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Lordricker

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Posts posted by Lordricker

  1. If there was no lag and super precise hitboxes then i would probably completely agree with OP.

    Unfortunately I have been killed by nikana users from about 20m and im sure other players, even experienced ones, im sure have had this happen. Your just jumping along then bam your dead from the nikana user 20m away. So yeah its more than once a week.

    Melee falls off in higher tiers of play like you said but that should be even more reason for it to be worked on, no it shouldnt be balanced around noobs but right now noobs are getting completely rekt by it and that is why you said that anyone can pick it up and go 30-0 after a few matches because its easy to just pick off the weak players

    Yes you can pick off weak players with guns but i think you get what i mean by the melee 

  2. Its pretty much impossible to remove the option to leave, i mean you cant remove the X button on the game.

    9 hours ago, (XB1)spartanlord15 said:

    Defiantly a strong case and this weekend i spent playing conclave and it was extremely hard to get in servers so please fix them or dedicate servers. second im a mr 20 and if somehow you organized servers by rank that would be nice.

    MR rank doesnt really correlate with skill in pvp, It would be a better idea for pvp to have it own rank system separate from pve. 

  3. Well either one really, if its 5 hits with 2x dmg its the same as 2 hits with 5x dmg since they all happen on contact. so either less hits or no multiplier could help the problem. no multiplier would obviously be easier to implement

  4. 3 hours ago, (PS4)ATreidezz said:

    The same with primaries & secondaries like paris/dera vandal/sybaris/furis/vaykor marelok....should we nerf them too? Say, lets make fully charge opticor kill in two shots for all frame? And before you say something about auto aim & one shot kill, lets not forget why they are called MELEE...means they have short range when compared to primaries...all sorts of weapons comes with advantages/disadvantages, its all up to how the wielder use it. Overpowered weapon is..like you said about ruination: Subjective...in this case, you think GL is op, that is subjective, of course you'll try your best to make people agree with you.

    Oh, & if i may ask....how many times did you got killed by nikana users in conclave before?

    Its also possible that people agree with it because they are having the same thoughts. 

    yes all weapons have advantages/disadvantages and its up to how the wielder uses it,  but the problem is nikana wielders mostly just attack the easy targets (newer players) and leave the experienced alone because its difficult to get them. We could buff all melee to one shot but this would still be the case and new players wouldnt stand a chance.

    And why are we still attacking people, why else are you asking "how many times did you got killled by nikana"

     

  5. Actually its pretty clear what the devs are trying to do. They are trying to add all the weapons and frame into pvp. I believe that has been mentioned a few times. Unfortunatly this makes the balancing process rather difficult.

    Also id say that the mechanics of pvp have less to do with pvp popularity than the problems peer to peer connections cause. If a brand new player joins a match and has 5 host migrations then are disconnected then i doubt they will have much interest in trying another match 

    CtC is a very broken game mode, the whole point is to run from people so if thats what your playing then i understand your annoyance with mobility bu the other game modes you will lose if you play like that.

  6. On 2/27/2016 at 8:20 PM, (PS4)AllOrNothinDays said:

    It's one thing you go back and forth, entirely another to wittle someone down and watch them bullet jump around when the tools at their disposal make it more than possible to engage then flee and actually encourage this behavior. I've seen this go on repeatedly and it's not fun getting someone down and having to then chase after them where you're more likely to get tunnel vision and picked off.

     

    If you enjoy that kind of play, that's fine. I don't. 

     

    Sounds like you are having trouble finishing people

    I know this may sound weird but im comparing LoL with warframe for a sec.

    when i started LoL i had the most difficult time with excatly what you said here, you engage, they get low hp then run and you cant catch them. Well thats part of the learning curve figuring out how to kill them when they are at low hp or figuring out how to finish them off before they realize they are in trouble.

    Same applies to warframe, if you are always stuck chasing someone around the map then try a different strategy to prevent such long chases

  7. I didnt quote the next part i guess its needed

    4 hours ago, (PS4)ATreidezz said:

     GL requires you to stick your feet to the ground while Physically approach the opponent , which probably have seen you from a mile away & already showered you with bullets on your way.

    what is the appropriate distance for using the combo? 10 m or something right, so if you are 50 m away there is no need for you to run on the ground towards your target when you can jump to the appropriate range (10m?) then start your combo? People will hit the ground at some point, and with how the combo works and can be difficult to hit them (dashing around with strange hitboxes) then they hit the ground and bam they are dead from one strike

    I wont deny that it is difficult to pull this off against skilled players but it is extremely easy against less experienced and that is what the real problem is. If it doesnt work well against a good player then you will automatically start going for easier targets (causing new players to leave). This also skews match scores where melee players top the board cause they killed noobs the whole time.

    soaring strike might make it faster but not that much faster, if you start pulling in the air, aiming for a target you will be out of position by the time its finished is what i mean.

  8. Soaring strike resets the draw of the bow everytime you land, which is a pretty serious drawback...(pun). Its pretty rare for a daikyu shot to land from more than 15m when in the ace combat dog fights and headshots are not reliable so yea snipers can one shot on the off chance you managed to hit their head.

    No, you dont have to run to the opponent. You said "GL requires you to stick your feet to the ground while Physically approach the opponent". Your feet dont have to hit the ground until your in range to hit them, so until then you also have the freedom of movement, so they probably will not mow you down from a mile away

  9. 33 minutes ago, (PS4)ATreidezz said:

    Yes. It should...it required the same aiming accurary like sniper, only not 1 shot kill like sniper, & you can spray shooting which can compesate some innaccuracy of your aiming skill, while with sniper, missing a shot could be your grave.

    You just described how it doesnt take the same aiming accuracy.

    Every weapon can be good in every situation if you have amazing aim but thats not the point, certain weapons should be better in one situation and worse in another, like maybe sniper makes sense for long range and the rapid firing soma would do better at close range

  10. 30 minutes ago, (PS4)ATreidezz said:

    I didnt said one shooting, i said closing gap...besides, people barely using melee on pc, melee is a big thing only on consoles. Why pc peps would bother with melee when they can ONE SHOT with daikyu/vectis/snipetron/opticor from +50m away? GL requires you to stick your feet to the ground while Physically approach the opponent , which probably have seen you from a mile away & already showered you with bullets on your way. Its a risky move, it should have a big reward... Or perhaps you never heard how conclave pvp is basically a "jump-a-thon" game...? That everyone pretty much never touch the ground more than 2 secs...with that state, you think GL is still effective against these peps?

    If you dont play on pc how do you know whether or not melee is used much. Its hard to get a match without someone meleeing people. With lag and guiding lights gap closing one shot you seem to die randomly when the user is 10m away 

    vectis and snipetron dont one shot (distance has no effect), Have you ever tried to use opticor? have you ever tried to hit someone from 50m with a daikyu? or even 20m. (side note, daikyu and opticor both reset when dodging)

    You make it sound like you have to run to your opponent if you use melee, but you can use the same maneuvers gunners do, the only time you cant is when you have to press the button to attack. 

  11. 3 minutes ago, (PS4)ATreidezz said:

    Nevermind my post above, i cant delete the quote so the only way to clean slate my replies is to post it & make a new one

    GL is not broken, as a matter of fact, this is what every melee should have been : capable of closing gap with opponent. If there's anything, every stance should have been buffed to GL level, instead of nerfing the GL itself...

     

    People already spam melee, if every melee was capable of spanning 15 m gaps and one shotting people, then we might as well forget ever getting a new player to try pvp.

    One shotting melees is not really a good fix

    3 hours ago, Knaimhe said:

    If you're talking about me "nit picking" about sloppy wording, I have this to say:
    Sloppy wording, besides inherently impeding effective communication, tends to conceal fallacious reasoning.
    Blanket statements, exaggerations... such rhetorical laxity contributes to the snowballing of erroneous assumptions.

    Considering that you just stated that you have only a cursory interest in this topic, I imagine any analysis would strike you as "over-analyzing".
    The accusation that "you care too much", besides being an empty and arbitrary insult, doesn't carry much weight coming from someone who just admitted to not caring.

    Or maybe sloppy wording because this is a forum for a video game and talking like this makes you seem rather pompous. The words you use in this will impede communication more than mosts posts wording.

  12. 1 hour ago, (PS4)ATreidezz said:

    Not that i want to brag, but i can testify that no other nikana users can beat me when im using it.

    ....seriously.

    Anyways you missed my other post so ill say it again

    6 hours ago, Lordricker said:

     

     i haven't really noticed excal being super powered but i can see how he could be if the effects described in this thread are happening

     

  13. 1 minute ago, Nazrethim said:

    Taking channeling out of the equation the passive barely affects the outcome. I just did a few matches with Excal to compare it to Ash Prime, other than slightly faster attack speed I didn't notice any change. 10% more damage is barely noticeable.

    Is it affected with channeling? 

    Im still with fixing the weapons, i haven't really noticed excal being super powered but i can see how he could be if the effects described in this thread are happening

  14. 41 minutes ago, (PS4)ATreidezz said:

     

    And i also disagree with excal reduced passives, unless if all other frames receive the same treatment. We have op ivara who can track all opponents in her mini map, then there's mirage who can roll faster than anyone, she's really difficult to be hit, then frost who slow down any opponent hitting him with melee...these passives are OP as well, not just excal.

    Those passives are not that OP, maps this size with the movment we have, knowing where the opponent is on the minimap barley gives an edge, you cant do anything offensive while rolling (or dodging) and its a simple conscious decision to avoid frosts passive.

  15. The easiest solution is to just snipe them from a distance with any weapon that has decent accuracy. If they were using daikyu then it is very hard to hit anything from more than 20m cause of flight time. If you were still dying from more than 20m to a person camping with daikyu  then you have to move more. 

     

    From my experience camping always ends up in death.(being the camper or killing them) just being in the same area you will die quickly.

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