. Sure it hurts that I did those runs for literally nothing but this is a game.
I don't care if everyone can farm it, I don't care if everyone has it -- The point is that now I can have it. (the more, the merrier -ideology)
This is a cosmetic and a cosmetic should NOT be locked behind many layers of RNG walls.
Everyone who's "mad" about the ephemera being "cheap", don't.
Take a small break. Breathe. Inhale and exhale. Relax.
After all this is just a game...
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They honestly lack the "undead virus controlled" theme, they are mostly melee with tiny blobs for ranged attacks.
The zealot was a nice change but as some1 else mentioned in this thread, I really want that zombie theme to come up with the Infested. A Horde!
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I think with PvP there come some problems...
- New type of balance is needed for PvP
- With PVP comes toxicity as people might get way too competitive against others throwing in an insult or two
- Weaponry
- Complete new Systems including unique damage revamp
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Honestly thank god DE woke up.
AT least in the new future way I know I'm progressing towards my goal... instead of running over 700 runs with pain and tears for no hope.
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" one example are firing certain weapons "
That's recoil?
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The known Sentient Tileset Capturas are:
Altar
Concourse
Balcony
Basin
Fountain
???
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5 hours ago, Cubewano said:
A roll for a roll inside a time limited node with access to the farm every 3 hours more or less for a 30 minute opportunity, it is just the epitome of heavy rng and I'm so immensely dissappointed this is the way DE has decided to represent themselves and how they want to tailor the games grind. Step after step it seems like DE are valuing players less and less, and hoping to all the while get more and more from us.
Once upon a time DE stood against even balancing towards scaling rewards because they didn't want people to feel obligated to do multi hour gaming sessions to feel a sense of progression/accomplishment, now we have timed node appearances that are made to keep you lingering/waiting stacked with heaps of rng and very little guarantee of a return on your efforts all in an effort to desperately leech onto any amount of time the game can bleed from you for as long as possible with no regard for your end experience.
And as a player who has to work 40hours per week with 3 possible shifts, this is getting insanely annoying for me personally. I can't find the time because I have to be in bed by the time next shi*omaly spawns.
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On 2020-01-06 at 10:57 PM, (PS4)ChaosTheNerd said:
Yeah, the lich ephemera bs is where I stopped taking this game seriously, which is sad for how long I've stuck with it 😞
At the very least Lich ephemera % got doubled for it to drop.
You have 10% on every Lich.
This Sentient degeneracy isn't even that forgiving.
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2 hours ago, Lollipumpsie said:
This is COSMETIC item. It should be rare, and not easily accessible, like ugly spores or bats.The rarity and severity of receiving makes ephemera valuable and rare, as it should be. These are the very trials and rewards for these trials. IMO
I strongly disagree. Despite it being a cosmetic, 800 runs is a gigantic rip-off in terms of time. We are playing a game yes, but the time it requires is just effin insanity. I'm not going to mention the amount of RNG is also requires.
This is not even close to a "trial". I'd rather have it on Nightwave than put it into the crappiest items droptable.
It should be rather a low% drop on the sentients of the ship instead of the degenerate rare crate.
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On 2019-12-23 at 1:02 AM, Thando said:
One would have thought they had learned that lesson by now.
The harder they twist that RNG knob, the harder people will look for shortcuts.
Exactly this. Locked behind a timer? How more below can DE get.
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because it looks rather cool on "darker" frames such as Ash.
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Kinda ranting, today marking my 400 runs (of which 50% or more are done via splitrunning instead of solo). I'm already past 1.2k aborted missions of which 3rd is thanks to this anomaly brainlessness.
I am officially done with this degeneracy. I'm waiting DE making it a drop on regular Sentients instead of brainless caches. I'll continue playing anomaly when changes are made. Not before. Pity because the tileset is mesmerizing. But hey at least I have 5 capturas of which 2 are duplicates leaving me with a total of 3 unique capturas.
I'm so burned out that I don't even wanna hear the word Sentient.
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1 hour ago, Cubewano said:
But DE can improve the design of the mode so such behavior isn't so very standard and supported. It is a pretty poor design that anomalies have right now with people constantly joining and aborting missions for it in this horrendous loop of host tossing and it is entirely self facilitated by choices DE made in handling the grind for the mode.
I completely agree. First off DE needs to rethink how they really ought to distribute cosmetics etc. Instead of being locked behind insanely toxic amounts of RNG and a timer.
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You can't really force people to play the game how you want. People wanna farm item X, they wanna farm it as efficiently as possible. Leading to a scenario as you described.
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The idea behind putting Ephemera behind rare container is just degenerate no offence.
I'd rather farm all the Lich Ephemeras than the single Sentient one, just because how brainlessly grindy it is.
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Use single target amps,
5 - 6 - 6
1 press of a button and wait for magic to happen. Once the wall is damaged the wall breaks down after a short delay. Don't rush to attack it continuously which is why AoE amps seem to bug it.
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Just now, LoneWolveYT said:
I've attempted playing her in the past. The problem I've noticed is that she just doesn't do anything that another frame couldn't do better. The majority of the *dead* frames have the same problem. Mag, Nyx, Garuda, and Hildryn just aren't viable in the current meta. I love a lot of your ideas and I hope that DE sees this.
Mag isn't good?!?!
Ye she is...
She has everything in AoE, she buffs allies, rips enemies defenses. She's a freaking perfect caster-frame.
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Well your wall of text is huge, I myself as a loving Nyx player would love to see anything done to my "mind gal".
Her mind control theme isn't on par with the lately CC game is providing. I agree that her kit is so outdated and even with her 2 reworked it still remains useless.
Her passive is non-existant.
I'd love to see a heavy rework on Nyx during 2020.
Passive could be more thematic to psychic lady: [Upon causing damage to Nyx)] Enemies hitting Nyx begin seeing visions, becoming feared for 1-2seconds (10 seconds cooldown per enemy)
1st ability, [AoE] throwing a Psychic Orb somewhere, on impact it explodes causing enemies hit to become mindcontrolled.
2nd ability [Cone targeting 45degrees?], marks enemies inside a cone, enemies under affliction of Chaos will focus on the marked targets. Marked targets take X% more damage.
3rd ability [Growing AoE => Shrinking AoE] would work like similarly to Chaos Sphere; Psychic Energy ring grows out of Nyx, when the ring has grown to full size is shrinks back. All enemies caught in area become afflicted with Chaos. Enemies affected by Chaos deal 75% less damage to Tenno.
4th ability [AoE]: Nyx releases psychic energy, enemies are knocked down losing X% defenses, while allies are boosted dealing X% increased damage and gaining X% defenses.
DE you are welcome.
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Saryn Buff?
in General Discussion
Posted
Saryn does not need buffs. She need some nerfs infact.
This is coming from a Saryn main since 2015
Her 1 Spores is okay.
Her 2 Molt is just fine.
Her 3 Toxic Lash is the actual problem. It makes her 1 too cheesy removing the skill factor for trying to hit the spores and spreading them like wildfire which then makes the rest of her kit too easy.
Her 4 has too low energy cost for what Miasma is capable of. Her miasma should function like in her Prime trailer. Similar AoE like Mags 3.