LokiTheCondom
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Posts posted by LokiTheCondom
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On 2024-02-24 at 10:51 PM, [DE]erichdigital said:
Thank you for the follow up. We have identified the issue and are working on another fix.
> Fixed Kullervo’s Wrathful Advance missing SFX on Heavy Attacks.
Update 35.5 dropped with this gem but sadly as shown in the video the SFX is still missing when Wrathful Advance is active, unless it's not meant to do so and only present when enemies are targeted rather than remaining for the duration of the ability
On the bright side, he now growls for all melee weapons . Tested for both as a host and client
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On 2024-01-23 at 6:22 AM, [DE]erichdigital said:
Thanks for the report, we will investigate this issue.
- Fixed Kullervo’s Wrathful Advance missing its special sound effect when performing a Heavy Attack, as reported here: https://forums.warframe.com/topic/1381691-kullervos-wrathful-advance-no-longer-growls-on-heavy-attacks/
As excited as I was to see it being mentioned as a fix in the recent update, sadly Kullervo is still rather quiet when it comes to heavy attacking while his 1 is active.
It's completely absent on other melee weps too, as Scythes would demonstrate.
I've tested both as a host and client but the growl is still missing mostly
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- Fixed Kullervo’s Wrathful Advance missing its special sound effect when performing a Heavy Attack, as reported here: https://forums.warframe.com/topic/1381691-kullervos-wrathful-advance-no-longer-growls-on-heavy-attacks/
Sadly it's still broken :( Pls I want my angry melee man back
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I recall Kullervo (or any frame with Wrathful Advance infused) would let out aggressive growls when said ability is active whenever heavy melee attacks are performed. Now the growl can only be heard from heavies performed on enemies targeted by Wrathful Advance, even then it's inconsistent on many melee classes.
Would be nice if this could be look at it, as it was a nice verbal cue and adds a sense of strength to every hit while the ability is active.
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Aite probably in the lower or null list of priorities, but is the Vaenn Heavy Blade skin meant to be held with 2H as per previewed in the market?
During the devbuild Reb showed it held with 1H and even Kullervo uses it with 1H in promotional materials including his bossfight so I was looking forward to using it with 1H as well
If the market preview implies otherwise probably gonna hang onto my plats for this. It's a shame cuz certain weapon skins like Blodgard is able to switch the idle stance of greatswords.
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@[DE]Megan say any update on patching Oberon's Hallowed Reckoning no longer scaling with range mods? Seem like it broke after the Hotfix 32.2.10
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More like Echoes of Raptwing Ephemera Still Not Being Fixed Since Its Release 5 Months Ago amirite guys haha
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4 hours ago, [DE]Megan said:
GARA KALEIDA SKIN
Decorated in sharp glass, and striking a powerful pose, The Gara Kaleida Deluxe skin comes with a whole new look, as well as two unique Animation Sets for this beautiful Warframe.
Includes the Starglaze Shards auxiliary attachment.
The skin doesn't come with the animation sets...
Also tis a shame she got the Xaku treatment for her Splinter Storm; wished the glass on her stayed intact since that's what makes the skin so beautiful.
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Has OP actually bothered to craft any of those Kitguns and guild it?
Cuz I'm having hell of a wallop with my Catchmoon primary.
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I slap on a Gaze+Brash and thought it'd look as huge as the ones Solaris agents use, y'know, like the one Eudico has?
Instead I got this. It really feels like I'm using a secondary Kitgun in the primary slot. (size comparison with my secondary Gaze)
I don't suppose it's too late to get an upsize for these babies?
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Still no fix for this??
DE pls
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I hope this update comes with a fix for Oberon Prime's buggy-since-release cloths.
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A previous hotfix caused some weapons to have no holster styles equipped.
Just go to your melee's appearance tab and reequip it's corresponding holster animation.
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And I also discover today using vanilla model on Prime bugs out both front and back of his cloth. Left being normal Oberon and right being Prime with vanilla model.
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18 hours ago, NightmareT12 said:
In the case of Prime, it's a combination of the back tabard being misplaced + cloth collision:
It's sitting lower and tilted because it's attached in the same place as base Oberon, when it shouldn't because the cloth is designed very differently (mainly an added attached part and what not).
Codex showcases how it should be.
Well that explains everything.
Wish it'd get fix soon 😞
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There's already been few threads regarding this and this bug has linger on for years, so I'm just gonna try one more time in hopes of this being noticed.
To cut to the chase:
- Using vanilla Oberon skin on Oberon Prime will bug out his loincloth, which shows us as a questionable bulge. Applies to Tennogen skin with prime toggle off. (Spoiler 1)
- A relatively minor one; Feyarch Oberon's right hind dress (particularly the tip) is 'fixed' or 'locked' in place. It's not obvious, but if you were to roll around or rotate him around in the Arsenal you'll notice it. (Spoiler 2)
- Oberon Prime himself has been suffering from a tilted back tabbard from the day he was released. This thing outright defies gravity and based on this reddit post it seems to be originally intended to be attached a lil higher on his back. (Spoiler 3)
SpoilerSpoilerSpoilerPls, Oberon's fashionframe matters 😢
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I miss having long hair
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Endgame spoilers without context
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• Gale Kick - Warframe: 100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
Holy hell, you can actually Rider Kick enemies now -
> Buying a Corvas riven for 100 plat
> Transmuted an Archgun riven the next day
> It was a Corvas riven
> Rolled better stats for it than the first one
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Lotus is disdainfully obnoxious during Kuva siphon, more so than usual missions. Yes, we know our Operators are able to damage the clouds. Yes, for the umpteenth time we know we're supposed to stop the siphon.
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Y'know, the Salute and Howl with their full animations respectively resembles Noble and Agile animations....
Wolframe confirmed?
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Critical Focus not working on charged Atmo-Archguns have been persisting since the introduction of the latter.
I highly doubt it's an intended feature.
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14 hours ago, kurtasch said:
In the end I even got a message, that I have never seen before, that I have to go to exit very soon or the mission will fail. Luckily I made it in time 🙂
This feature is more infuriating than the Wolf itself.
Imagine soloing Lephantis on Elemental Enhancement sortie and the game find it that you're taking too long and hence it decides to fail your mission even after you kill the boss.
Kullervo's Wrathful Advance SFX Still Broken Since Update 34
in General Dante Unbound Bugs
Posted
Wrathful Advance's SFX used to be present on all Heavy Attacks as long as the ability's crit buff is active, but at some point after Update 34 the SFX broke completely and was only present on a few melee classes and is only heard when the ability is targeted on enemies.
This fixed the issue with other melee classes lacking the SFX on-target, but the growl is still absent when said buff is active.
Maybe it's not that gamebreaking of a bug, but the sound was one of the things that made Kullervo enjoyable for me and it gives that sense of raw power behind every Heavy Attack.
Further deets in this thread