stoybot
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Posts posted by stoybot
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I am sorry if you are salty about rubico being terrible, vectis prime is still the highest potential (paper) single-target/line dps weapon in the entire game, and in actual gameplay more than good enough for any mission, lanka is great for massive crowdclear in hallways and void.
Not even close.
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It doesn't 1hit the tougher frames, each arrow damage is pretty much equal to a charged paris prime shot, you just shot 7 arrow at a time which fit an ultimate(if an ultimate is not effective and does not fufill it's purpose, which in this case is to summone a mighty bow in order to change the tide of the battle or to even my team odds...then what is the point to use it other then wasting my energy?)
Shot that bow from a SAFE distance and you will never 1shot the tougher frames, or the huge risk with a low ehp frame to hop in a fight and score some kills
It does 1-hit a Valkyr at close range and I see no point in using the bow for long-range kills. The vertical spread requires no charge time and the travel time is negligible in close range. Given how mobile she is, you can get near a tank, hit him with all 7 arrows and get out before anyone has the time to react.
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Wow, have any of you actually used ivara?
Artemis bow is not some magic win button, its a bow that requires aiming, even if not quite as much as others. It's already horribly inefficient, and compare it to other ultimates which can net you several kills with nothing more than the push of a button, and it's actually quite sub-par.
No one here has suggested that the ability is a magic win button... What we're talking about is the damage output.
I have used Ivara in Team Deathmatch and the Artemis Bow is extremely powerful on maps that aren't very open, especially towards the end of a round (with increased energy). Long-range sniping is usually a waste of energy - it's better to use it as a close-range shotgun, which isn't particularly difficult. Landing a close-range vertical shot (which requires no charging) is pretty much a death sentence for every frame, and if the player happens to drop an energy orb, you can rinse and repeat. As long as you're not too trigger happy, you can kill a number of people before you run out of energy. Firing a horizontal shot in a group of enemies that are already damaged (shields down), will net you quite a few kills as well.
I'd like to see the damage lowered so it doesn't one-shot the tanks, while the casting cost should be decreased from 50 to 25 to allow for more frequent use.
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I was just coming here to report that!
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How energy efficient is it? If it lasts 5 seconds or shorter than I say it is warranted.
50 energy to cast, then 25 per shot. It's pretty much a guaranteed kill if you use it as a shortgun with the vertical spread.
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I hope not. Is it easy to aim though? Is it efficient?
About to try it out. I was also lagging a lot, so I'm not sure whether my skin went down first.
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So Artemis Bow one-shots a Rhino with 100% Iron Skin and default EHP. Is this intended?
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One important thing to note is the Cooldown increases for every additional node you have activated. My Mending Tides is at 315s right now with 3 additional passives unlocked, so every node adds 45s to the CD. Not sure how much the mastery reduces it as I haven't unlocked it yet.
It's probably similar to Zenurik's "mastery," so that's 15 seconds per level for a total of 1 minute.
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I've seen it only 2 times in about 20-30 runs.
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I usually use it as cheap CC and didn't notice how strong it was until I killed one guy before I got to use it and ran around with Iron Skin on. Duration seems a lot longer as well.
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I mentioned the stark difference / lack of consistency between PvE and PvP movement so I recorded a little example:
I wish I could do the obstacle course with the PvP movement system... I guarantee you that it will be 3+ times slower.
A while ago the devs talked about preserving the character of weapons between PvE and PvP. Well, forget about the character of weapons, they changed the character of the game itself.
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Good run! You can do sub-16 with a few more shortcuts:
I believe sub-15 is possible with good timing but I'm too impatient to attempt it.
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Dislike? Nope, I hate it. The devs turned PvP into Call of Warframe...
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Definitely. Its way too easy now.
It's not just easy, it's anti-skill. Slow-paced shooters are all about positioning and map control, yet in Warframe you get random spawn points... The first thing that came to mind when I played it yesterday was Counter Strike deathmatch servers which were considered a low-skilled heaven. It was fine if you played a round or two to warm up or learn a new weapon (if you're new), but outside of that, you didn't want to be there. It didn't matter if you were the most skilled player around, all it took was for someone to spawn in your back...
As of update 18, we have arena-style maps, random spawn points, and slow gameplay. I have no idea what the devs were thinking... I'll farm my Lex skin and be done with it.
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Call of Warframe.
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Wanted to give you guys a heads up - you can test your arcanes and multi-arcane setups in the Simulacrum as of update 18.
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They gain Resistance to everything after a certain amout of shots. So take a Weapon that deals alot of dmg per shot (Critbow for example, or Pistols)
Pretty much this. My Lex Prime makes short work of them. Tonkor works well too.
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Noticed this as well. It's definitely not working.
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Also, some people tested 3 Corrosive Projections (all 3 having the mod equipped) and it didn't strip enemies' armour.
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Before the cap, somebody found a way to get a one time stars align of 1 billion focus using a trinity prime on Draco. May actually be why the cap was put in place since trinity players are a loving sharing bunch and I wager there are monitoring tools to look and graph the average gains and watch them.
That's either a bug or sheer nonsense. The best way to farm affinity is to put a greater lens on a weapon that kills quickly (like Tonkor), load up a very high level exterminate, run to the extraction with Loki, have the enemies spawn around you, kill them all with 2-3 blasts and get that 500% affinity bonus. I know some people used a similar tactic but abused the spawn system to stay in the mission as long as they wanted.
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I saw the new Lex skin and decided to grind my way up to Typhoon. I joined my first game and saw that someone had equipped Arcane Thraks on every frame. Never have I been so repulsed by PvP... The high speed which was the defining feature of Warframe PvP is gone and all we're left with is a mediocre arena-wannabe shooter. Who thought it was a good idea to put the space ninjas in wheelchairs? If I want to play slow-paced shooters, I go to games that do them well. Also, what happened to preserving the consistency between PvE and PvP? Switching between the two is like loading a different game.
Man, if I hadn't spent all my rep on mods, I'd be able to get my Lex skin and forget PvP in this game ever existed. Alas, I'll have to grit my teeth for a few days...
On a side note, please tell me the skin can be equipped on Lex Prime and used in PvE...
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Well... I gave up. I bought another lens and completely abandoned my Naramon focus. After hours of farming with an affinity booster, I barely had enough to unlock a second skill - we're not even talking about leveling up here. I don't expect DE to address this issue any time soon so I submitted a support ticket with the request to get my lens back.
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Once you activate avatar mode, it will trigger the passives and will keep them for the duration of the mission.
Zenurik Power Efficiency Passive Has Very Short Duration
in General
Posted · Edited by stoybot
Turns out you were right, it is a 5-second duration, which is a complete joke. Would've been nice to display those stats from the get-go. I invested 123,000 focus into an ability that is useless.