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Hiirios

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Posts posted by Hiirios

  1. Am 3.1.2020 um 10:59 schrieb Mints:

    Do you have any actual proof of this or did you just look at an MK1 part with one stat maxed out compared to an MK3 part with relatively equal stat distribution and assume that the former is objectively better than the latter?

    while it's true that mk1 reactors are not better than mk3 but EVERY mk2 reactor has a chance (some even a pretty big one) to be better than sh1t roled mk3 reactors or shields.
    engines can actually be better at mk1 than mk3. 
    if you don't believe me just actually play the game, look at the wiki https://warframe.fandom.com/wiki/Railjack/Components#Reactor and don't just try to whit knight DE for EXTREME S#&$ decisions they made

  2. vor 16 Stunden schrieb Wolfdoggie:

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    My.. first one. 

    damn this hurts

    vor 13 Stunden schrieb Matak-FR:

    Guess I got lucky, I didnt even farm it and got this thing during I complete the chart map. I didnt even know this was rare and I removed another one with 90/10...

    82537605_2846945122033386_13730183105761

     

     

    screw you btw 😛

    vor 6 Stunden schrieb Mover-NeRo:

    This is a joke...hope the one who thought this is fine is having good time.

    what do you define as a good time? and if it's enything else than an actual good time i do hope so too. this is just ridiculous.

    • Like 1
  3. Am 30.12.2019 um 16:35 schrieb Aralicia:
    Am 24.12.2019 um 16:14 schrieb AnruKitakaze:

    I will use the data from the wiki. I apologize in advance for all the errors in the calculations, but, I believe, everyone will catch the approximate essence.
    Suppose all parameters are random and independent. What do we have in general?

    I want the best reactor in the game (which is relevant only in one game mode!), which for me is Vidar. Then you need to consider:
    Reactor drop chance at the end of the mission: 2%.
    Avionics bonus value range: 30 - 100 (Only 100!)
    Flux bonus value range: 10 - 100 (90-100 is acceptable)
    Various bonuses: 6 (let 3 be good).
    And now correct me if I'm wrong:
    Probability = (2/100) * (1/70) * (10/90) * (3/6) = 0.00001587301.
    I will receive this item with a chance of 0.001587301%. Am I messing up anything? 

    DE, should I try to figure out which of my grandchildren will get this thing?

    We can roll rivens, so it is fine, but we cannot roll railjack parts! You must realize it!

    Since the top and bottom values of the Avionics bonus & Flux bonus are inclusive, the probability are actually 1/71 and 11/91.
    This gives a probability of 0.00170252282928339% of getting this item per mission.
    This means that, to have 99% chance of getting this item at least once, you need to run a mission 270489 times.
    If we estimate 10min per mission, that's a total of 45081.5 hours of missions, or about 15.4 years if you do mission 8h per day every day.

    By the way, if you aim for a very specific reactor (max Avionics & Flux, and a specific bonus), the time required for a 99% chance of getting it is 1487700h, or about 509 years at 8h a day.

    I love Maths.

    Edit : I just discovered that each house give access to only a few modifiers, so the maths changes a bit. The probability from AnruKitakaze's post doesn't change (factoring one good bonus amongst the two bonuses possible instead of 3 out of 6 has the same result).

    However, if you want a single specific reactor, the time required goes down to 495900h, or a bit less tha 170 years.

    Maths is great.

    at what point did DE think that THIS is a good idea? next they'll go the AAAgames route and give a RNG-Booster giving you a higher chance at getting a better avionics rating.

  4. vor 2 Stunden schrieb JackHargreav:

    Just got a vidar reactor yesterday.

    I got 80 mod capacity (or whatever It's called) an other teammate got 53, and the other got 100.

    I personally don't have a problem with 80 capacity, It's pretty dope actually. But I felt sorry for the guy who got 53 capacity. I genuinely felt bad for getting the better stuff.

    this is the problem. on my first drop (the 33 capacity) my teammate got one with 90+ and you can imagine how angry i was and how bad my mate felt for me.

    i actually wouldn't mind if the drop chance is only 1% or even 0.5% if it only had a fixed of 100 capacity or at least a range from 90-100. but 30-100 and that even the dojo reactor already has flat 50 makes this complete bullS#&$. normaly you feel rewarded for grind but this is the total opposite.

  5. Am 29.12.2019 um 18:11 schrieb DreisterDino:

    Pro's:

    1. difficulty of the enemies feels good, i like the small challenge they add because they are tougher and do more damage.
    2. difficulty of the missions is ok aswell, in most public squads i have been part of, coordination was good enough to handle the mission.

    Con's:

    1. Skirmish, Skirmish, Skirmish, Skirmish, Skirmish, Skirmish, Skirmish.....add some variation please.
    2. many of the MK3-Weapon Variants which cost alot to build are useless in the Veil or even before, this shouldn't be the case!
    3. Rng over Rng: If you really want random stats on Railjackparts (and Kuva Weapons), at least make sure that we can use all the trash we get which is even worse than what we can get from the Clan-Research to upgrade already owned parts. For example: let us fuse a bad Zekti-Reactor with a good one we already own to increase its stats (with a Cap ofc!). When drop chances are as low as 2%, there is nothing worse then getting unusable trash we can only convert into Dirac.
    4. UI: we need more indicators for rare drops like weapons or avionics, indicators for what the rest of the team is doing(is someone using the slingshot?), what the loadout and weapons of the used Railjack are, some sort of a compass when being a gunner on a sideturret with 360° view and less obstructive effects like the Particel Ram (you can barely see anything when in the Slingshot for example). Selling Avionics is also a mess (at least once i accidently sold a Mod i was using and didnt want to sell) - maybe give us an option to mark certain Avionics as "unsellable"
    5. no individual extraction: this needs to get added.

     

    basically that especially con number 3. let's be real. screw the rng with the damn random stats. this is getting out of hand.

    give everything fixed stats. why did DE even start with the rng stats? this is bullcrap. they make the grind worse by trying to hook players for a longer time but this is far too much.

  6. vor 1 Minute schrieb (PS4)TONI__RIBEIRO:

    The fact that a vidar mklll can have from  30 up to 100 avionics capacity is a joke, even the weapons having rng stats is dumb, but the freaking reactor?

    This right here will make players not upgrade their ships, that reactor should have a locked stat of 100 avionics or players should have an option to upgrade it with dirac. 

    i actually think being able upgrade the random stats of weapons and the reactor with dirac isn't a bad idea especially when dirac is useless later on but it doesn't really make the grind itself or the fact that DE is artificially increasing the time needed on grind any better.

    • Like 4
  7. vor 1 Minute schrieb SordidDreams:

    I'm okay with that, they're a good source of dirac. That said, is there even a use for dirac once you're done upgrading your slots and mods? Because if not, then yeah, all that useless inventory clutter is going to get really annoying. Sure would be nice if we could rush component repairs with dirac...

    i can say that it'll be next to useless thanks to a friend who upgraded his setup as much as possible (all slots and all mods he uses). and the only thing he can do is upgrade the useless mods or try some other battle mods (which isn't that great because he uses void hole + munitions vortex already and there is nothing better than this combo). 

  8. is it just me or does anybody else thinks that farming this thing feels just bad? yes, yes warframe is a grindy game and so but DE has been increasing the rng layers with random stats way too much since the liches came out.

    what i mean in this specific is that this damn reactor already has a low drop chance. 2% for finishing a mission in veil proxima. and then it has a BIG chance to be completely S#&$ with less than 50 avionics. i've been farming thé reactor the last few days and got it two times. one had 33 avionics and the other 54. my teammates were not that much better off than me.

    this just makes the grind feel not rewarding since all you gain is just bad. 
    we've already seen that DE is more or less loosing players since some time and making the one thing this game is about (the gind) feel not rewarding will not make it better. 

    i can understand that DE wants to hook players for a longer time but this is the wrong way of doing so. 

    the grind before was much but at least ok in the regard that it shows directly what you get, be it primes (but the relic system made it also worse and even more grindy than the old key system), mods or other things. but now the grind gets way too out of hand.

    i don't really know what DE could change apart from giving the reactor a better minimal avionics rating so it's at least better than the other reactors and it feels better to farm it but even then i think the grind is too much.

    • Like 6
  9. vor 31 Minuten schrieb Goodwill:

    Or at least a loot radar that marks a piece or few on your HUD. I'm okay with flying around, but squinting your eyes and trying to figure out whether you're tripping or not can hurt if you are doing long grinding sessions.
     

    yes, especially when the blue glowing loot just looks like stars and loot that glows in any other collor is just as hard to see

    now that i think abou it i think it shows some loot on the hud (the loot from asteroids) but only when you're close enough to collect it anyway

    edit: it does show every loot on the HUD but only when you are extremly close to it. it seems to be the vacuum range... which is way to small.
    i get that the Hud shouldn't be cluttered with loot and all but having to search for it is just too annoying.

    • Like 1
  10. Empyrean is here and it's really good (for the most parts).

    new gamemode is really fun most of the time but many things have to be worked on.
    my biggest problem for now is the loot requirements and how you get it. the problem is that you need to fly through the loot (or very close to it to get it since the vacuum radius is EXTREMLY small) and when the map is a few thousand metres to each side it gets damn annoying to get all the loot possible. the best methode of getting loot i found for now is to fly around in space after the mission, smashing small asteroids and the stationary turrets, then flying to the position and get the loot they droped. afterward you continue for the next thousand metres in the map. and many things you craft need thousands and thousands materials while you also have to spent the loot on your railjack for shield, amo and the repairtool.

    not hard to say that this is a damn pain to do. just flying through mostly empty space since you already completed the mission and looking for some really small things.
    the ideas i have would be having drones you can send out for loot, give the railjack vacuum with apropriate range or just auto-loot everything when it drops.

    i'd also like to know what your solutions would be.

    while i know that these are not the best solutions i hope that DE finds a way to somewhat ease the suffering of getting loot in railjack missions.

     

    btw. i'm sorry if english isn't the best.

    • Like 1
  11. vor 3 Minuten schrieb SordidDreams:

    What part of "we've been through that already" did you not understand? Avoiding a lich does a microscopic amount of harm to the other people in the squad, while stabbing a lich you don't wnat to stab does massive harm to you. Therefore, demanding that people do so is selfish and unreasonable.

    which doesn't matter because when you play public you are likely to join a mission that could be that high anyway. not to mention that you are likely to have a level one lich at any time because it's that easy to create one. the stealing is also not a big problem considering you get everything back once you kill/convert the lich. and if it's too hard too solo then go public or use something that makes short work of liches, like khora for stunlocking everything.

    vor 1 Minute schrieb Lakais:

    This thread is full on giggles. Sodium mine reopened under new management. Absolutely delish. 

    I would propose two things: 

    1) Repeatedly downing your Lich for a kill attempt will cause them to get offended and bugger off. This isn't ignoring, but it is an alternate way to "deal" with the Lich. Just running away seems a bit too... "cheap" 

    2) Requiem mod charges are depleted even with failed attempts and completely consumed in a successful full combination. This is purely because I feel this current "trial and error" meta is counter to the intended design. The trial and error component should come to play AFTER you find out what the three phrases are, before that, you should be hunting for murmurs. This doesn't stop the current meta from happening, but it does severely hamper it by creating a far more drastic "bleed" on requiem mod stocks. You simply can't afford to try out every mod. 

    I am banking on the current version being an alpha. This entire system really doesn't feel like something that would operate properly in our current mission system with the way they are all segregated. 

    the first point is good and something pretty much everyone could agree with. 

    the second point however is problematic. could you imagine the S#&$ that gets thrown at DE when the requiems lose a charge when the fight fails? the amound of the mods you need to farm would be way to annoying and i bet many would not even create a lich at that point. i'm also pretty much against the trial and error method but it's the most effective and fastest to kill a lich.

    i just hope DE makes changes fast because this could get annoying pretty quick.

  12. vor 1 Minute schrieb SordidDreams:

    Splitting hairs now, are we?

    Deliberately misrepresenting what the other guy is saying now, are we?

    Repeating the same debunked points now, are we?

    says the one who deliberately isn't answering any answers that would refute your point.

    why should the majority of players who actually play and want to play harder content suffer because some players don't want to engage in the system while these join other missions that are also likely to be level 100+ anyway?

  13. vor 1 Minute schrieb SordidDreams:

    It's funny how you go from "the content's easy, just play solo" to "I can't handle this alone, I need a squad to carry me" depending on what's convenient for you.

    i never said that 100+ is easy just that it's not that hard. 

    i could also say that it's funny that you always say that people who want to fight their lich are selfish while asking people in a squad to screw over the other 3.

    it also isn't really easier because you run public missions as it's unclear what level the mission is that you will join so you can actually join 100+. and just guessing the host can handle it is not an answer to anything.

  14. Gerade eben schrieb SordidDreams:

    They can easily do that by playing solo.

    the thing is that ignoring it is easier while it's screwing others. so why should the majority of the players suffer just because a part of the players don't emedeatly want to engage in the system? 

    why should people face harder content in a solo mission when people can just go through the easy in a solo mission?

  15. vor 2 Minuten schrieb SordidDreams:

    They shouldn't. Those who demand that others screw themselves over for their own benefit should play solo. I've explained that like twelve times now, do you seriously still not get it? QUIT. BEING. SELFISH. AND. DEMANDING. THAT. PEOPLE. SCREW. THEMSELVES. OVER. FOR. YOUR. BENEFIT.

    yes quit being selfish and let other spawn their lich too because they want to fight them too

  16. the thing is that the majority would like their lich to spawn and to figure out what mods they need to use. 

    meanwhile a minority of players wants to ignore them.

    not to mention that the game (if you host a game) is easier when the lich is lower level.

    it all just points that those who would like to ignore the lich until a later point should do so while playing either solo or with a group which likes to play like that

  17. Gerade eben schrieb JackHargreav:

    No.

    If I die the lich levels up takes an other planet and the thralls that could we more progress will not spawn as mich as they would with the lich around.

    And I should get all these negatives just because there is a chance that your lich will spawn in. And if you kill that lich you get no negatives at all.

    So I should #*!% over my own progress for nothing.

    i gotta say it is far more efficient to leave the lich low and let him convert nearby enemies. just tried it and it's damn amazing.

    that said i still don't see why i should screw over other people in public when i can do this way better and faster solo. 

    if anything i'd look for a group that yould do it like that but wouldn't do it in public because i know others would like to at least know there is a chance that their lich spawns

  18. vor 15 Minuten schrieb SordidDreams:

    Except the lich does steal from normal missions also. I did say that already, try to keep up, please.

    But you keep demanding that people do engage with the kuva lich. Like that's your whole thing, demanding that people stab it.

    It's more than one tenth if people follow your advice and stab the lich. Oh, and anything can get stolen, even rivens from sorties. Sure, it's not impossible to power through that, but it's asking a lot.

    If you can handle them, sure, they're not hard. If you've only just arrived at Sedna, they're going to kick your a**. Sounds to me like you've forgotten what it's like to be a newb. Almost like you're out of touch. If only someone had told you.

    Because they followed your bad advice and selfish demands and leveled up their lich too high for them to handle? We've been though this already, you're just repeating yourself again.

    your whole argument is that it's too difficult. ofcourse for anyone who just got to sedna it's hard. but why would anybody jump from a sedna mission to a 60+ mission? that's just dumb. not to mention that the public setting makes it pretty easy and there are enough ways to make it extremely easy. 

    the whole stealing thing is annoying but i have never seen that liches steal anything big like rivens. 

    i ask of people to fight their lich because they decided to engage with the system and actively hinder people to do so too if they do not.

    if you can't handle the kuva lich system don't engage with it. the same could be said about something like sorties or endurance run. if you can't make it through them don't do them. and what i mean is they should not even start kuva lich missions if you can't handle them. just so you get it too.

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