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Kalec

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Posts posted by Kalec

  1. vor 19 Stunden schrieb Goodwill:

    Might be a good thing. It's about time Warframe settles into a niche. Warframe has NEVER been a good game. It's never been completed and is often riddled with bugs or inconsistencies. Hopefully the new update is making people realize that. It's overpopularity is due to hype and rarely due to any sensible reasoning.

     

    This could as well describe most AAA games nowadays

  2. I noticed for some time now that Wukongs Celestial Twin deals almost no damage when using the Redeemer Prime. Tried against a variaty of enemies and always the same build, which usually kills within a few shots at most but when the twin uses the weapon it deals maybe 1% probably less. Same applies for the normal Redeemer and the Sarpa but never noticed such a thing with normal melee weapons

    • Like 1
  3. vor 13 Stunden schrieb Myscho:

    After update 24.4 i have one of previous 3 k-drives marked as Unraked even i have all 3 maxed, dont have newest one yet

    Did you buy that one with plat? Because i bought 2 out of 3, all max rank, only the one i build myself is marked as mastered

    • Like 1
  4. vor 2 Minuten schrieb (PS4)Elvenbane:

    There will be a public demo on Feb 1-3. If the game is as fun as it looks I'll be placing my pre-order. The prospect of a 3rd person mech game with actual balance and mission structure is very interesting, I'll happily throw $60 at it for the chance that it's good since my friends definitely aren't coming back to Warframe and MHW: Iceborn is a long way off.

    Demos are nice and way too rare nowadays but it wouldn't be the first time that a demo shows stuff not even in the game or is extra polished to make the game look way better than it actually is.

    Plus it is EA, who try to put microtranscations in all of their games in the worst and scumiest ways possible.

  5. vor 2 Stunden schrieb superwierdo:

    Then why have i been able too hunt them every day of last week (they always show up) untill I equipped Oxylus?

    after unequipping Oxylus and restarting the game the Kubrodon spawns are back.
    I went back and forth four times to confirm, and the spawns where always there!
    Went back the fifth time with Oxylus (without scan mods) and they where gone again confirming this is a bug and not a feature.

    Doesn't confirm anything. Could still be just rng that makes it look like that for you since i can hunt them just fine with Oxylus if they spawn, which they don't do 100% no matter what companion i use.

    Might be a bug but doesn't have to be.

  6. Am 25.11.2018 um 12:56 schrieb MadKairon:

    I had the same problem, rmoving Scan Matter from Oxylus seems to fix it. I had the same problem with Bolarola lure at first.

    This doesn't work and i honestly don't think there is a bug at all.

    I just tried with both scan mods, no Kubrodon, removing Scan Matter, still nothing, removing both, nothing, switching Oxylus out, Kubrodon showed up, re-quipping Oxylus, again Kubrodon showed up.

    So my guess is, there is simply a chance for Kubrodons to appear, same goes for Bolarola. Both only have a chance to spawn, no guarantee.

  7. vor 3 Stunden schrieb (XB1)OffSync:

    well warframe is a game and it isn't fun

    It is not fun for you. Easy solution, quit. There, done. No need to make a pointless thread.

    If you don' have fun doing something, simply don't do it, really not that hard.

  8. Maybe remove them for those that have the frame mastered but that would require a new system for that to work.

    Moving it somewhere else, especially to the Teralyst is an awful idea. New players would have no chance to get the parts unless they get carried and a lot of people to like farming Teralyst. Add to that the parts would only be available for 40 minutes and still only at a chance, just a big no.

    Worst idea

  9. Always depends on the build IMO. High range on a Defense mission is just stupid, especially if you use his freeze skill.

    If i play Limbo, which is rare, i use a low range, high duration skill for Defense/Excavation missions and a middle ground build for everything else.

    Like i don't really care in a MobDef if enemies get close or are frozen far away, it's just about sitting the time out anyway. But on Defense holding enemies far away is just a hindrance

  10. Noise arrow eliminates stealth bonus on kills. No idea if that is intended because enemy won't be alerted by it, as can be seen on the minimap icons, but that is simply how it behaves. Having that problem every time with Ivara, which is why i switched her out for stealth kill runs

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