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SaltyGunso

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Posts posted by SaltyGunso

  1. Huh, sometimes i feel sorry for Lukinu_u, the skins made have all atleast one original feature that make them gain much popularity, but then the DE verdict is to kill those uniques looks (to "harmonize" them with the rest of the game i guess) and those skins aren't that original anymore in the finale version and so the popularity gained is lost.

     

    It's just frustrating to see.

    • Like 1
  2. Il y a 2 heures, Koldraxon-732 a dit :

    I think this revision of Chroma is a bit haphazard and could do with more consideration as to what Chroma is.

    However, @(PS4)FriendSharkey's idea of having the Pelt walk on all fours could work, but given Chroma's size and his Pelt being relatively small, I don't think the ability would have much impact other than the opponents laughing at how adorable it is from it's fire damage being useless after it scared them with it's roar.

    Regardless, I'll leave my current, up-to-date vision of what Chroma should become.
    In short, it's Chroma, multiplied by Chroma.

      Révéler le contenu masqué

    This is Chroma, an ancient legend, master of the elements.

    When all the land is in ruins, Tenno, only Chroma will remain. - The Lotus, Chroma's Warframe Profile.

    Passive: Sentient Adaptation (or Pelt's Affinity).

    -While pelt is equipped, gain stacking resistances to 1 damage type and become immune to that type's proc until another damage type surpasses it.

    // I felt that DE had 'broken' Chroma by making him unable to withstand the damage he required to retaliate in kind, especially in higher missions and especially against Sentients; his legend, by definition, is that he is a Sentient hunter; a bane of Sentients by using their own corpses as weapons and armour.

     

    Spectral Scream:

    -Tap to scream at the enemy, causing them to be stunned and exposed to elemental damage which is multiplied from all sources.

    -Hold to enter/exit Spectral Scream:

    --Weapon fire key causes Chroma to exhale his currently chosen element. Has Condition Overload built into it and damage increases as long as Chroma is dealing damage via a combo counter which will degrade when damage isn't being dealt (the lifespan of this combo counter can be increased by duration mods).

    --Tapping will scream again, like before. The 'stun scream' duration increases with duration and strength mods.

    --Aimgliding is infinite and unaffected by gravity, but sustaining it beyond the natural duration will drain Chroma's energy to keep the wings active.

    --Melee key will buffet the enemy, knocking them back, down, and ragdolling them at 10 energy per buffet.

    // Spectral Scream right now is a waste of energy on enemies over level 5. No matter how you build it, it does no damage. That is why I'm not only giving it a way to allow it to deal more damage, but also enable it to actually be used in lieu of weapons. In addition, it strengthens his draconian vibe and adds meaning for those who obtained him after enduring Kela De Thaym and everything else in-between. He's essentially the Star Chart Progression reward for reaching Sedna, and thus he should befit his status.

     

    Elemental Ward:

    -Recasting while active increases range (for it's duration; the range slowly shrinks back to it's normal/modified range, like Ember's ult) and heals Chroma and his allies.

    -Allies who leave Elemental Ward and Vex Armor’s auras gradually lose the buffs, instead of losing them abruptly. This would give duration Chroma builds a secondary reason to build for duration, or another reason for the Everlasting Ward augment’s use; a choice.

    -Holding will cause Chroma to swap to the next element, and his energy colour can be customized on all 4 elements, however Chroma will be self-nullified, and all energy spent will be refunded; abilities will not work for a second.

    Elemental choices would now have more effect, providing some resistance to the chosen element as well as a buff specific to that element:

    Fire: More health, additional fire damage on all attacks which will always proc.

    Electricity: More shields, shields recharge from dealing damage and recharge faster.

    Cold: More armour, Spectral Scream will immobilize enemies instantly, but won't stop them from shooting until the full cold proc occurs.

    Toxin: Increased overall speed, parkour included, as well as faster attack and reload speeds.

    // Chroma, for himself and team, deserve a means to be healed by the one who's trying to get all the enemies to shoot them. To that end, I'd give Elemental Ward the power to heal all within it's range for a percent of their health/shields, giving him another direction to build for. The holding element is to preserve his ability to adapt and overcome Sentient damage resistances and adapt to team requirements by swapping element, at the cost of being unable to cast any other abilities while swapping is in progress, and that takes as long as it would take anyone to swap out an elemental mod with a controller cursor without using the D-pad on an empty build.

     

    Vex Armor:

    -Recasting increases the maximum buff and refreshes shields. If shields are maxed, double them; trying to re-double shields is impossible.

    -If Chroma took no damage while this power was active when it's duration ends, he gets refunded the energy. If it was a refresh, he gets no refunds.

    // Chroma needs a reason to sustain Vex Armor and keep it up continuously. This result gives him a reason to keep Vex Armor active when in combat situations, and to refresh it often when the damage limits on his buff are reached. Not to mention that he has very low shields in general, making it hard to equalize and maximize for both damage and endurance.

     

    Pelt:

    -Hold to deploy as before.

    -Chroma cannot enter Spectral Scream's weapon mode while the pelt is deployed, and will not change element until the pelt is reunited with him.

    -Tap to cause it to scream. Screams from the pelt are free, but have a small cooldown. This is replaced with the 'go here' command augment when that is installed.

    -Using Elemental Switch will not affect Chroma himself while the Pelt is deployed; the pelt instead changes element.

    -Pelt damage ramps up as it receives damage.

    -Pelt can be interacted with to allow it to follow Chroma, but this will drain more energy than just recalling and redeploying it; this isn't the same as the augment that gives Chroma command over the Pelt like how a Hunter can tell their pet to attack a specific target or go to a specific location.

    -Hold to retrieve.

    -During the anim-lock state, Chroma's pelt would teleport to him and position itself so it can begin to gradually rebind itself to Chroma in a half-ragdolled procedural animation which happens very quickly, but elegantly.

    -While the pelt is off, Chroma's Spectral Scream will turn into the ability to fire Opticor-like fire beams, which does not include the 'extra aimglide' or 'scream' abilities; when the 'firebeam' ability is engaged, it will only drain energy when firing; holding the fire key causes Chroma to channel a pair of destructive beams in the direction of the reticle. However, they retain the condition overload and multiplier scaling that Spectral Scream had.

    // The cons of deploying the Pelt were never made clear beyond 'less armour'. This time, as it should be, Chroma would be unable to fully employ Spectral Scream. Instead of Chroma being unable to use Spectral Scream's weapon mode, he gains the ability to fire Opticor-like firebeams, as to give a subtle nod to Ember, due to the way Chroma looks without the pelt on him. In exchange for these additional weaknesses, Chroma gets to have his pelt follow him, though this is different to him using that augment which lets him tell the Pelt where to go.

     

    I must say your vision is pretty interesting and I must recognize that I didn't payed much attention to the known lore about Chroma.

  3. Wukong is good as he is, the only real issue is that his 1srt and 3rd abilities are not the useful.

    You should try an undying wukong build, it's very funny to play and is a cheap build.

  4.  

    First of all :

    As you may know, Chroma is in a very tough spot right now, from one of the best solo frame, it is now a pretty dispensable support frame. He really need a rework not because of lower numbers but because his kit feels old when you compare it with the latest frames and reworked frames.

    This thread shall regroup different concepts and ideas, so we can build a new kit together.

    My suggestion :

    My ideas will be focused on the 3th, the 4th and the passive. Chroma was unique because of his passive, the fact his appearance could influence his kit, now it is pretty outdated and it is not a unique feature anymore, so what does make him unique right now ? I think it's the Berserk mechanic (the more he takes damages, the harder he is to kill and the more damage he deals).

    Passive : Vex armor is great, but limited, to not become overpowered and gamebreaking, what if it became a passive ? It shall scale on the actual missing health and of course grant armor and damage buffs (no more shield scaling), this should encourage a risky gameplay (high risk, high reward).

     

    3th ability : It shall still be an armor power, but more like the Rhino’s Iron Skin and the Nezha’s Warding Halo, but instead of scaling on the damages taken, it shall scale on the damages dealt during a non-moddable period of time and cannot exceed the killed enemies max health. Another thing we can add (maybe an augment) when the armor is destroyed Chroma lose his pelt, spawn the effigy, gain a bonus in movement speed, attack speed and an armor debuff.

    4th ability : The 4th would be a duration based ability, during this ability Chroma’s health remain unchanged no matter what affect him (this means he cannot be damaged nor healed), at the end of the duration of this ability Chroma is healed with a health/s heal (based on power strength ?) until he regain 50% or 75% of his max health (he is not invincible anymore in this state).


     

    I hope my english in understandable, and I’m sure you have awesome ideas for his kit so feel free to share them here.

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