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Decero

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Posts posted by Decero

  1. I think there is no downside to introducing such a feature but it would solve a big time investment "problem" for people who just want to experience the new stuff.

    New players who just want to play the new content can experience it right away.

    New players who want to play with their long time player friends can do so.

    Because now they don't need to grind through 100 hours of old content just to play what they came here for. Alternatively and how it works now is a Veteran would rush them through the old content, taxi them to exp farms, gift them necessary mods (or level them for them because of endo costs) etc.  I have done exactly that multiple times with people I introduced to this game. No matter if you pay to skip or get carried by Veteran you won't experience the game as intent but if you're considering any of these options you probably don't care anyway. If you want to experience the game for yourself you can do so, introducing a pay to skip option does not affect you.
    And if you play with friends they can explain the game and its mechanics while playing the new stuff with you. 

    However I think there should be a popup, textbox etc. notifying the pay to skip player when they try to engage with content that involves mechanics that they have skipped the introduction for. Like telling them that maybe playing second dream and war within is a good idea before going eidolon hunting so you at least know the background, of course they can choose to ignore that and play anyway.

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  2. So I started the Plague Star Bountie and made my way into the plains but instead of spawning at the usual location I (and cetus) ended up here:

    wJhC85a.jpg

    Cetus floating above the map

    VhJlbQ4.jpg

     

    After a few minutes I noticed that the whole map seemed out of sync. Because I wasn't the host of this session and nobody else in the squad had this problem all objects and enemies were placed on the host's version of the level. The result is that for me everything was moved and out of placed.

    heYCKBX.jpg

     

    This was a big problem at the 4th stage of the mission because for me the boil was at a different location than for the rest of my squad. For me it was over there in the distance

    TaSmDTx.jpg

    For my squad at was right here below the ground

    5fRM7cf.jpg

    I later died to an AoE attack and when I respawned it looked like this 

    XDuZ45X.jpg

     

    Here is a picture of my overview map. As you can see by the names of the locations everything was moved north with cetus floating in the air near the big lake

    lWGLZ1b.jpg

     

    I was able to leave the mission by flying up to the floating cetus gate. It triggered the usual "Waiting for squad" message. My squad went to their version of the gate and appeared on my screen once they got to it.

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