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(XBOX)Master4733

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Posts posted by (XBOX)Master4733

  1. Yeah you have room wide CC to do whatever you want, and your teammates are terrible.

    What's the point?

    I'm gona solve this before it turns into a YUGE debate:P

    Melee only is viable, if your good enough and it come natural, using full survivability builds prolongs your life but everyone dies at some point, some players(like myself) can go 40+ minutes in a t4 survival(entire sortie survivals too) without dying using just a frame and a melee. Abilities do increase how long you can survive but they are a crutch, not using them makes you survive without them and you rely on yourself,using them let's yo have peace of mind. At some point in time your abilities won't matter neither will your powers. It all comes down to play style and what is natural for YOU.

    To some it up melee only is viable, but it relies a lot on the player's skill, but powers make it easier.

    And P.S. I have outlived hundreds of players using my volt prime and d nikana, it's to the point my rival(and alliance leader) is one of the few players who have gone longer than me

  2. One is for the body of our enemies(and storage of morphics...., the other is a shrine to rngesus so I may be able to get neurodes...

    All seriousness maybe a connection to a relay(or dojo)(would be cool imo, useful not at all though) which would make sense for the massive size of a relay(or dojo)(as seen from outside a Orokin lab in a dojo, and outside the observatory) seriously best background ever for a sky box, even has a liset that flies by in the Orokin lab(which isn't even visible from inside...)

  3. Interesting to me, but I don't like the ultimate to switch modes, maybe make it so there is a option in the volt look menu to control starting mode and the mode is swapped by using speed through a sheild(idk, maybe make the first like equinox but give a stat bonus like strength and range, then make the sheild give bonus damage again(max of x5 crit damage) and double any weapons range)

  4. Wait, how do you know that?

    So what do they see instead then? Just two/three beams hovering in the air?

    First I've heard of the Operators being invisible. Nor do I believe it, let alone making no sense.

    I'm pretty sure it's a mental projection of the operator, there for only people he/She wants too see it can(Maybe even only the warframe) which explains enemies not being alerted and the inability for enemies to shoot at the operator
  5. I always thought frames who's style changes completely with the 4th ability would be cool. What if he summoned an alien sand worm to ride on for a duration, then you controlled it instead. Thus giving crazy new way to play. I'm probably going over the top here. But hey, it's just an idea :) Equinox "kind of" changes forms with 1st ability, I think it'd be cool if they ran with that idea but make it a 4th.

    I would ride that space worm everywhere:P
  6. Blocking can only do that on certainweapons(base block value),abilities still hurt them, anything that does piercing damage(Basically what I call moves that "stab through a block") anything you stun them their block goes down shortly.

    Its somewhat op,but there is ways around it

  7. First I want to say I use d nikana in conclave, and I wish to say that it is powerful but not op, each combo has a use and sucks at other times.(blind justice)

    Normal combo sucks,

    The block combo is great for saying F U to anyone who tries to go above you, the guiding light is beast mode because it's a frame per second based attack even in pve, the final one(forgot name) is great for anyone who uses blocking.

    And you want to talk about an op mod combo try a nikana(either) or a sword and sheild with the impenetrable defense mod(one that gives more block with full energy) you don't take damage unless your knocked down. Stunned, or hut by an ability

  8. that`s all paper work, yes soma is RNG, but it`s one of the best weapons in the game, meanwhile Grinlok is RNG based and has nothing to make up for that like soma

    I don't argue that grinlock needs a buff, my only point was to say that the Rng weapon mentality posted was wrong.
  9. If that's your experience of Rhino then he's being played wrong. Iron Skin is not the core of a good Rhino build, the combo of keeping Roar active as much of the time as possible, while using Stomp whenever the squad is getting swamped is.

    Did someone say near constant +65% damage buff for whole squad? Keeping entire rooms of high level enemies suspended?

    I just don't like him(I've tried every build) and 90% of players say he can is a tank
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