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--Q--Poeps

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Posts posted by --Q--Poeps

  1. Hello,

     

    recently it happens very often that my game stucks forever after completing a mission but before returning to the ship (especially when I'm playing sorties where it happens like 50% of the time).

    Additionally I do not get anything gained during the mission when I kill and restart the warframe process.

    This does not only happen to me, but also to everyone else in my group.

    Not only does this happen during a mission, but also when I'm on the ship doing common actions like switching betweem mod configurations.

    The only thing I'm still able to do is using the chat but all the other buttons do not respond anymore.

     

    What is this caused by and what can I do against this?

     

    Am I the only one suffering from this severe bug?

  2. I have the exact same problem and I know exactly why our quests didn't complete:

     

    It's because we claimed the chassis from the foundry and started building the Warframe right afterwards without setting Hidden Messages as the active quest (I had Limbo Theorem active while I did this).

    If we now set Hidden Messages as the active quest, we can not complete it because the chassis doesn't exist anymore and there is not a single way to farm a second chassis blueprint to build it a second time in order to complete the quest.

     

    EDIT: I see this bug got fixed already, the quest will also finish if you claim the warframe from the foundry. Ty DE

  3. Primed Fury would make Berserker somewhat redundant, so please not.

    Instead I hope for:

     

    Primed True Steel

     

    so that crit mods become worth using on more melee weapons than just Dual Ichors or the like.

    It would also make Berserker more viable so this way overall attack rate would increase as well.

  4. No idea why everyone prefers Hek, even with Scattered Justice its DPS is still lower than Vaykor Heks in both sustained DPS (considering reload time) and short term DPS (not considering reload time).

    If you use Scattered Justice that means your multishot goes up from x2.2 to x4.2, that's a 91% damage increase.

    If you'd replace Scattered Justice with an 3rd elemental mod that would result in an 26.5% damage increase.

    So you devide 1.91/1.265=1.51 so using Scattered Justice will result in an 51% total damage increase.

    That may sound much but compared to an unmodded Hek, an unmodded Vaykor Hek has 76% more sustained DPS and 57% more short term DPS.

    Additionally you can use 2 elemental combos on the Vaykor Hek and it's utility is also much higher because of the doubled magazine size.

    So Vaykor Hek wins everywhere.

     

    Edit:

    There is one aspect where Scattered Hek wins over the Vaykor Hek and that's damage per shot (without considering fire rate) by 33%

    But in my opinion not considering fire rate is a bit too superficial anyway.

  5. Dear DE Team,

     

    could you please name weapon skins not like if it was an actual weapon (Elixis Redeemer!) ?

    I bought that thing in all my ecstasy naivly assuming it is a weapon like the Mara Detron and now I'm just fed up.

    Why didn't you just name it Elixis Redeemer Skin so that everyone recognizes it's a skin on first sight ?

     

    Best regards

  6. After seeing the combo i tied it on various planets. 

    Jet stream-check

    Terminal velocity-check

    Power at 175- check and nothing

     

    Ive even tried running the build without terminal velocity with a power over 240 which is well over what the wiki stated... still nothing. 

     

    Maybe i need confirmation from another PS4 player but its not working on my end and its annoying me as to why

     

    As the description of Jetstream says, you have to activate Turbulence to get the speedboost

    I have 174% power strenght and it works just fine.

  7. I don't have any problems with the sound team reworking gun-sounds, just PLEASE make us able to choose between sounds. Getting an opportunity to customize our weapons even further than looks would be an awesome addition to the game!

     

    That's a good idea to solve this problem, probably requires some effort in programming but definitely the best solution for the players.

     

     

    Please give it a chance.  Play in different tilesets, against different AI, and try to maintain an objective point of view over a couple of weeks.  We truly believe the change was for the better.  All we ask is for you to give it a try for a while.

     

    So we shall complain again in a couple of weeks just to give the new sound a chance although it sounds less awesome to so many people?

    I think nobody will bring up that effort just for this little chance the original sound will ever come back.

    The new sound really isn't that bad like many people say but it just isn't as awesome as the original one.

    Please, don't try to accustom the players to the new sound by giving it time and don't wait too long to bring back it's original sound or let the players choose the gunsound themselves.

     

     

    The biggest gripe I have with current Vaykor Hek sound is how it sounds kinda distorted at the end.

    And that's pretty much it.

    No that's not it. The new one just sounds less powerful thus less awesome, that's it.

  8. I can just confirm all the complaints above, the old Hek's mighty pumpgun sound was way better than the new suppressed one.

    Hopefully it will get its old sound back with the next hotfix.

     

    I forgot to mention that one of my clan mates still has the old Hek sound although he already patched the game,

    how is that even possible?

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