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Sorise

PC Member
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About Sorise

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    Silver Hunter

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  1. Who cares...Waaaay too overpriced. Go sell Rivens.
  2. The most logical solution would be to add the lack of visual reach is missing so it solves your issue. Although all your idea does is make Reach undesirable.
  3. Used Maim Strike on Aterax on hydron w/ Mirage...or maybe it was Scoliac, either way it was disappointing... Maim Strike and range definitely not the issue. Was for Focus too, ah well. Was a Void Fissure as well.
  4. Sounds like everyone w/ a Riven mod and powerful Warframes... But the answer isn't to nerf any individual mod :) You'll be back to *@##$ about something else powerful after this. That's a promise. Think outside the box. Think damage falloff.
  5. Well, people don't like timed attacks or holding x at the right time or having to look at combo list either, well, a lot of people that is. This a fast paced game wear pushing melee constantly was the standard and the game has not change to accommodate the new melee system so combos are easily messed up so the spam e meta shall forever continue until combos are simpler. Keep in mind that this "noob toy" helps a lot w/ focus farming and no forma needed on your favorite weapon too.
  6. In the end, the issue is not whips, not strike, not anything else, it would be the combo. The only answer would be the range of effectiveness nerf for each if these mods. That's right, damage falloff is the answer. So nothin itself it's nerfed, not even whip range. You'd expect whips to be very long like Ghost Riders chain.
  7. Well, blame Primed Reach them. Whips were already extremely long(At least the mythical ones were like modern Castlevania games and the anime). All this kill too fast thing won't ever go away. Trying to slice enemies in half can be hard for Nekros when 3 others are around.
  8. On a side note, Ember can gather fire from enemy corpse into her one to form a huge fireball that decimates enemies. If needed, energy can drain as you charge it.
  9. Seeing as he has less slide friction and slides so fast, why not let him do more damage w/ slide attacks and even more while his firewalker is active.
  10. Why not give WoFire the Discharge treatment and revert the range and energy drain back to the way it was and have the damage range lower over time instead. Others in squad (new players included) benefited from it's cc. Why ruin that cc? World on Fire more potent at it's center(after 15 or so seconds). Like a damage cone getting smaller and smaller, while the skill keeps it's original range and energy drain. Another tidbit would be that WoF's damage range is increased in the direction Fireball is shot. Either a cone shape or a rectangle shape. Also more explosions happen in that
  11. Damage fall off or damage range, w/e you guys call it(much like exalted blade). Seems folks dislike the range of the skill itself, but less have anything to say of it's damage. Others complain she decimates armies and they can't kill. Why not give WoFire the Discharge treatment and revert the range and energy drain back to the way it was and have the damage range over over time instead. Others in squad (new players included) benefited from it's cc. Why ruin that cc? World on Fire more potent at it's center(after 15 or so seconds). Like a damage cone getting smaller a
  12. So seem to forget that everyone shall get dmg buffed by Vex Armor so chroma could be still sittin pretty in squads. So why exclude harrow? Although wonder if hosts shall beg for people w/ Rivens...who knows.
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