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revizion

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Posts posted by revizion

  1. It feels like they changed the charging mechanic on the bow. Granted, it was liberal before with which situations it stayed charged in, but now something as simple as ducking and returning to standing, uncharges the bow. Am I the only one who notices this?

  2. A lot has been made of the large clan bias of the current Dojo structure, but we don't necessarily have all of the information.

     

    1. What is the average clan size in the game currently?

     

    2. What is the statistical mode clan size in the game? (most frequent interval i.e. 15-20 players vs. 90-100 players)

     

    3. How have these numbers changed since U8?

     

    Having this information may help to quell (or justify, depending on the numbers) some of the anger from folk in small clans.

     

    Other Q's:

     

    4. Will we ever see a Clan Vault where members can store materials for future rooms? We're building two at the moment, but the nano spore requirements have been filled. I have a bunch more nanos with nothing else to do; can I put them away for a rainy day?

     

    5. What was the thought process between making almost all rooms have the exact same Forma requirements, regardless of their utility?

     

    6. How rare - relative to other drops - are void keys supposed to be?

  3. K6Fbpka.jpg

     

    Did they think they could stick new mods in the video and no one would notice??

     

    Cold-Blooded, Diamond Skin & Warm Coat

     

    Digital Extremes, EXPLAIN YOURSELVES

     

    (unless of course, you already have. then nevermind)

  4. Alert BPs? I am disappoint. :(

    Items are ok for BPs, because we only need to get lucky once. But to need THREE BPs? *sigh* every item added to the alert RNG, the chance for each individual item drops significantly. Please don't make the mistake of adding swathes of items to it in groups. Can lead to some serious frustration, IMO.

  5. The foundry only shows one of each BP at a time, and you an only build one of each thing at a time. So what will happen is after the first one is finished building, then the second will become available to build.

  6. I'm very curious about polarity system. Will we be able to chnge it with our own wishes?

     

    Last stream DE_Steve mentioned in passing that they're thinking of a "prestige" system where you can add/change polarity slots after max-leveling, but I haven't heard anything about it since. That would be an interesting idea, though it could lead to a truly OP setup after a few prestiges...

  7. Rushing vs Exploring

     

    This is a common thread to conversations around here, and it seems that a large portion of the user base falls into one camp or the other. 

     

    1. Have you guys considered implementing a system where users are allowed to pick a preference prior to entering matches, and then being matched with other players who prefer that style? Whereas now we have Online, Private & Solo, we can add Online - Speed | Online - Explore

     

    2. Have you considered adding more time-based mission objectives, similar to after destroying the reactor and having to reach extraction in a set amount of time. Perhaps there could be a mode with 3 or 4 objectives, that happen in different places that have a time limit in-between. Similar to the classic bomb diffusion mission.

  8. I think that at least part of the reason the Glaive requires these components is that fact that most other items all use a common pool of about 4 resources (rubedo, allow, control modules & orokin cells). Its great that they finally decide to start using some other items. This gives people more incentive to play planets other than Venus, Earth, Ceres, & Sedna.

  9. What I don't get is why the mastery xp one gain is not proportionnate to the warframe/weapon level earned.

    For now mastery ranks bring nothing, so it's ok, but if mastery ends by having an in-game impact, like added slots, there is clearly exploits to be done with leveling the low levels of the weapons only to earn mastery xp fast.

     

    Something like the square of the unlocked frame/weapon level time 10 for weapons and time 20 for frames would be better, it would streamline xp mechanics and avoid the need for lock on put on some gear.

     

    Not totally true. The Hek & Gorgon are still Mastery level-restricted.

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