Jump to content

(PSN)HoennDPN

PSN Member
  • Posts

    109
  • Joined

  • Last visited

Posts posted by (PSN)HoennDPN

  1. Just now, Virotoxic said:

    If the Corpus are involved and especially is Staticor is an inspiration it could fire energy  instead of solid bolts/arrows. Imagine energy gathering at the front of the bow and releasing the string acts like a pinball launcher.

    It wasn't originally going to be a corpus weapon but I had to make it someone's weapon and I didn't really remember about the staticor until marine told me XD although, I am still considering whether to change it to an energy anbow d adjust some of the stats and artwork so it would probably work more like a lightning Caster

  2. 20 minutes ago, Prinny13 said:

    Oh it would be great if it were like that, imagine you hit 5 then beam your frame to give it energy? (this is for Operators only, btw)

    So much potential in almost everything if you have the right mindset :) 

    Darth sidious: UNLIMITED POTENTIAL!

  3. 2 minutes ago, Marine027 said:

    I could imagine it beeing like some sort of bigger Staticor weapon i just realize, simliar functionality and all. Maybe that helps the concept.

    Possibly yeah it could be received that way XD

    Histochrome: Don't come anywhere near me or my son ever again

  4. 1 minute ago, Prinny13 said:

    Insert the meme *ALL OF THEM* here ;P

    Also it would be great if the heal was a healing blast so nearby allies can get healed as well, that would be great BUT it would be rare since most of the time companions hardly kills anything, well more like, they don't kill fast enough XD 

    Oh I get you, literally it would be like one of the (SPOILER ALERT, NEW GAMERS DONT LOOK) operator abilities but much weaker and more like a utility function?

  5. 3 minutes ago, SenorClipClop said:

    I like the idea. The quiver, in keeping with Corpus styles, could easily be a metal box strapped to the wielder's back.

    Well actually I was about to change the image for the Quiver into something which looks more like a really low resolution model with a few polygons XD I mean it would still be a geometric object after all.

  6. Just now, Marine027 said:

    Makes sense then, thou i doubt they take the desing ingame to avoid lawsuit from microsoft or so.^^

    Overall i wohuld like a energy like bow.

    Yeah, I could probably tweak the design in later versions, but in reality it is just a concept and will probably never get into the game without the support of people.

    Although, thanks for taking a look at the post I really do appreciate it.

  7. 1 minute ago, Marine027 said:

    Uhm is the art suppsoed to look like the Plasma Guns from the Halo series? Second picture atleast looks heavily like it.

    Well originally it was meant to look something more like an O and then it just turned into that because I cant draw circles so I went with it XD

  8. 11 minutes ago, Prinny13 said:

    This can work if :

    1) DE don't tie the amount of healing we can generate to stupid math and instead make it a flat number unaffected by mods.

    2) The weapon needs to heal in AoE due to the fact we don't move like any other games, we monkey around nonstop to avoid damage and such.

    3) Make it a mod so we can use it on weapons of choice (would love to see how this will work on Penta ;P).

    4)  Add to companion weapon mods so they can heal us as well, you know, to make them useful, MAOR useful :)

    Add to companions such as kubrows? sentinels already have the heal beam so I can only assume you mean Kubrows Kavats and the weird Helminth charger

  9. Well, its been a while since I've been in this area, so lets get started!

    So I kind of got this idea of a corpus bow, kind of unoriginal right? but seriously, what would happen if the corpus were one day thinking of a new design and the guy in the back of the conference hall or think tank was like "HEY LETS BUILD ONE OF THE THINGS THE TENNO KEEP KILLING US WITH!" and so the board agree and they just build a bow with a little bit of corpus flair.

    in my personal opinion I highly doubt the random dude in the back being the founder of this idea, seeing as I have no idea of how the corpus design their weapons in-depth, although I would imagine they wouldn't try to make a bow that wouldn't conform to regular standards such as the Paris, rather they would use their own technology and whatever knowledge they gained from any Orokin weapon's that they have acquired to make a Corpus-Orokin hybrid bow.

    I'll try to make an image and I'll give the stats ( bear with me if the image looks like a child drew it, drawing on an IPad is hard enough without a stylus XD)

    Arrow.jpg
    What the bolt or arrow would look like (Above)

    To.jpg
    What the actual bow looks like, the back handle acts like the draw and can be pulled back to almost the end of the gun. the counterweights are actually placed inside the guards either side of the hands with the addition of the energy source for the heater and the electromagnetic springs being placed at the front of the guards.

    I could probably do a more detailed design if I had the programs but for now I will have to rely on the people that have actually got the programs.

    Qui.jpg

    Spoiler

    Should I create quiver that looks more like a sheath so it acts in a way which befits weapons like the staticor?

    or should I have an open quiver in the way that means the arrows are attached to the quiver by way of magnets
     



    My apologies for the disappointing Quiver, I couldn't really think of how the Corpus might make a quiver unless it was contained inside the weapon itself, and loaded like a gun.

    Name: Histochrome

    Weapon description: The very best amalgamation of Orokin technology and Corpus intuition. this hybrid bow serves the corpus tasked with job of hunting down contracts. A most favourable weapon of corpus assassins.

    STATS

    Heat:60

    Slash: 4.5

    Impact: 60

    Puncture: 22.5

    Accuracy: 20

    fire rate: 0.4

    Critical: 25%

    Critical multiplier:2.5x

    Status chance:40%

    magazine:0

    reload: 0.9

    Trigger: Charge

    extra abilities:

    Eagerness
    Performing headshots will increase the fire rate by 50%

    P.S if an actual artist wants to draw this, go right ahead! please just put it in the reply section and I'll integrate the best into the post

     

     

     

     

     

     

     

  10. Relax guys. Take a breath.

    So, to my more fun and interesting question!

    What warframe would you like me to do an alt-gender concept of?

    Think of it as a source of inspiration for DE to make a new warframe of the same theme.

    Take Rhino here. We still lack a proper buffed female frame. Maby, just maby my artwork can give someone the idea to explore that.

    A female version of Rhino that is not really Rhino but still a armored fighter. And no, I dont really count Valkyr, she is more a demon now.

    Actually (not trying to flame war here but) Valkyr was counted as the berserker/tank, also she is a tank, 600 armour pretty much clarifies that
  11. Originally, I really wanted a Phoenix skin for Zephyr lol, but I completely forgot about Ember lol. So I'm just giving more ideas on what Zephyr's new skin should be. I feel since the Devstream is coming on Friday, Maybe they will reveal a Zephyr skin.

    lol If you don't know what a Nymph is, It is a Fairy of Nature. I feel this would really fit Zephyr because lol wind is in Nature and Zephyr is pretty much the closest to nature in warframe. If I could draw a picture, I would, but Unfortunately, I can't draw lol.

    My second skin concept is a raven Zephyr skin. It will give Zephyr a raven like tail that covers her backside like Saryn. And her helmet should be slicked back with a screen that projects energy. Her female features should also be more apparent.

    I really hope they announch a deluxe skin for Zephyr this devstream, she was the first w/out a immortal skin, she really needs a skin.

    Thoughts?

    Finally some love is being shown to zephyr
  12. I'm not sure if you're agreeing with me here, or what.

    Yeah, this would be a nightmare to get working. Like I said, normal maps are not designed for 0-g combat. There's no cover for enemies to hide behind, no AI pathfinding to manage, it's just not well suited for it.

    I'm agreeing with you, yes it would require new maps, new controls and a butt tonne of work, and a petabyte of coding but it would be amazing
×
×
  • Create New...