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Zavenosk

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Posts posted by Zavenosk

  1. Primary Exhilarate - a primary weapon arcane that triggers a buff on inflicting an impact proc - will not trigger on attacks with zero impact damage. Attacks with forced impact procs that have some amount of impact damage, such as Acceltra, Corrinth and Daiyku, will trigger the arcane normally. Notably, Nagantaka, which has sub-1% impact damage distribution, will trigger Primary Exhilarate.  Attacks with forced impact procs, that also have 0% impact damage distribution, will never trigger Primary Exhilarate. Examples of this include: Arca Plasmor, Javlok Alt-Fire, Phantasma (Alt-Fire Explosion only, Alt-Fire direct hit will trigger it normally), Scourge Prime (Alt-Fire Explosion only, Alt-Fire direct hit CAN trigger it, though it is not a forced proc).

    • Like 1
  2. 4 hours ago, Tiltskillet said:

    Meanwhile, the original poster is probably wondering what the hell all yall are making of this thread.

    :/

    Pretty much.  Whatever complains and reservations I've got about Dante's performance have nothing to do with this, this is merely about a gameplay design that I believe would make Dante's gameplay loop more enjoyable / forfilling.

    • Like 2
  3. My favorite part of Dante has been the combo-based casting style, but I feel that there's more that can be done with it. A two-tale combo is probably as much an audience limitation as anything, but I feel that it'd be enjoyable to more complex combos that utilize three tales per final verse.  Adding an additional tale to prepare a more powerful version of the Final Verse, or adding a twist to the resulting effect.  Or even creating more complicated effects outside Dante's usual skillset altogether with more unusual tale combinations. This is something I hope to eventually see when Dante eventually receives Augments - though I fully expect it to not ever materialize.

    • Like 4
  4. Using Dante a lot in high difficulty things since the update.  The main difference is I don't use Tragedy at all, except for occasionally nuking primed heavies.  His ability to slaughter the map is now limited to spamming dark verse and waiting for that to play itself out...  which, don't get me wrong, sucks a lot more than I thought it would be, but Dante's still good enough to be worth using in high difficulty content.  He still performs well, even without map-clearing capabilities.  

  5. I've been using Dante for a buncha steel path and netracell stuff since the update.  Overguard issue is same as it ever was.  Its more hostile to new players now, since casting twice as much will bludgeon you if you haven't a good tactic for managing Dante's energy economy; otherwise there's no meaningful change. 

    • Like 1
  6. I enjoyed it.  The pick-your-own-difficulty aspect of it seems to be a good compromise. 

    Garuda Prime (2 forma)

    Strun Prime (4 forma, basically only used for Demolysts)

    Tenet Cycron (5 forma, not used)

    Ruvox (4 forma, not used)

    MVP: Wyrm Prime

    • Like 4
  7. The "Triumph" buff that grants overguard regeneration on kill or assist kill has been interesting to me.  I'd be interested in seeing how useful it is defensively as a regularly-renewing source of overguard-gate, should Dante's team overguard generation ever be toned down to levels where things such as "Light Verse"'s health restoration ever become relevant. 

  8. Dante's inability to strip armor is pretty irritating. Things that are status resistance and have any amount of armor have proven to be uniquely challenging, particularly since for Dante weapons would be built for utility over killing power. I do hope that, should any nerf or restriction be added to "Tragedy", that it'll gain something like stripping 5% armor for each proc converted, or for slash procs to be converted to true damage instead of slash damage. 

  9. 3 hours ago, Mayhem-Ivory said:

    Barely any abilities can still heal objectives, especially stationary ones; which is honestly a shame, since it just reinforces the entire "kill everything asap" meta.

    Overguard from Light Verse would not be a good idea though. Overguard has a 0.5 sec damage gate, so this might make them outright unkillable.

    I'd personally actually keep the healing a %, just reduce it to something like 50+5%; otherwise the health of the defense target is going to be so much more than the healing you can provide, it would be pointless to even try.

    Perhaps Dante would be the "meta" for protecting objectives by the sheer ability to spam overguard gate on objectives, but I don't think this is too upsetting, since this would basically entail Dante spamming Light Verse for an entire mission, to the exclusion of much else (like killing enemies). As for Triumph, it would only ever activate on objectives capable of using weapons ... which kinda are the sort to be trickier to defend to begin with, so it kinda evens out, I think. 

  10. Personally, "Tragedy" being such a thoughtlessly good ability is my main souring point.  When I play Dante, I often get the impression that when I'm not spamming Tragedy, I'm playing the warframe wrong.  I don't want it's numbers to go down, per say, but some sort of restriction that pushes you to engage beyond a braindead ability spam. Perhaps it could even receive some boon in exchange for a meaningful restriction, such as converted damage becoming true damage. 

    Edit: When I say "Restriction", I don't mean "make the ability completely unusable, period".  

  11. I disagree with the idea that Noctua must be used with Nourish; having a set of extremely interconnected skills to the point that it creates an illusion that you can't helminth over anything that is used in a combo be just that: an illusion. If you want to use Nourish with Noctua, you can put nourish on his 1 and have it benefit Wordwarden. Or you can put it on his 2 and loose Light Verse, Triumph, Wordwarden and Pageflight.  Or you can put it on his 3 and loose Dark Verse, Tragedy, Wordwarden and Pageflight.  Or you can put it on his 4 and loose Triumph, Tragedy, Wordwarden or Pageflight. 

    Perhaps that seems vary extreme, but if you're fully committed to use an helminth ability, you must be willing to give up something from Dante's basic skillset.  That loosing a basic ability has a higher opportunity cost than most warframes is not something that should be considered when designing a warframe, and interconnected ability sets such as Dante's should be encouraged. That there is one relatively uncoupled "designated helminth slot" in Dante's 1 is enough of a nod to the Helminth's existence. 

  12. Dante has two potent supportive abilities, "Light Verse" and "Triumph", but neither are able to affect objectives.  I would like to see Dante have some limited ability to heal and protect objectives with his abilities. Considering the strict limitations on healing and protecting objectives, I propose the following:

    Light Verse

    Heals objectives for a percentage of their health, capped at 100 health

    Provides overguard to objectives, capped at 50 overguard

    Triumph

    Provides overguard to objectives, capped at 100 overguard

    Provides the "Triumph" buff, allowing objectives to gain overguard regeneration with each kill or assisted kill, capped at 50 overguard per second

     

    • Like 1
  13. Comments on frames i actually use with some semblance of frequency.  And Rhino, because the joke.

    Ash (Prime): B+

    Atlas: B-

    Banshee (Prime): B

    Baruuk: C+

    Chroma (Prime): A-

    Only two abilities worth using, but two vary good abilities worth using

    Ember (Prime): D

    Nerf me baby one more time

    Equinox (Prime): A

    Excalibur (Umbra) (Prime): B

    Does a lot of things well, but is also overshadowed by a lot of other frames that does a lot more better

    Frost (Prime): A-

    Lots of good abilities, but the augments combined with lots of different builds requiring different, uh, builds prevents him from wearing the jack of many trades hat effectivly.  But freeze force update is worth a bump from B+++ to A-

    Gara: A++

    Garuda: B-

    Gauss: A

    Harrow: A

    Hildryn: C++

    As clunky as she is chonky, but does what she does well enough if you can get past it.

    Hydroid (Prime): B

    Inaros: A++

    Ivara: A+

    Khora: B+

    Limbo (Prime): EX

    Limbo main, not gonna pretend to be unbiased. OP listed him as A, so go with that.

    Loki (Prime): C++

    Fast, annoying and invisible. Hasn't aged well.

    Mag (Prime): B-

    Mesa (Prime): A+

    Mirage (Prime): A--

    Nekros (Prime): A-

    Nezha: A

    Nidus: A+

    Nova (Prime): A

    Nyx (Prime): C

    Oberon (Prime): A

    Octavia: A+++

    Revenant: C++

    Rhino (Prime): B

    Opticor

    Saryn (Prime): A+++

    Titania: C++

    Trinity (Prime): A

    Valkyr (Prime): B++

    Melee 3.0 is gona hit Valkitty like a brick wall

    Vauban (Prime): D

    Has aged even worse than Loki

    Volt (Prime): A--

    Still relevant. 

    Wisp: A-

    Wukong (Prime): A---

    He hits things with a stick and doesn't die. That said, he doesn't kill things fast enough or provide any team utility to warrant putting him with the rest of the A lineup

    Zephyr (Prime): B-

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