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(PSN)HoennDPN

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Posts posted by (PSN)HoennDPN

  1. I've said it before, I'll say it again, this would require a MASSIVE overhaul to the game to be implemented, when instead the developers could just do arsewang archwing. While I'm not personally opposed to zero-gravity movement, it wouldn't work. You'd have to re-animate EVERYTHING, you'd have to re-write ALL of the AI, you'd have to redesign a LOT of maps, OR create new maps entirely.

     

    It's just not going to work.

    Rehtael7, you have forgotten that I'm basically talking about creating a whole new way of playing the game.

    Of course it would require complicated coding and such just to make the parkour aspect work

    I can name several other aspects that might be complicated but I won't, no the reason is you people can probably think of more.

    The thing is this is a fan concept and I do accept feedback and criticism as I wouldn't expect not to, however this is a fan concept

    It could be the most exciting thing in the world but it might also be nigh impossible to code.

  2. You should have enemies such as hellions show up as well. Maybe even just get every usual enemy and shove a jetpack onto them or give them 0G boots. Nice idea though!

    Oh god no, imagine those things in space they are deadly enough on the ground, without the fact they fire miniature heat seeking tomahawk rockets

    so... want exactly the same zero g movement present in Dead Space 1, 2 & 3?

    More like the combat from the book and film

    Enders game

  3. The problem with a Tenno minigun (And this is a VERY minute problem) is that it really doesn't fit in with the Tenno theme of medium-light weaponry.

     

    About the heaviest weapon that the Tenno own (Not including Archwing) is the Soma (And soma prime) which falls under the Light Machine Gun category. Something bulky and loud doesn't mesh well thematically with "Space ninjas" and that isn't to say I'm personally opposed to the idea, but it's just something to consider.

     

    Also, the proposed art looks kind of halo-ish for the Tenno. Slimming it down some and adding wooden hand grips along with a bit more polished metal surfaces would go a long way to looking Tenno/ Orokin in origin.

     

    Oh, and I think the concept of drawing from a larger max ammo pool is neat, but may need reworking. I can see that getting completely overpowered with a Nekros around.

    Really the soma is the heaviest weapon the Tenno

    What about the gorgon and the supra, those are wind up triggers, the soma is a automatic rifle at best

  4. just make turbulence have tornado effect on those who enter it, and we are done

    her 1st is fine as it is

    her 2nd is fine as it is as well

    the only one that needs reworking is 4th, and I don`t see u mentioned it all

     

    your spoilers are broken, just type in spoiler, not spoiler-box

    You know her first ability is useless when because bullet jump is tailwind without the wind

    And her second is useless in conclave it does LITERALLY NOTHING

  5. Idea:

    Tilesets that have absolutely no gravity requiring the user to wall bounce and not restricting them to the normal point of view

    Making a entire tile sets like this will allow for a different play style and allows more use of parkour 2.0

    Usually these tile sets would be on a,corpus ship or grineer ship and will have a different type of labelling E.G instead of SABOTAGE it would be SABOTAGE 0G

    Doing these missions will have the corpus crewman turned into the corpus Rangers and attack drones and the grineer draga instead of the lancers

    The user will complete 360 degree rotation in all directions thanks to the use of a small thruster pack attached to the waist much like the archwing but adapted for close quarters environments E.G the insides of ship.

    The packs will be enertia based and will make it more realistic in a zero gravity environment, of course they won't be used for propulsion only slowing down. The main propulsion will be the warframe's parkour ability

    The player will acquire some new animations in addition to the normal parkour 2.0 ones and their normal weapons will be able to be used in this game type but more projectile based weapons won't be affected by gravity anymore.

    The animations include:

    The player will spread out their limbs to brace for impact with a surface

    The player will be able to wall cling onto enemies and use them as a shield for approx 3-5 seconds

    Kicking things in zero gravity wil slow the player down

  6. When I mean mo tilesets I don't mean BF4 world changing nuclear bomb levolutions I mean environmental hazards and effects or simply changin mode like we have sub tile sets for the arching for example:

    Changing the grineer tilesets slightly to allow parkour 2.0 to flow more freely through because most of the ship tilesets are parkour 1.0

    Adding logical room placements for corpus and grineer ship tilesets it seems weird you can see teammates in the window even though the room doesn't show the other tile sets please adjust them slightly pretty plz

    Adding more environmental hazards and triggers E.G adding more destructible windows in the corpus tile sets or adding cranes that drop objects onto enemies behind cover or adding entire rooms which are depressurised so enemies can walk into them and don't die

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