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Aniawn

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Posts posted by Aniawn

  1. 1 hour ago, Imaru said:

    As for a weapon based on some external media (a movie or game) I wouldn't get your hopes up. The most they've ever done as far as references to other games is skins for various items that are nods to Dark Sector, another game from Digital Extremes that Warframe was originally going to be. 

    There is the Blind Justice stance for nikanas which Geoff confirmed is a reference to the fictional Japanese character Zatoichi, the blind swordsman.  The first combo, Zato's Creed, is further reference to the character.

  2. 1 minute ago, (PS4)jFresh215 said:

    1 cone CC good as an oh crap button: augment = bye bye armor, all armor

    2 best energy amp ability in game, so much damage: augment = even more damage

    3 large scale stun that opens finisher: augment = script kills

    4 complete area lock down: augment = even more area and higher damage

    draw back: squishy, very squishy 

    one frame that makes any competent team instantly better. makes killing high level stuff pretty easy if you can keep her alive. 

    This.  I have a hard time soloing with her, but she is very fun to use in a squad.  I tend to focus on primarily bumping up her shields and shield recharge rate, while lowing her shield recharge delay, in order to increase her survivability.

  3. Sorry, I cannot confirm the bug with the archwing mission when trying to extract.  I can very much confirm about the bleedout timer freezing and trying to revive players in archwing missions being buggy in general.  I tend to have the problem of overshooting or not being in the right orientation to revive players.  I wish there was a lock-on system we could use in archwing (e.g. a click of the right thumbstick).

  4. Ooo...Now we just need special interactions for when the lightning strikes different objects (e.g. make ayatan sculptures move faster, make our warframes glowing like when we are channeling, cause a shock animation on our pets, make sentinels fall to the ground temporarily.)

  5. If you make the last 5 minutes free to rush, you might as well then make the item take 5 less minutes to craft.  Then you would get players asking to make the last 5 minutes of the new crafting times free as well.  And thus the cycle will continue.

  6. 31 minutes ago, Xiusa said:

    Pretty sure way back in the days of old, this exact same thing was applied to Warframes and Weapons. I know this mostly because the friend that got me into this game had multiple copies so that he could use a mod without needing to remove it and apply it to another Warframe

    That is true.  They removed that restriction as it was a burden on the game and players to know which of their five serrations were on which weapons and such.

     

    31 minutes ago, Xiusa said:

    [...] if you want to talk about your super epic noscoping melee farms for massive affinity gainzzz do it elsewhere please

    I unfortunately have no horn to toot.  I apologies if I gave you that impression.  I was trying to give a situation in which I would not want my sentinel to be attacking enemies at all.

    You are right, I could uninstall the weapon. But what about sentinel abilities like Dethube's Vaporize, Diriga's Electro Pulse and Arc Coil, Djinn's Fatal Attraction, or Taxon's Molecular Conversion which do not need a weapon equipped in order for the sentinels to use them?

  7. 1 minute ago, Xiusa said:

    Pretty sure way back in the days of old, this exact same thing was applied to Warframes and Weapons. I know this mostly because the friend that got me into this game had multiple copies so that he could use a mod without needing to remove it and apply it to another Warframe

    I mean you are always allowed to remove the weapon from a Sentinel? This is also mostly about a new player seeing the mod conflicting stuff and probably being turned away from it, if you want to talk about your super epic noscoping melee farms for massive affinity gainzzz do it elsewhere please

     

  8. 7 minutes ago, Xiusa said:

    I don't know what that phrase means.

    Basically, a mod can only be installed on one active equipment item.  If two patients need a new heart, and you only have one available, you can only give the heart to one of the patients.

     

    9 minutes ago, Xiusa said:

    Warframe abilities rank up as your Warframe levels up. Sentinels (and pets) should also do this, yet they do not.

    So you want to turn the sentinel specific abilities into non-removable abilities that level up with the sentinels?  How will I prevent my sentinel from attacking enemies when I am affinity farming via melee stealth attacks?

  9. 1 hour ago, (PS4)godlysparta said:

    Passive: Stamina

    Baron regains all of his energy at a rate of 20% max energy per second. Whenever he gains an energy orb, he gains health and shields instead of energy.

    This passive is way too powerful.  Being able to regenerate energy at a rate of 20/% per second means that they will be regenerating 10 energy per second at level 0 without mods, and 20 energy per second at level 30 without mods.  That means that at level 30 they would be able to have enough energy to use Blade call every 2 seconds, and Rain of Justice every 3 seconds. Regenerating energy, and health for that matter, is something that players will too easily exploit.  Combine regenerating energy with (Primed) Flow, Rage, Vitality, (Primed) Vigor, and Quick Thinking and you would could be considered invincible.  Are you saying that he will gain additional shields?  If so, is there a limit as to how much shields can be gained?  What happens when someone equips Equilibrium on this warframe; will they gain even more health back from energy orbs.

     

    2 hours ago, (PS4)godlysparta said:

    Sever

    When the ability is active, Baron will use one of his Astral Blades as his melee and will not be able to regain energy. Each strike costs energy. The first strike will launch the closest enemy in front of him and within his melee range into the air and along with himself. His second and last strike in the combo will attempt to Sever the enemy while in the air. The first strike will deal slash damage with 100% Status Chance while the second one will deal Finisher Damage. Slam attacks will automatically perform the last strike instead. Certain melee mods affect Astral Blade.

    Power Strength: 50/100/150/200 Slash on the first hit. 250/300/350/400 Finisher Damage on the Severing hit.

    Cost: 0 Energy to cast + 15 energy per strike

     

    Barrier Blades

    While Astral Blades are summoned, they will block some of the damage that Baron takes and will circle around him. While this ability is active, Baron can not attack but can move. Enemies nearby will take damage if a blade hits them. The more damage Baron takes, the faster the blades will spin. Allies can shoot and attack Baron to make the Blades spin faster without damaging Baron.

    Power Strength: 65/80/95/110 Slash damage per blade, reduces incoming damage by 45/50/55/60% (not affected by Power Strength)

    Power Duration: Each hit builds up a stack and stacks up to 5 times. 1 stack is lost every 1/2/3/4 seconds unless refreshed

    Power Range: 10m

    Cost: 0 Energy + 5 energy for every hit he takes

    What prevents a player from using these two abilities when they have less than 15 energy for Sever, or less than 5 energy for Barrier Blades?  What is the stack for on Barrier Blades? 

     

    2 hours ago, (PS4)godlysparta said:

    Rain of Justice

    Baron locks on to a target and summons a blade above them. After 0.5 seconds, the enemy is impaled to the ground. Enemies that are near the first impaled target will also be impaled. Baron may pick up one of the blades and restore one of his Astral Blades. Baron can perform a ground finisher on impaled targets. Note: Several Blades are summoned.

    Power Strength: 250/300/350/400 Impact Damage. 

    Power Duration: impale lasts 3/5/7/10 seconds 

    Power Range: 2/3/4/5m

    Cost: 50 Energy 

    Does the player need to have an Astral Blade available before using Rain of Justice?  After picking up one of the blades, the player can use Barrier Blade to gain a damage reduction, wait until their energy has regenerated enough and use Rain of Justice again, and then repeat the cycle over and over again, correct?

  10. 32 minutes ago, TheDefenestrater said:

    Yeah but it's finicky, with short range.  It's most effective when you stop completely and wait a moment for it to activate, which is a terrible thing to do in any Warframe mission.

    Retrieve is already pointless.  The dog grabs totally random stuff at random intervals and may or may not return to you with said item.  Meanwhile, they're not attacking or disarming anyone while they're prancing about with a can in their mouth.  Add a kubrows wonky AI and it's just a total S#&$ show to see in action.  It's the worst ability in the game on any frame or companion, bar none.

    Didn't DE patch the game so that as soon as your kubrow picks up a non-mod item, the item is instantly given to the player?

  11. 58 minutes ago, SpiralViper said:

    Yes it is. It excludes certain playstyles from being usable, and there just is no purpose to it that i can see. Maybe i'm wrong and someone can point out to me the purpose of reactant. It's something that keeps you running around the level, which you would normally be doing anyway, except those of us who wanna snipe stuff from dashwires no longer have that tactic as an option.

    How does this exclude players from being able to snipe from dashwires?  Are you saying that once you get off a dashwire, the game actually prevents you from getting back on the dashwire, or even firing a new dashwire?  Do players have this same exact problem on excavation missions?

  12. Hmm...a Smeeta Kavat with Scavenge, Vacuum, and Charm...kind of getting a Carrier/Vacuum vibe again.

    Wouldn't giving pets Vacuum make the Chesa Kubrow's Retrieve ability pointless?

  13. 47 minutes ago, Sannidor said:

    Please remove 4k Endo, Forma and basic lens from sortie, they are not a proper rewards for endgame challenge.

    Why are these items not proper rewards for sorties?  What would you replace them with?  How would these items be rewarded if they are removed from sorties?

  14. 16 minutes ago, Nazzami said:

    Well they could replace the 4k endo with a sculpture that worth a base of 4k endo, lens i think should be moved out of sorties maybe have them as void rewards it doesn't make sense to me that you have to do SD and TWW before you can earn lens since you will only have access to the 1 you gain from finishing SD until you have done TWW and have access to doing sorties, not really bothered by forma but it should be a common drop not a rare.

    Would making lenses a void reward not cause problems for players that have not unlocked the focus system?  Another way of thinking of it is that lenses are tied to the focus system, which is tied to the operators, which are tied to The Second Dream quest.

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