Knightmarez
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Posts posted by Knightmarez
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well *some* crossbows maybe had the clip. but it's DPS is so poor.
Even so, back in the old days i bet the reload time was appalling.
I still think my idea of Smaller clip size, Longest reload in the game , higher damage, overal same dps......is the way to go. The weapons should *feel* different. They should be extreme in their strengths and weaknesses, not just grey goo -
Costs 1 forma and performs TERRIBAD.
I would like to see this weapon offer a unique FPS experience, not just be another rifle firing blots with a nice model
I accept that it's dps can't be the same as the boltor prime, or anything like that...fair enough.
HOWEVER
It should still be well....a crossbow!
remove the silly clip thing, make it fire 1 arrow. make that arrow be *Amazing*.
Lots of impact And Puncture.
Fast flying
Inate punchthough.
High elemental/crit chance.
Something REALLY nice.
BUT
make it a Single shot with a LOOOONG reload. Cripplingly slow. painfully slow. Even with Fast Hands omg when will this thing fire-omg i just jumped down and did a roll Rage RAGE RAGEslow.
Like a *real* cross bow.
All it is now is a bad rifle firing bolts with a cool looking skin.
My suggestion makes it something with perhaps one of the highest single shot damage in the game, but at am extreme unwieldly disadvantage.
Make it the slowest reload *in the game*. but with epic one-shot-damage. -
Soul punch, it should be how you pick which minions you summon, again and again. Forcing the fragile nekros to get close to the high level enemies he wants to summon.
But once captured, said target should be added to the pool.....for the whole round. -
I'll be honest and say i only pick male frames. I don't feel comfortable in female ones. Not sexist just saying.
I'm sure this was something the dev's discussed, but wouldn't it be great if you could actually have one gender of each frame? -
Wouldn't it be nice if you could upgrade them each with a single card. Each card being a tainted mod giving a tiny bonus...and a tiny negative.
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There could be several, different elemental types with different explosions. Living ammunition of the horde.
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on one hand i like the idea, but on the other hand, it will make the gap between normal players and rushers only bigger.
The silly rusher will go through such a room in 0.3 seconds while a normal player may need a full minute.
Resulting in the normal players just giving up and waiting for the countdown to reach 0.
This is about high end content. The Rushers only rush because they are farming and its so easy they build for speed.
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No you don't understand Cybernetix.
BOTH.
You should have to do excessive amount of laser traps and jumping puzzles WHILST guns blazing. -
remove them from low level to keep the cry-babies happy. Keep them in high-level, infact....HAVE MORE, Have a unique enemy that SPAWNS THEM
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Personally listening to the cryers is fine when dealing with low-level runs. If they cause gamer rage then fine....don't let them be in the low level content.
But ruining the game for people who invest 100s of hours is flawed.
I don't mind there being really difficult problems that are key-board-smashing-rage-inducingly hard...as long as its at the end-game content, and as long as its really kinda-my fault for not having skill/good teamwork.
Like the old seeker grenades that would stick to you and stun you. I wouldn't mind if a boss had those. Or if only lvl 50Seekers used them. -
It's too easy. And not just the fact that the mobs level up, but the levels themselves
I think that once you invest 100+ hours into warframe, you're loving the game, and not getting extremely hard maps ruins the sense of accomplishment.
I would love to see the high-end tile-sets be harder to get though. From difficult jumping puzzles, to crazy corpus laser-grids.
and not as a side-story, like they are in the the orikin locations, but as the only way to complete the mission.
I also want to see Enemies along these paths.
I want to be forced to use revives. I want to complete such levels with my elite clan and go '' holy S#&$ that was hard, Remember the bit when we were pushed to the limit not only in our builds , but with out skill as gamers? I'm so glad we were on coms or this would of been a massacre! Wow, the dev's really made high-level maps hard as hell! I was falling a sleep grinding it before this latest patch." -
I think the orange ex-corpus who explode are done badly.
1. when they pop instead of looking like they were hit with a slash weapon and being cut in half, they instead pop like a paper-thin pinyata.
2. they are so common and do so little damage there is no fear or tension, even on the highest levels.
3. when i see a pack of them, i just run past them playing tag, hearing them pop behind me, no matter what level they are.
So in conclusion....
I would like to see them spawn very rarely, perhaps at higher levels. When they pop they should look more visceral and 'fleshy', and last but not least, when they DO pop it should be SCARY. Blast damage *and* a wide AOE. Preferably setting off other ones near-by causing a chain reaction.
I want to see just 1 or 2 of them in a pack, and be forced to hit them as a primary target. not tagging them like some kind of twisted version of ''your it'' from primary school. -
If there was more diversity in the enemy types, then weapons could have edge's against certain creatures and weaknesses against others.
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yeah but so would heavy calibur...make it less useful for mid-long range.
Also volt's shield?
Also aiming the beam at heads of enemies and getting CRIT CRIT CRIT? -
Another factor that makes me think of focusing all my forma and time on the Phage is the fact that 'accuracy' isn't really effected once it focus's down on a target..........According to this thread its only marginally behind the boltar prime on sustained Dps
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Firedup with formad deth rifle.....
The infested-poision pistol because it can snipe from range?
What power-gamer setups for the sentinel weapon is the best? Whatever 'best' is. -
I would love to be able to re-do trials that i have already completed for fun, then compare my scores with my clan, and the world at large.
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Phage seems better in effort to acquire vs dps. Sustained dps is all that matters in the end
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Assuiming forma etc is no object, which weapons are the highest DPS in the game?
The Synapse?
The Boltor Prime?
The Ogris is groups?
No combo's with abilties, like Ignis with Ember.
Just the gun.
Perhaps sub categories like Rifle Shotgun Beam. -
Wouldn't it be awesome if there was a inate buff that all warframes gave.
......Just saying....it looks weird when scrawny frames use big heavy fragors, or when rhino's go twtich-crazy-speed.
That is, Thiner frames (nekros etc) would get lets say...a 10% bonus to attack speed. Heavy frames (Rhino's etc) would get 10% less attack speed.
BUT
thinner frames (Nekros etc) would get a 10% - to damage, and Heavy frames (rhino's etc) would get a 10% bonus to damage.
Medium frames like excalubur stay the same.
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Problem with the swirling soul's idea is how do yo uknow if you have 30 or 29? Do both?
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Kill counter just above the abilty bar in the bottom right. A count of how many souls are in the pool.
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How about this, her ultimate causes her to suck health on close combat strikes, the more she hits things the faster her attack speed, slowly ramping up to insanely fast, with the limit only being how must the UDK engine can handle safely.
This ability has a very long duration, starting at over a minute. Her attack speed is also increased when she takes damage.
No invinceable.
the kind of abilty a beserker would have.
More damage. life steal making it sustainable.
Still vulnerable to being insta-killed by some weapons.
Rewards skill.
Oh....and the screen should have weird effects visually, like the Map and Hud look like when you are hit by an ancient disruptor.
The player shouldn't be able to see numbers.
SHE'S BESERK! NOT THE TIME FOR MATH. -
Well perhaps the spesifics need changing, but the idea of high level only grenades spicing up gameplay is still good.
What can i say, i like my curry's Phal
Attica
in Weapons
Posted
let alone in comparison to an UZI