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Oleker

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Posts posted by Oleker

  1. My only concerns on loki today is the decoy being too weak for higher levels and switch teleport not being a "good use"... I mean... loki is already the fastest warframe (a point that is easily contered my a rhino with zorens and max fury), switch ends to be too situational and some maps are restricted in terms of decoy+switch combo, like many of the open defense maps, preventing you to get in some places that look awesome for sniping.

     

    Invisibility is good even the melee content being kinda unbalanced (since galantine beats all other melee in terms of damage)

     

    Disarm is useless on infested, and can totally trash out frost snow globe in defense missions (not a good idea), so I don't use it too much.

  2. 1 - That bored me too, since thw new Golen was the first REAL boss of the game.


    2 - Damage 2.0 in my opinion, they just added a new kind of critical hit to all the weapons.


    3 - Kinda annoying, since i've done the event


    4 - Not sure why they removed it, but i was happy to get it on the event


    5 - Nice to see someone with the same feeling. Btw, ember prime looks awesome @_@


  3. This is my current understanding of the new damage system. If you guys got any more reliable information, feel free to share.

     

    The new Damage 2.0 system gives us a different way to use elemental and other kinds of effects. And this effects are applied based on a "status chance" which variates on all available weapons.

     

    So... this don't looks familiar to you? A chance to get a bonus damage on hit?

     

    Yes... critical hit. With the current system all we got is a overall reduction of normal hit damage and a addition of many and random kinds of critical hit-like bonus effects. All guns now have some chance to deal a effect on hit, this effect is based on the installed mods and are totally random.

     

    Take Braton as an example. It has normally impact, puncture and cut damage. Even if you put only the puncture mod, you still have chance and will strike impact and cut effects, of course weaker than puncture.

     

    -If you want to see for your self, take a gun only with puncture mod and try to headshot some corpus troopers. You will not deal any dmg EVEN WHEN THE PUNCTURE IS APPLIED.

     

    The same case is on when elemental mods enter. Their elemental effects will compete with impact, puncture and cut on the chance of being applied. Elemental effects can be added in most of the non-special guns.

     

    Not all guns gain effects from mods now. Take the special guns like Ogris. Ogris now deal explosion damage, which is fire+cold. It means the gun will ONLY and exclusively gain damage increase by the fire and the cold mods. If you install a puncture or a electricity mod, they will not add effect or damage to the gun.

     

    But if you take a gun like Torid that deals toxin effect, you can put cold mods and turn it into viral damage. (I still figuring out the difference betwhen toxin and viral)

     

    But even Ogris and Torid that deals only elemental damage has the very same status chance, it means their effect will not be applied MOST of the time, like our Ignis that have 1% fire damage status and not set enemies on fire anymore.

     

     

    What is your thought's about it? Let's understand it and suggest a balance change!

  4. as far as i know the Mire did a small amount of poison damage along with the normal blade on regular hits not sure about it know since this update rukked everything up 

     

    No more on dmg 2.0... Now it have a yet unknown status chance to cause impact/perice/cut dmg. No default poison anymore, as far as i know. Nome one give us the correct information X_X

  5. The point is the addition of many similar weapons without any thought of the game itself. For example the snipetron, was removed for not match the lore of the game. Then why was it added?

     

    The game has many weapons that work to similar, having a select group of the strongest weapons for high level missions. For some time it has been asked for a better balance between weapons and the enemie level scale and NOTHING has been done.

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