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(PSN)TastyJelloGolem

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Posts posted by (PSN)TastyJelloGolem

  1. 21 hours ago, (XBOX)GameGhost123 said:

    Meanwhile Conclave is getting a bunch of fixes in 8 days. Your info is outdated. 

    I legitimately hope conclave gets the love it deserves. I miss it being populated and playable. The solar rails were great fun but terribly balanced. Maybe when cross play happens we can all play a match. However until then i not holding my breath but i will cross my fingers and toes.

    • Like 2
  2. On 2018-04-09 at 11:37 PM, Almighty_Jado said:

    Here we go! A new (and very large) addition to the Sentient forces!

    SENTIENT FERROLYST
    Ferrolyst by AlmightyJado

    Info:
    The Ferrolyst is an ancient, dirt covered Sentient that spends most of its time buried underground, in a hibernating state. These huge Sentients were once used for the original Terraforming of the planets in Tau's system, intended for precisely altering the landscape in small areas. Their potent abilities to change gravity by changing the density of the ground, change air temperature, and other environmental aspects make them incredibly powerful Sentients in combat.
    Gameplay:
    -Ferrolysts usually remain buried underground, with only the 4 "prongs" on top of its main carapace exposed. If enough Sentients are killed nearby the prongs, the Ferrolyst will 'awaken,' causing the ground to begin to rumble violently, with glowing cracks forming in the ground. After 10 seconds, the ground erupts, dealing massive damage to any Tenno caught in the area as the Ferrolyst emerges onto the surface.
    -Ferrolysts have 3 combat stages, similar to Eidolon bosses.
    STAGE ONE:
    -The Ferrolyst slowly lumbers around, using attacks periodically while remaining invulnerable to all forms of damage except Void; its overshields must be depleted exactly like the Eidolon using Amps and Void beams
    -The Ferrolyst can increase the gravity in a 100 meter radius around itself for 20 seconds, causing all Tenno in the area to have a greatly decreased ability to move vertically, affecting jumping, bullet jumping, and any abilities that pull players upwards, like Zephyr's Tailwind, Valkyr's Ripline, etc. Void Mode cancels out this gravity well, meaning Void Dash is not affected. In addition, players who get knocked down take twice as long to stand back up while in the gravity well. This ability is mainly used by the Ferrolyst to make it harder for players to dodge its other attacks, as well as other Sentients' attacks.
    -The Ferrolyst can release an acid from underneath its "head," leaving patches of chemicals that deal Corrosive damage per second with a high status chance.
    -The Ferrolyst can be damaged by depleting its shields and then destroying one of its two Energy Synovias. WARNING: The Ferrolyst will permanently become immune to the majority damage type used to destroy that Synovia. After destroying it, the Ferrolyst will reactivate its shields and begin stage 2.
    STAGE TWO:
    -The Ferrolyst no longer moves, but becomes more dangerous. Its shields must be depleted again with Void Beams or Amps
    -The gravity well gains an additional 100 meters of radius for a total of 200 meters
    -The acid rain patches are released more frequently.
    -The Ferrolyst gains the ability to leap up to 50 meters in a direction, dealing impact damage in a 75 meter radius as well as causing several rock walls to pop out of the ground, each one lasting for 60 seconds. Rocks walls must be climbed over, and act mostly as obstacles for players to overcome
    -The Ferrolyst gains the ability to alter the air temperature so that it becomes very hot. It begins to target an area before causing that area to drastically heat up, dealing heat damage to any players in the zone, as well as inducing a heat proc
    -The Ferrolyst can also decrease the air temperature, targeting an area and dealing cold damage while inducing a cold proc
    -The Ferrolyst can begin to pour large thunderclouds from its 4 back "prongs," which fire lightning bolts at Players dealing electrical damage. These lightning bolts CANNOT BE DODGED, but do not deal heavy damage, forcing players to prepare for a consistent source of incoming damage for a short period.
    -The Ferrolyst can be damaged by depleting its shields and then destroying the last of its two Energy Synovias. WARNING: The Ferrolyst will permanently become immune to the majority damage type used to destroy that Synovia. After destroying it, the Ferrolyst's two legs will fall apart, causing its head to fall to the ground. Stage 3 then begins.
    STAGE THREE:
    -The Ferrolyst no longers moves, and no longer has shields, so it may be damaged directly. Remember that it is now immune to two different damage types. It also becomes increasingly dangerous as it attempts to fight to its last breath
    -The gravity well gains an additional 100 meters of radius for a total of 300 meters. Additionally, the gravity well is permanently activated until the Ferrolyst's death
    -the acid rain patches are now always present around the Ferrolyst's head as acid continually pours out of its skull
    -The Ferrolyst's temperature altering abilities are now more frequent and deal more damage
    -The Ferrolyst no longer creates stormclouds, but summons electrified tornadoes that move quickly and deal electricity damage per second. Players must stay on their toes to avoid these!
    -The Ferrolyst also calls Portalyst reinforcements periodically during Stage 3.
    -The Ferrolyst is defeated when players deal enough damage to its head

    I couldnt quite put my finger on where i recognize this from. Then it hit me. This is from a war of the worlds remake

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