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MaryoSlayer

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Posts posted by MaryoSlayer

  1. 1 minute ago, (XB1)ultamite hero said:

    Yeah I figured the ideas I proposed would keep the tanky weapons platform feel while also at the same time having you feel like a powerful dragon.

    that is exactly what i wanted from this frame,to have more of that "dragon feel"you know?what you did with his 1 and 4 is just perfect.That weapon synergies with the ult especially,and when you attack with melee i suggest to make it so the effigy targets nearby enemies and does a woosh claw attack.

  2. 13 hours ago, (XB1)ultamite hero said:

    So far everybody here is aware of the tons of chroma rework threads and it's affairs. Usually all those threads get merged with the other chroma thread, forming an amalgamation of all sorts of mixed ideas that get jumbled up into a hideous mess. Hopefully this thread doesn't suffer the same fate. Anyways moving onto the main topic.

     

    Chroma the elemental master. able to adapt to anything.

    passive: chromatic adaptation - Chroma upon taking damage adapts to whatever damage type has been inflicted upon him, becoming immune to its status effect and bonus's for a time.

    1st ability: spectral scream - Chroma lets out an elemental scream that can devastate your foes. Spectral scream is an ability that can casted immediately for a quick elemental blast or it can be charged up to one huge continuous beam of elemental energy that grows stronger with each and every status proc they take. This ability and it's scaling becomes amplified when effigy is active.

    2nd ability: elemental swap - Casting this ability will allow chroma to change elements on the battlefield. Each element determine the effects of each ability.

    3rd ability: Warding vex armor - When shields are hit, Chroma's armor grows stronger, when health takes a hit, weapon damage increases,active for a limited time. Along with that chroma surrounds himself with an elemental ward that has different effects based on the element. All of chromas damaging abilities are affected by the damage buff warding vex armor gives.

    4th ability: effigy - Chromas pelt manifest as a guardian that hovers right behind chroma lowering his defesnse in exchange for more offensive capabilities and enhancements/utility. Effigy will mimic chromas attacks and movement with its own version of attacks and mobility. 

    primary weapon/secondary weapon fire will cause effigy to fire elemental energy at the enemy you are currently firing at. :note: weapon type will determine whether or not if effigy's attacks are burst or continuous.

    blocking will bring effigy to the front of chroma and create an elemental shield that protects all who is within the field range. :note: the shield would function as if you would normally block. Basically for example if you have a silva and aegis prime with 90% damage reduction when blocking, that shield that effigy projects gets 90% damage reduction.

    melee attacking unleashes the fury of effigy's elemental claws, slicing through all in your way. Along with that performing charge attacks will unleash effigy's roar stunning all enemies within a certain radius.

    jumping/aim gliding becomes more effective while effigy is active.

    Alright here's basically in a sense the effigy is a stand and chroma is a stand user with this rework proposalThis is the best picture I could make to show off how it may look.

    mi7xFj6.png

    The goal of this rework Idea was to make chromas entire kit much better and more synergized while still retaining the weapon platform feel of chroma. The only thing I didn't add my ideas towards were the 4 elements that chroma uses. You guys can discuss what would be the best ideas for what effect each element provides. Anyways I hope you like my rework proposal.

    But sadly I don't think DE will care about these ideas. But hey it doesn't hurt to try anyways 🙂

    best one yet!!! Very, VERY good ideas here DE, work with us and lets make a great frame together! 

  3. This isn't my idea.I found it on youtube but i needed to share this with you:

    -shuriken - change to a dual mode ability similar to ivara or vauban's first ability however to change the mode it would be holding down the key. 1st form is the shuriken. 2nd for would be caltrops that slow enemies and deal damage over time to enemies withing the area.
    -smoke screen - change to a stun bomb or an aoe throwable that reduces accuracy of enemies (or a poisen bomb or something idk)
    -teleport - i say incorperate lethal teleport into it where you do a finisher however maybe reduce the damage multiplier so it isnt a garunteed 1 shot in some mobs (dunno how to make this non op with the dagger mod) OR make it a distance teleport and not a targeted one.
    -blade storm - rename to "assassins touch" (or something along those lines) basically this is a buff when active that doubles the energy cost of the next ability cast but has a different effect as the following
    shuriken - basically a micro mesa ult that throws A SINGLE shuriken at all enemies on screen marking them. the next teleport you cast on a marked enemy does what we know as the current blade storm but not as op in damage terms. maybe does a percentage of their max health (something along the lines of 20 or 30%) while applying a givin proc depending on the faction, viral of infested, corosive for grineer, magnetic for corpus. the procs last scale to ability duration, this way there is a way to use ash as a debuffer and not straight damage.
    smoke screen - as well as the stun/poisen effect, you go invisible for a somewhat considerable amount of time (broken with your next instance of damage applied to an enemy with a damage multiplier but nothing extreme) as well as spawning a clone that will distract enemies and attack with a damage multiplier like 0.5 or something.
    teleport - turns into an aoe around a target that basically turns into the old blade storm HOWEVER instead of watching the repetative long animation, your camera stays in the position of casting and you see ash go at like mach 5 speed between targets so per target you see ash just dashing between them taking like 0.2 second (ash would also be in a 'smoke like' energy form that is what ever your energy colour is)
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