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HitoniX

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Posts posted by HitoniX

  1. Well, for the first I love this Idea so much! PvE looks new and fresh, it's very fun to fly there and here, very nice to perform wall jumps, aiming and hanging on the wall.  I realy love every PvE part of Warframe and will enjoy it more and more. So i want to say Thank You devs for new nice improvements. Good job! 

     

    But in PvP everything looks like in alpha testing state and after first impressive feels like "Wooooah! Awesome moves!!!" and few hours conclave play I have a feeling do not enymore play conclave esle...

     

    What I'v noticed as good are:

    - Double jump is that we need long time ago and so good to see it on.

    - New wall jump is very flexible and interesting to perform moves. Pushes away from the wall in any direction and combinations with roll is very nice and usefull. Hi there K-style players =)

    - Wall aim hanging is nice as well.

    - New roll become very important to use and just I like it too.

    - Slide still good and usefull.

     

    What I'v noticed as bad are:

    - Bullet jump is bad idea to be in pvp. Players can fly up to the ceiling. What? Every one like Zephyr, well... I can move with it maybe even faster then with coptering. We alredy have very nice wall jump, so what is a pont for bullet jump? I would like it only if it will works like old version of shift+сtrl+jump and no more.

    - Aim in fly state. Mouse sens become very slow, how to aim during fly I dont know. Well, try to jump and fly to another cornver of arena like in old japanese movies. What players to do now is just fly there fly here fly anywhere. No need to fight let's go to fly, peace ^__^ 

    - Roll in air. I like it but it is too much, let it be only on the ground or wall at all.

    - Huge amount of bugs.

     

    So my main pvp impression is > in any strange situation just FLY < and be safe & sound.

  2. I do jump > double jump > roll. That's how I can move much faster. In other moves I do roll in air to change fly direction. At last I do roll just for faster change possitioning or escape. So in this patch I do roll almost always (I never have used roll before this patch).  And sometimes dunno what's happening and why but roll become unusable, just simply unusable and melee weapon as well. I can do all other moves and shoot but can't to do roll and melee till respawn.

  3. I see statistics of matches, you talk about theory... What the point? Sure, maybe someway Valkyr is not a problem in conditions of top ranked players, but regular matches are different.

  4. Are you kidding me? Who plays Valkir like this? Just run for 100 power and do Hysteria slaying everyone in 1 hit and so if I dont have vectis then I have to leave and rejoin with it? Even boar hits she much lower then other warframes. And at all how you will hit coptering Valkir who just run out all the time till she get 100 power. You can't get her only becuz lack of damage. But if use unbalanced Kogake even Valkyr can't escape!

  5. [bug] Ash Blade Storm didn't cancel invulnerable status (for whole rest game) if at time of cast Ash was staggered or controled somehow else.

     

    [issue] Is it ok that Valkyr has 600 armor? I can understand if he has basic 300 armor and get it doubled during Hysteria but basic 600 armors is just unfair to others warframes! And one more why do not add to Conclave Mesa and Zephyr then if Valkyr is ok at his state right now? Let's make it totaly unbalanced and play only with OP warframes. For sure when you added Ash you just balance him before but didn't do it for Valkyr. Why?

     

    [issue] Kogage Grim Fury stance with Fanning Flame combo is another unbalanced thing. Too easy to do and too strong in perfomance. If there is no way to balance stances maybe just get them off from Conclave?

     

    Thank you for your time!

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