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Zavenosk

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  1. Primary Exhilarate - a primary weapon arcane that triggers a buff on inflicting an impact proc - will not trigger on attacks with zero impact damage. Attacks with forced impact procs that have some amount of impact damage, such as Acceltra, Corrinth and Daiyku, will trigger the arcane normally. Notably, Nagantaka, which has sub-1% impact damage distribution, will trigger Primary Exhilarate. Attacks with forced impact procs, that also have 0% impact damage distribution, will never trigger Primary Exhilarate. Examples of this include: Arca Plasmor, Javlok Alt-Fire, Phantasma (Alt-Fire Explosion only, Alt-Fire direct hit will trigger it normally), Scourge Prime (Alt-Fire Explosion only, Alt-Fire direct hit CAN trigger it, though it is not a forced proc).
  2. Pretty much. Whatever complains and reservations I've got about Dante's performance have nothing to do with this, this is merely about a gameplay design that I believe would make Dante's gameplay loop more enjoyable / forfilling.
  3. Also I'd like to turn off the option for buying exilus/incarnon adaptors from the upgrade screen if you don't have any left.
  4. Mine's been mystic balance for years, despite actually changing to Bird 3 in-game when that came out.
  5. No-LoS Tragedy with zero damage, only damage conversion seems a good compromise to me. It'd also be nice if Tragedy converted slash procs to pure damage, instead of slash damage. (That might've already been changed?)
  6. My favorite part of Dante has been the combo-based casting style, but I feel that there's more that can be done with it. A two-tale combo is probably as much an audience limitation as anything, but I feel that it'd be enjoyable to more complex combos that utilize three tales per final verse. Adding an additional tale to prepare a more powerful version of the Final Verse, or adding a twist to the resulting effect. Or even creating more complicated effects outside Dante's usual skillset altogether with more unusual tale combinations. This is something I hope to eventually see when Dante eventually receives Augments - though I fully expect it to not ever materialize.
  7. Using Dante a lot in high difficulty things since the update. The main difference is I don't use Tragedy at all, except for occasionally nuking primed heavies. His ability to slaughter the map is now limited to spamming dark verse and waiting for that to play itself out... which, don't get me wrong, sucks a lot more than I thought it would be, but Dante's still good enough to be worth using in high difficulty content. He still performs well, even without map-clearing capabilities.
  8. I've been using Dante for a buncha steel path and netracell stuff since the update. Overguard issue is same as it ever was. Its more hostile to new players now, since casting twice as much will bludgeon you if you haven't a good tactic for managing Dante's energy economy; otherwise there's no meaningful change.
  9. Alas, instead of the relatively bearable version of LoS that most things (including Dark Verse) used, we got the unfun, overly strict version that makes things unusable, and usually gets dialed back a few updates later.
  10. I enjoyed it. The pick-your-own-difficulty aspect of it seems to be a good compromise. Garuda Prime (2 forma) Strun Prime (4 forma, basically only used for Demolysts) Tenet Cycron (5 forma, not used) Ruvox (4 forma, not used) MVP: Wyrm Prime
  11. Ruvox is fun, but I'd prefer it to have a mutation 5 that changes "+100% of Impact damage converted to Puncture damage" to "+100% of Impact damage converted to Slash damage" for those that would prefer a more conventional build.
  12. The "Triumph" buff that grants overguard regeneration on kill or assist kill has been interesting to me. I'd be interested in seeing how useful it is defensively as a regularly-renewing source of overguard-gate, should Dante's team overguard generation ever be toned down to levels where things such as "Light Verse"'s health restoration ever become relevant.
  13. Dante's inability to strip armor is pretty irritating. Things that are status resistance and have any amount of armor have proven to be uniquely challenging, particularly since for Dante weapons would be built for utility over killing power. I do hope that, should any nerf or restriction be added to "Tragedy", that it'll gain something like stripping 5% armor for each proc converted, or for slash procs to be converted to true damage instead of slash damage.
  14. Perhaps Dante would be the "meta" for protecting objectives by the sheer ability to spam overguard gate on objectives, but I don't think this is too upsetting, since this would basically entail Dante spamming Light Verse for an entire mission, to the exclusion of much else (like killing enemies). As for Triumph, it would only ever activate on objectives capable of using weapons ... which kinda are the sort to be trickier to defend to begin with, so it kinda evens out, I think.
  15. It'd be nice if the interaction between Wordwarden and Cantacle mods was explained up-front. As it were, we basically have no idea if Wordwarden requires Noctua to be equipped to activate Cantacles.
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