Jump to content

Slenderminion

PC Member
  • Posts

    58
  • Joined

  • Last visited

Posts posted by Slenderminion

  1. I recently had my first solo encounter with the Grustrag Three and thought to myself "Hey, I never actually let myself get captured by them. Let's fix that."

    So I let them down me and attach that bolt thingy to my frame. Lotus sent me a bolt removal blueprint as expected and I decided this was a good time to get a screenshot of the bolt on my shoulder. I noticed a Helminth cyst on my frame of choice for this and had Helminth remove it. Only it wasn't just the cyst that Helminth got rid of. It also removed the Grustrag Bolt, or at least the visual aspects of it. The bolt on the left and Grineer emblem on the right were gone, though I still had its in-mission effects and could build the removal device. Restarting the game put the bolt and emblem back where they are supposed to be.

    Not a big issue, but worth being mentioned.

    EDIT: Shortly after posting this, there was an additional development. For some reason, my left leg cosmetic was made invisible for the duration of having the Grustrag Bolt on me. I am not entirely sure when this happened, but I only noticed this after restarting the game.

    20240329210217_1.jpg?ex=661996f0&is=6607Note how the left Naimore Leg Plate is equipped, yet does not show up on the model.

  2. I hope this isn't the end of the Nightwave stories and that you can work on the fourth after the New War is out. Though i'm probably the only one who enjoyed all three of the ones we've had. The Wolf was just plain badass, the Emissary had a really cool evolution of how the interactions with the Zealots evolved with each episode and the story of Nihil and his victims was very intruiging (though i will admit it took way too long to complete and the execution of the crime scenes could have been a lot better). You don't need to do anything spectacular, i just want more stories like these.

    • Like 2
  3. When i'm playing solo Railjack and manning the top turret, loot has a tendency to fly behind directly me and is unable to be picked up. This presents two problems, as it not only blocks my view but even seems to actively block my shots from passing through.

    Another bug was on a Corpus Defense section. I did 5 rounds of defense and then extracted, but the mission counted this as a failure. Afterwards the mission broke completely. All HUD elements outside of the Railjack disappeared and while i was able to board the Corpus flagship again, the Defense mission did not allow a second defense. While that last part may have been intentional, it still gives me an objective marker while in the Railjack.

    • Like 1
  4. Not a big fan of the AI pilots. The gunners and engineers seem to do their jobs just fine, but I'd like it if the pilot picked up on certain cues. For example, I waited for several minutes in the Archwing Slingshot for my pilot to line up with an enemy crewship, but instead she completely ignored it and flew circles around the enemy capital ship. If I'm inside either the slingshot or the artillery cannon, the pilot should take that as a cue to line up to allow me to take a shot.

    • Like 19
  5. Now before anybody has a heart attack, let me clear something up straight away: I am not suggesting removing Intermissions entirely. That would be stupid. Despite Intermission II lasting too long, both Intermissions still gave us something to do while DE worked on the next series.

    However, i can't be the only one bothered by the fact that both Intermissions are still present in the in-game Nightwave tab where we can watch the previous episodes. There are no cinematics to watch with the Intermissions, they just tell us what rank we reached and take up unnecessary space in the menu. By the time Intermission III rolls around, there will be a need for a scroll bar in the episode menu simply because there isn't enough space for new ones.

    My suggestion: Please just remove Intermissions that have already concluded from the episodes tab. It looks so much nicer and will allow for enough space until series 5.

    • Like 2
  6. Could you maybe remove the Nightwave Intermission stamps from the watchable episodes tab once they are over? By the time Intermission 3 rolls around there will need to be a scrolling bar just because the previous Intermissions take up so much unnecessary space when there's room for 5 entire series without them.

  7. 37 minutes ago, realmzjetter said:

    Just let me pay some reputation or materials or credits or whatever to just make them go away. No weapon no ephemera, just have them go away. Dont punish me for executing enemies quickly in a game about killing as many things as quickly as possible.

     

    23 minutes ago, 3rdpig said:

    Not a bad idea OP, but IMO they need to make some other changes first. I outlined what I thought they should do in Feedback, but they need to alleviate the grind and the RNG of it all, and absolutely give people a means to get rid of a lich they got without realizing it. Yes I know, it's harder now to do that, but since they gave it the same mechanism as a Capture target, people are still doing it accidentally. Give them a way to buy out of it, or run a series of low leve, 25 or under, missions to send the lich packing with no other reward than it's gone.

    I mean yeah, i agree that we need some way to cancel a Lich or at least some sort of "Are you sure?" prompt to prevent accidentally getting one. Was looking for a Bramma or Nukor Lich a few hours ago and accidentally finished a larvling with a Kraken instead. I tried aborting the mission, but that didn't work so now i'm stuck getting rid of this one before i can get to what i wanted.

    But that's not really what this post was about. It's about making Liches feel more alive and like proper rivals, not getting rid of them.

  8. Kuva Liches are not your rivals... yet.

    The Kuva Lich system has been out for a few months now. Out of all the additions announced at TennoCon, this was the one feature that i was looking forward to most, even more than Railjack.
    And unfortunately it has also been one of the biggest disappointments that i have experienced with this game.

    But why is that?

    Well, the reasons for it obviously change from person to person, depending on what you wanted from the system. What did i want? I wanted a personal villain to go up against, an enemy that draws my attention, and that's not what i got. The Kuva Liches, your "personal nemesis", are not the worthy, personal opponents they were marketed as.

    And that's because these Liches might be some of the laziest and/or patient people to ever exist in the origin system. They do jack S#&$ on their own. You can create a Lich and then proceed to ignore them for weeks and even months, they will make absolutely no progress whatsoever. From the moment you create them they will just sit on their butts and wait ever so patiently for you to come after them, when they are supposed to be the ones that turn the tides against you.
    They are supposed to be independent commanders and actively make you pay attention to them.
    Now obviously having the Lich just expand their territory and get stronger while you take a break from the game is not fun, and you shouldn't be punished for having a life. But there are ways around this.

    My suggestion: Kuva Lich Projects.

    In other words, have the Liches do something on their own while you are busy doing other missions. This is a big one, so it will take some time to explain.

    In this expansion to the Lich System our bloody buddies will be able to occasionally start one or two projects, but not more than two at once. These projects are unique to your Lich alone, so they might try something else than those of your fellow Tenno.
    There will be a variety of different plans your Lich is able to choose from, and their effects are wildy different from each other.
    Some projects will give a permanent upgrade to the Lich, such as a 95% resistance from a specific physical or elemental damage type or a passive ability like inflicting their element-proc on you if you get too close. Others will be targeted at you directly, such as giving you a permanent debuff or sending heavily-armored strike teams against you (these kinds of effects are only temporary and will eventually run out).

    Let's give an example: Your Lich has just started a project called "Tenno Tracker", which will give them the ability to randomly invade you in non-territory missions.
    Now that they have started their own project, it will be marked down on a new section of their Kuva Lich page, simply titled "Projects". Here you can see every project your Lich is currently working on, which ones they have already completed and those that you managed to prevent.
    From now on with every single mission that you do (regardless of whether you win or fail), the Lich will get a little closer to finishing "Tenno Tracker". If they manage to complete it there will be nothing you can do to stop it.

    This leads into the next point: How do you stop them? Well, there are a few things.
    1) Just kill your Lich, obviously. If you manage to kill the Lich all active effects will immediately stop and in-progress projects will be cancelled.
    2) Once a project reaches 50% completion special missions with modifiers will begin showing up within Lich territory. Win and you knock some progress off of one project (the other just won't gain any), fail them and it will receive a boost. Get a project all the way back to 0% and the Lich will give up out of frustration.
    3) If a project is about to be finished a unique high-level solo mission with a guaranteed Lich encounter might pop up, a last chance of sorts. If you win you knock a good bunch of progress off, but if you fail the project is completed.

     

    The basis for this system came from a game called XCOM 2 and it's expansion War of the Chosen. In it you fight against as a military resistance group against an alien regime called ADVENT. Throughout the game ADVENT will continuously work something called the Avatar Project. If allowed to complete, your campaign is over. But there are a variety of things you can do to buy more time and push back their progress. They will also work on some smaller plans that will make your life much harder, but you can completely stop those with missions dedicated to them or ignore them if you have something else that you think is more important.

    I believe that adding a system like this to the Kuva Liches will make our enemies feel more like active opponents that deserve our attention and like the proper personal villains they were meant to be. They will feel more alive. Right now they are just weapon dispensers.
    What do you think? It is a rough idea, so are there any improvements you would like to make to this? Do you have any ideas for projects the Kuva Liches might try?

    • Like 3
  9. Can you change resources like Pustrels, Copernics, Titanium, etc to be common resources?

    Now that Empyrean is out you get so much of this stuff in Railjack missions that every other second i get a special notification that i got more Diodes.
    That noise should be reserved for actual rare resources.

  10. Just killed my first Lich. His weapon went into the foundry as i had no room to spare. I bought some slots, claimed my prize, went to my arsenal and it's nowhere to be found.

    When i go into my inventory it's right there, but it does not show up in my arsenal.

  11. 8 minutes ago, (PS4)AyinDygra said:

    I would very much like there to be a specific way to choose to participate in this, or opt out.

    I'm someone who intentionally stopped killing bosses to not have to deal with the Stalker. I didn't join any of the syndicates for over a year, so I didn't have to deal with death squads. I didn't run Invasion missions, so I wouldn't be marked by the Zanuka Hunter or Gustrag 3.

    I like to mind my own business and not be interrupted while I'm leveling a new frame, solo, in spy missions, or going fishing or mining (and those stupid Dargyns just won't go away.)

    This is why the Wolf of Saturn Six was a pain, and even the Fugitives and Zealot encounters were not welcome during Nightwaves.

     

    If I want to engage with that content, when I'm ready, on my own terms, I will... if it's forced on me, this is just going to be another annoying headache... topped off with my drops being stolen (because who knows how much "influence" these liches can get, and how many nodes they can eventually control if you just ignore them and play on other planets just to avoid them.)

    I also want people who love this stuff to be able to engage with it as often as possible, so they can hunt them to their heart's content.

     

    Perhaps you could build an Anti-Lich system out of purified Kuva you'd get from defeating Liches for good, which makes it impossible for Liches to be raised from you.
    All you'd need to do is put it into your gear wheel like a key. If you want to fight Liches again, all you'd need to do is to unequip it.

  12. 16 minutes ago, Avienas said:

    Nope, was not confirmed in that, its basically teased that the Queens are going to purposely throw out various grineer, spiked with kuva, till one of them gets killed in the right conditions to make them into a lich. its bascally sounding more like the Queens would be doing a fishing game by throwing out as many baited lures till one gets a bite and they can reap the benefits of a `stronger grineer` who apparently is able to be vicious enough to even yoink your loot and give you a bad time.

    Which is what sparked my main concern. Depending on how frequently these guys show up, we're likely to end up creating a new Lich right after we killed our current one.
    And that not only makes our victory over a powerful foe less meaningful, but it also immediately sends us back on the hunt without any time to savor our success.

  13. 4 minutes ago, Avienas said:

    The fact people can chase after Kuva-variant weapons and it seems we will have a primary heavy-sniper rifle, secondary twin stubba and arch-gun version of that primary one are kind of making massive taunts to where d.e. will screw the pooch if they put a forced 3-7 day waiting period after each one, since everyone is going to mass trade spam them for platinum to chase after specific kuva based weapons and those new 3 weapons if they are brought in with old blood. Literally, Kuva-variant weapons are likely going to become the new riven mod market and be likely even more scam-worthy if not properly designed.

    I agree, a set time-limit will only piss people off. I mentioned a possible solution for this problem in a response above.

  14. 6 minutes ago, Miser_able said:

    Well, that depends on how kuva spiked grineer will show up. If they spawn as a rare enemy in standard missions, like an eximus, then yea that would be a pain. 

    But if if they only spawn in specific missions, like only in the kuva fortress, or even only in a specific mission (like how capture targets only spawn in captures), then it would just be a matter of not nuking in those select missions. 

    Also, if they spawn like assassins instead, you could just ignore them and go about your day like people already do for death squads. 

    Indeed, it does depend on the execution. They didn't directly show us much, just enough so we wouldn't be confused. Which is good for spoilers of course, but less so for things like this.

    Though i don't think they will only spawn in Kuva Fortress or a specific mission. It wouldn't exactly... fit their explanation of them seeking us out to get killed by us.

    We will just have to wait and see i suppose. Since DE is working a bit longer on the update, i felt it important to point out a potential flaw beforehand.

  15. Just now, Miser_able said:

    They said you get a lich when you kill a kuva spiked grineer. So if you don't want a lich just ignore any kuva spiked grineer. 

    I'm just going to quote myself for convenience:

    I know the most obvious answer to this would be "Simply don't kill the kuva-spiked Grineer then!", but that goes against the nature of Warframe as its levels are currently designed. In many missions the best option is to use a nuke frame like Equinox or Saryn and murderize a group of poor cannonfodder in the continent you are currently on. This would mean that you can't use these frames if you want some piece and quiet for a while so the Liches stay fresh, effectively punishing you for it.

  16. 2 hours ago, DarthIronclad said:

    maybe 3 days to a week after you kill or conveert a lich,you wont get a lich,should be a good enough breather...

    I don't think a set time-limit is a good solution in this case. People who want to seek out a new Lich - whether it be for the challenge, the weapon or the ally - should be given the opportunity to, while those who want a break from them get one.

    Perhaps a hybrid of sorts could do the trick. Once you defeat your Kuva Lich you get one whole week of peace before kiva-spiked Grineer can resurrect themselves from you again (due to uncorrupted Kuva lingering on you from your kill/spare that counteracts the corrupted Kuva or whatever).
    But if you want an opponent you can build a (infinitely reusable, equipable like keys, or at least reasonably cheap) gear item with Kuva, that makes you affect the spiked Grineer in the mission you are currently in again. Maybe using/equipping that item even guarantees kuva-spiked enemies to appear.

    That way you could choose, but wouldn't need to go out of your way for it.

  17. Update 26: The Old Blood is right around the corner and brings with it one of my personally most anticipated additions to the game since it was first mentioned years ago.

    The Kuva Liches. The idea of your own personal nemesis hunting you and claiming territory for themselves, evolving and improving like you do Shadow of Mordor-style is an incredibly exciting one, and one i have been hopelessly wishing for since i first played the game.
    However, as excited as i am that what i believed to be merely wishful thinking is actually getting implemented now, i will remain appropriately cautious.

     

    Of course there are various things that can go wrong with this system like with everything else, but let's assume for a moment everything works as intended and we get a challenging and engaging rivalry with our bloody friends. The worry that leaves me is the following: When i finally manage to finish off or convert my Kuva Lich, how long until the next arrives to attack me? Will the very next mission i do result in a new Lich rising from the dead? Or is there going to be a certain window of freedom and tranquility until i am challenged again?

    I feel this is an important question (and suggestion of sorts) to ask you specifically, DE, since these Liches are going to be a large presence in the game from now on (and something you can't just ignore like Plains of Eidolon and Fortuna). We are going to be fighting these Liches for an extended amount of time and they lay claim to a large amount of territory on the starmap. Getting a new Lich right after defeating the last one is likely to lessen the victory you just achieved.

    "At last you have defeated your rival! Here's a new one."

     

    Naturally there's going to be many Kuva Liches we are going to fight. That's the nature of the game and i am perfectly fine with that.
    But being able to have your map cleared of Lich influence for at least a small amount of time will be a very satisfying feeling.

    I know the most obvious answer to this would be "Simply don't kill the kuva-spiked Grineer then!", but that goes against the nature of Warframe as its levels are currently designed. In many missions the best option is to use a nuke frame like Equinox or Saryn and murderize a group of poor cannonfodder in the continent you are currently on. This would mean that you can't use these frames if you want some piece and quiet for a while so the Liches stay fresh, effectively punishing you for it.

     

    What are your thoughts? Do you agree or disagree that this should be considered, and if you do: Why?
    Perhaps DE has already considered it and implemented some kind of countermeasure, in which case: Awesome! If not, then hopefully this can give some food for thought.
    Thank you for taking the time to read this.

     

    EDIT: (indeed copypasted from a reply i made)
    Possible solution for the stated problem:

    Once you defeat your Kuva Lich you get one whole week of peace before kiva-spiked Grineer can resurrect themselves from you again (due to uncorrupted Kuva lingering on you from your kill/spare that counteracts the corrupted Kuva or whatever).
    But if you want an opponent you can build a (infinitely reusable, equipable like keys, or at least reasonably cheap) gear item with Kuva, that makes you affect the spiked Grineer in the mission you are currently in again. Maybe using/equipping that item even guarantees kuva-spiked enemies to appear.

    That way you could choose, but wouldn't need to go out of your way for it.

  18. 1 minute ago, Alles_Glaubt said:
    14 minutes ago, Slenderminion said:

    What really brings me back to the game is less the game itself, but rather the world(s) it has created. The designs, the environments, the setting itself.

     

    So if I have experienced that within 200 hours, then it's done. How are others largely at 3000+ hours? They surely have experienced the environments 10x more than I have.

    Admittedly, this answer fits more to the question "What keeps bringing you back to the game" and not "What keeps you in the game, playing it?"

  19. On 2019-09-27 at 4:42 AM, (NSW)Sk0rp1on said:

    They should give the Seargent a huge double life bar with multiple colours of health, but he still does just as quick.

    Reminds me of Mysterio in one of the Spiderman games. He gets a triple layered life bar slowly filling to the top in a cutscene, then dies in one hit.

  20. 1 hour ago, Kaotyke said:

    I actually liked the HP bar on top of the screen.

    I agree. I hope they add this for all bosses in the game.

    I mean sure, it'll go empty immediately on most of them, but it's still a nice touch.

    • Like 1
  21. Right there in the title.

    I found a little bug where if you have an Ephemera in one color on one frame and then switch to a different frame with the same Ephemera in another color, the two effects overlap.

    Turns out that certain color combinations on the right Ephemera (especially the smoking body one) look really, really cool.

    As such i wanted to suggest the addition of a secondary energy color for Ephemeras, so that we can put these combinations to use.

    A lot of potential for fashionframe there.

     

    I would add screenshots of a few combinations here, but unfortunately i don't know how to do that.

×
×
  • Create New...