Jump to content

SienRenegade

Grand Master
  • Posts

    77
  • Joined

  • Last visited

Posts posted by SienRenegade

  1. That is in every possible way a user error. He just screwed up while not paying attention and now he came to the forums to complain about his own mistake.

    Never support whiners. 

    0/10.

    Agreed that it was his fault, an option for "locking" certain mods from fusing / selling w/e wouldn't be wrong tho so idk why you are &!$$ed like that and tbh I don't care. I also would like to see a option to add certain mods to "favorite" mods that you either can't sell before removing the stat or st like that.

    Edit: If you are just gonna bash on someone that made a mistake for "whining" when he actually is pointing out a possible option the game could get a small WOTL improvement without an argument that's actually against implementing a system like that. PLEASE don't bother responding to a thread anymore because it doesn't help anyone. At least that is my opinion.

  2. All of the ppl who are against it because "it takes too long" "press E to spawn" an option like this would silence you and still give the OP the chance to use his mod. Tbh I don't think it's needed but if it's implemented why not make it Borderlands style? If you can kill "x" enemys you get a second chance, might be too easy w/e just a random thought.

  3. So It's pretty much "screw ppl who want to opt" their gear and still have a challenge?... Because that is what it sounds like for me. Correct me if I am interpreting that wrong.

     

    Btw. yeah I play Skyrim and yeah I opt my gear and get &!$$ed when it's too easy. However I go and grab some mods that implement HARDER enemys or just ramp up difficulty so my gear won't faceroll them, my gear is still opted. But because of certain mods or conditions like "difficulty" slider the game is still challenging and those opted out gear-sets are still fun to play because they took some time and they are just are another step.

    Give me the same option in Warframe and I won't bother wasting another breath with "easy" planets.

    Tbh I couldn't give less fks about newbis having an easy time why would I there seriously is no reason AT ALL for me to care about them? Does them having an easy/hard time affect me in any way shape or form? Nope.

    (Next part is just something you can skip but it's how I feel about it) So... make the game as easy for the players that don't care about it. If you want change the game in a way they can still 1hko everything that moves hell give them a button they can end the mission instantly with and win or give them a nuke. No matter what you do to them as long as it doesn't have a bad influence on my game I won't care. But don't do the same  to me, please. Maybe I want the game to be hard but not because I am ignoring certain things the game gives me it's just not the same.

    How about:

    a difficulty option for planets, once you completed every mission in the system you get the second and then the third option or something to increase rewards and on a certain very hard mission. A system much like Torchlight II or PoE are using could work as well (if you don't know how those 2 systems work, you get a certain item that alters the mission / area you are about to enter, random monsterpower + hp + but also gold / loot chance +)
    And for rewards: Give us something fun, cool skins a little star for each planet on our weapons if we complete all planets on that mode or a badge a scarf whatever. If that is "too exclusive" for some ppl who want that stuff but can't get it then just make it something else. Make it mods like NM mods, not "stronger" but maybe different. Somthing ppl would want to invest some time for.

    I didn't say I wouldn't want to be op for low missions, why wouldn't it be fun to stomp some planets now and then when farming for stuff or just because we can sometimes. But I am saying even tho I have X times formas on weapon Y I still want enemys that can stand up to that stuff.Otherwise what's the point in bothering to get it? The problem is I am not &!$$ed because I am 1hkoing stuff on mercury I am &!$$ed that this is possible in the HIGHEST available missions. Which are lvl 40 at best atm if you ain't up for 50+ waves of braincell-draining boring defense.

    I do not just want to say "fk it I won't use mods/ certain weapons so it's hard" because it's way more fun to overcome hard as hell missions with decent rewards than just screwing yourself over by not using something that is implemented in the game. Simply put I want an endgame. I honestly couldn't think of a good one to implement into this type of game without getting newbis to cry about it beeing too hard tho and I bet if DE could think of a decent way to do one, it would already be in the game.

    About using cheats or anything among those lines. That stuff is NOT implemented BY THE DEVS it is your choice to use it. (Don't tell me it's my choice to use soma / brakk / w/e. because it is definitly not if it makes everything just plain boring neither is it to use certain mods because of the same condition.)

    Btw you sound like one of the persons who would never touch high lvl content or try sitting down for more than 5 min with their "builds". It just sounds like you would look at the Path of Exile Skills and then go "Fk it that must be a bad game".

    Another point ppl will ALWAYS cry about nerfs no matter what will happen in any game in existance at any given time, nerf something and they will whine about it. It's natural but if something is broken frikkin fix it. If your kid is having fun with a broken toy that could become dangerous for him/her would you fix it or leave it because she will cry? The refference is quite good imo since the "danger" for the kid is ppl getting bored with easy stuff and move on. If not, whelp I am sorry I.

    TL;DR
    Response to what the other player posted above me.
    Implement multiple difficulties into the game.
    Also, sorry if I knew how to use Spoilers I would hide 80% of this post because it's not interesting for most other ppl besides the one I responded to

  4. I agree that DE should be do a better job of presenting relevant information in the game, but this and UI has always been a major weakness of theirs. 

     

    But I don't agree that Damage 2.0 is too much work. It definitely added some needed depth and variety to the game, and at least we have the wiki. If hopping on the wiki to check something is too strenuous for you, then you might want to get a hobby that's less exhaustive than sitting and slightly moving your hands and fingers.

    Well a new HUD is comming. From what I can tell they know about certain problems and are trying to adress them. The priorities and time it takes to fix some of them however are up to DE because we (at least I personally) never developed a game so I wouldn't know how much work / effort they would have to put into certain things.

    Tho I still don't know why they don't want to use an "indicator" for uptime of skills, even in the new hud. If there is one I am sorry I didn't notice them on the screens. And if they stated a reason why they didn't do so I am also sorry for missing it.

    Besides the UI the AI was always a thorn in my side but I would imagine it also takes a LOT of work to improve that. So they either focus on other things first or are working on it behind the scenes. And if they don't there prob. is a reason for it (at least I think so).

    What you said about Dmg 2.0 well nothing to add tbh besides: 100% agreed.

  5. I've never had this problem and I'm mastery 12 now.. I've just focused more on having fun and not really bothering on having a specifically good build, and I'm using random weapons most of the time and I don't really try to level them as I have so many weapons at the 10-20 range.

     

    It's really more about having fun, isn't that what a game is meant to be about anyway?

     

    I haven't even used more than 2 forma... and they're not on the same weapon either.

    Whelp you didn't have it yet so it doesn't exist right?... /s

    Edit: Not trying to offend you but that is how you made it sound like.

    You are right it's about having fun, but try to have fun if the only challenge in the game is not to sleep while playing a mission. Sounds great eh?

  6. Uh, when you go out of your way to dump Multishot, Damage Boosters, Punch Through on your weapons, and use weapons that you know are ridiculous, you really can't go complaining the game is too easy, especially not when you're going out of your way to make yourself as powerful as you can be.

     

    lol.

     

    That's just ridiculous.

    Nope its ridiculous I, as the player CAN (or should)  NOT use certain weapons and mods that are in the game because they are "too good" either remove / balance them or make enemys and missions tailored to withstand those things and provide a challenge.

     

    Since those weapons are high tier and hard to get most of the time tho nerfing them would be absolutely .... let's say sub-optimal so just give us harder missions as a buffer untill we get endgame.

    You are simply saying "oh game is too easy? how about you only use "x" and "y" that will make the game harder!" That is like saying: Oh  the AI is dumb(I think everyone agrees with me stating that). So how about we just stand right in their faces so they can shoot us? That way they are not bad anymore.

    THAT is exactly what you guys are saying and it's infuriating that ppl think this is acceptable for gamedesign. If this problem was vice versa (missions too hard and weapons too weak) then people would cry  all over the forums and NO ONE would be like " how you just don't play the mission then?"

    Before you start with "that's a totaly different thing!!!" Nope it is not. Can't use that weapon / mod because it's too broken is the same as can't use x or y because it doesn't do enough. Nuff said.

    So tbh the argument "don't use op bla bla" is such bs. If you can't come up with a better argument I am sorry but I will not waste any more time on you trying to explain simple things. I certainly don't see a good reason to put in challenging missions till we get something better...

  7. Damage 2.0 is not casual friendly.

    Does anyone care?

    I certainly don't give a.....and I am glad there is a bit more depth to the dmg system now. If ppl don't like it read up a guide or something and do what you are told. If you actually want your "own" loadout or one that's tailored to what you want to do then invest some time. I hope they polish the system without making it simple again...

    For example how about an option we can "link" mods with instead of elemental mod number 1 interacts with number 2. It could be something if you put in an elemental mod it would as you "link to a slot?" if you press y/n you can either link it or leave the elemental dmg do it's thing without actually combining it. For me that's one of few minor changes that would make the system better IDK if I am the only one who thinks like this but w/e.

  8. Just my personal opinion on ppl who think games are "too complicated" (so nothing to actually contribute to the thread) :

    If ppl want an easy dmg system go play angry birds. I am seriously tired of games getting simplified for the sake of getting more players. Crying about how complicated things like this are the reason some RPGs don't even bother implementing a skill-tree anymore but a linear upgrade system instead.


    Got a nice idea why not remove all mods in the whole game and just give us what mods do based on the lvl of the weapon / frame, then you wouldn't have to do any thinking at all! Sounds great!! Oh and while we are at it, why not implement auto-aim for the enemy weakspot no matter if you are touching your mouse or not (Aimbot). The only thing left to do for you would be LMB, tho I assume it might be "too complicated" for you as well? /s

  9. Well I might suggest this little thing called... dun dun dun... self control. Perhaps not taking your potato'd and multi-forma Ignis into every mission for starters. Set yourself up with a set of weapons for each planet. Keep it simple. If you are doing Earth missions, take Earth equivalent gear. A lato, MK-1 braton, and a skana is always fun.Remember not all the blame for being OP lies on the shoulders of the DE, as you choose how you play the game.

     

    With that said... My suggestion for DE is: BOSS MODE! (remember you heard it hear first!)

     

    That's right, just like nightmare it will be an optional challenge. Every enemy that spawns will be a BOSS. All normal mobs will be replace with Bosses. Just Imagine how much fun you will have when Lotus excalims "Heavy Grineer Inbound" and you look and see 3-4 Kril coming at you. What, you want more? OK, how about Vor will replace all the common troops. When he goes into shield and tosses out more mobs, those will be additional Vors!!! 

     

    Optionally a new planet that had a rank requirement to reach might be an easier solution.

    So WE, as the PLAYER have to (!?!) use certain non-optimal things because the game is made too easy and we can't have a challenge when using the things we like and invested time in?....Ok yeah makes sense....and im 100% sure that's what DE intended and they all think it's a good plan! /s

    What OP said is correct imo, the game is far too easy for players that have advanced to a certain point and it doesn't have an "endgame" (DE knows about this problem for a while tho but it's hard to find something that would be fun and hard to play besides "higher lvl enemys").

    But untill they finaly implement some form of "endgame" I would suggest a certain Planet / Area dedicated to players like him who are seeking challenge, something like nightmare mode, but instead of the vampire etc. you would simply deal with ~70 - 140 lvl enemys. This is by no means a good solution or "endgame", but it would at least give us a chance to test weapons against high lvl enemys and have some fun with missions again.

     

    Atm it doesn't rly matter what you play if it's lvl 30 and you have the right mods (formas ain't even needed most of the time) you can slaughter hundreds of enemys without any need for skill or thought.

    Also I don't want to whine about how DE should finaly do something about it since I know it takes a lot of time to find an endgame that is satisfying for most of the ppl.and still challenging / rewarding. Neither am I trying to say "warframe & weapon X are OP! Nerf".

     

  10. Ya they confirmed last livestream.

    Could you provide a link and tell us the time where they confirm it's comming pls?

    Edit : I watched the YT vid. and it's arround 20:30~ ish

  11. A solution would be, what was said earlier that there were 2 sets of alerts, or 1 alert with 2 difficulty options: Normal and Elite or something. Normal would be the level the enemies normally would be in an alert of the planet, before this update I mean. Elite would be the high level stuff coupled with affinity boost, increased drop rates and bigger money reward. And elite should also have 1 try only so if you fail you lost your chance.

     

    And I was saying that forcing people to do high level alerts when they just want to progress is not good. Especially when now they have a choice of brave the alert or wait for it to go away. And some credit only alerts last up to an hour. So I'm advocating for more options for players regarding alerts.

    I do like the concept of chosing either a "normal" or "elite" alert / nightmare mode and the normal mission as third option. Somewhere in this thread another poster mentioned this "elite" thing, and it would make for an interesting approach to solve the problem.

    Edit:

    What I esp. like is it won't force higher lvl players to deal with low lvl alerts again and won't punish low lvl players for wanting to do those alerts on the other hand.

  12. I like the idea, I seriously do not only because u put a lot of work into the texts you used to describe the skills but also because I can think of some "upgrade pattern" where you could chose this special skill and develop it into something you like, for example you would like to hit in a bigger aoe with some of the supercharge attacks, or do more single target dmg. Maybe a faster recharge ( since I could imagine thos skills beeing actually cooldown based, instead of energy) it leaves a lot of possible patterns to go with this, and I seriously hope DE will consider that idea.
    +1 here obviously

  13. Well for starters, earlier today there was an alert on mercury. It was corpus extermination level 16-18. It was 3rd mission on mercury. Is that reasonable challenge for someone who just started playing? 

    How does that, that what you just said contribute ANYTHING?! to the discussion the thread was originaly about  "lvl 100 are too hard" I don't get it sorry and everything I am trying to say here is only about the fact the OP stated lvl 100 missions are too hard, that is an entirely different section. If you get hinderd on a low lvl mission because of a high alert, yeah that is a problem but it is NOT the same problem the OP of this thread had.

     

     

    And my point is Alerts are not optional if they are hindering your progress. If I want to run kiste and it's on alert then I have to either waste time doing it or waste time waiting it to pass. Either way I'm not doing what I want to do meaning it's not optional. Why are you so opposed to having an option to do the normal mission instead of alert? Same goes for nightmares. Challenging missions are well and good but not when I'm forced to do them.

    I am not against selecting the normal missions instead of the alert or nightmare,  hell I don't rly like nightmares blocking some farm spots as well however I don't take it as a "waste of time" I look at it " hmm maybe it's time to find another spot to grind for some time". I hope you get my point, I am 100% fine with a do the mission nightmare / alert mode or normal mode-button.

     

    But I am against lowering the difficulty of the missions, it's plain boring vs lvl 100 for me, I wish there were planets that would spawn you 150 enemys as normal mobs tbh. (I know " not everyone plays as much as you or has the gear or something like then take UP weapons and don't use rhino or Loki or bla bla bla", yeah but if I alrdy have this gear and played that much I would still want a challenge). And you were essentially saying, just lower the difficulty of the alerts so the lower lvl players can get through them if that was not what you wanted to say, please explain to me what you wanted to say instead, maybe we were just talking about two different things there.

     

    That's a silly fallacy you got going on there. 

    How does "I don't think people should have to fight trough level 150 napalms to get sniper scavenger" equals to "People only want auras from level 1 infested missions"

     

    Have you done any level 50+ missions? Those are reasonable challenge with the system we have currently. Enemies pack a punch and don't take forever to kill. When we get to level 100+ you can get 1 shotted by a elite lancer. And since alerts aren't optional if the mission you wanted to grind on uranus or higher is on alert then good luck! 

    They always are optional there never is only one spot and only one planet where you can farm exp / materials, maybe if you want to continue on that planet but if you can't advance at this stage of alert missions, you got a lot of other planets to do as well I think.

     

     I would go even further, I would say reward higher lvl alerts with better stuff, give us lvl 150 alerts and not only the normal reward but also kinda like nightmare mode, an extra rare mod chance that would provide at least some small sort of "end-game" but there is alrdy a huge thread about warframes endgame content and what the players would like to see there so I won't continue on that here.

    I should have been more clear in the first place on what I wanted to say as it seems to have been missunderstood by a few people and I am sorry about that.

  14. Perhaps make this a suggestion on the suggestions forum? I'd totally upvote and support this idea as I'm also sick of seeing level 100+ alerts with blueprints and Aura mods for the same reasons others have stated, the newer players. They should not have to be carried just to pick up something like an aura mod.

     

    Perhaps 1-75 standard alerts and 76-??? Elite alerts that don't show up quite as often but always has Blueprint/Aura/Credits along the lines of Tower 3 rewards, and in mission have modified drop rates to yield more mods with a better chance of being rare mods and materials in higher quantities.

    Give me a good reason why every rank 2 player should have EVERY aura without any effort? ... NO just NO

  15. We all know rhino's 2nd ability, iron skin. Currently, at mid levels, it's a barrier that lasts some time. Past that, however, in levels such as Pluto, Ceres, or T3 void, it melts a bit to quickly out in the open. The old IS lasted 18 seconds with continuity, with complete invulnerability. We can all agree that was OP. Right now it has a flat 1200 absorption plus focus. The problem is plain numbers never scale.

    What I propose to you in order to solve this issue is to give IS 6 seconds of invulnerability. After the 6 seconds, it can absorb 1200 damage. This way it isn't OP like the old IS, but still has scaling capability in higher levels. The invulnerability plus duration mods would make it 9.6 seconds. That's ok because you're using up 2 mod slots to buff it. That's the solution of thought about for awhile, and constructive feedback would be appreciated.

    Or it could be like the old overheat, just with cc protection instead of damage.

    I'v alrdy posted the same idea multiple times in multiple threads but no one rly seems to care enough to get DE to look at it. It's just another one of those abilitys who are kinda bad in a few ways however not broken enough to get anyone to care since there are a ton of more "contoverse" skills like MPrime.

  16. So everyone disagreeing with you here is arrogant but you don't care about the reason for the disagreeing because you feel that you are good enough to not die in mid-high level content. Sensing some irony.

    Playing anything about t2 and above iron skin is not op, you simply can't rely on it to keep you alive, maybe you are good enough to stay alive, maybe the people you play with are good enough that Loki could survive happily but the ability in question will be reduced to nothing in a couple of seconds if you aren't careful, especially as it draws aggro. It is only your opinion that it's op, stating otherwise is just your own arrogance.

    I won't bother responding to this guy anymore, he is someone who started playing a week ago and thinks he knows more about the skills than ppl who played since closed beta.

    He thinks it's OP because it's alright for the missions he is doing and everyone else doesn't know what they are talking about they are so arrogant anyways. Yeah what do they know they only played the higher lvl content a ton how are they supposed to know as much as this guy who invested 90 wooping hours into the game and who is "asuming" what he thinks will come in later lvls.

    People like this don't want to discus an ability or how to improve it they just want to QQ about something check his posts "bad design bla bla bla" I haven't seen a single useful idea on how to change it. Those kind of guys never learn what a good feedback is. But at least he will eventually learn how "incredible op" his ironskin is later in the game.

    Ppl like this are not worth responding and this is why this will be the last post by me in this thread there are a ton of threads who actually deserve some attention.

     

  17. .First of all: You are right in one thing: Iron Skin needs to be changed BUT....
     

     

    Iron Skin defangs all possible threats, because there is simply no way you can possibly die for as long as you remember to replenish it as it falls.

    I don't want to sound offensive but... You seriously don't know what iron skin does in high lvl missions, exactly nothing. You did missions with what lvl? 1-10 or 1-20? I main rhino, and when playing alert missions with lvl 100 or above or defense I don't even bother even casting ironskin once in the  whole mission because if I want to waste some energy, I cast roar when not fighting.

    Rhino Stomp and roar are far better energy investments in "lategame" even if u want to revive or get some space.  Seriously iron skin is just plain OP for anything....untill u hit lvl 30 and everything arround 60 deals with ironskin rather quick and in a nice period of time any anything above 90 will wreck your skin in 3-4 shots if you don't take cover.

    Honestly if you would ask me to change ironskin, I probably would say give the ugly tinfoil a minimum duration of ~5-10 sec whatever pleases the DE team, and start calculating the dmg afterwards, that way it wouldn't be a "waste 50 energy button" at lvl 100 and not "activate when starting and still having active when finishing a mission button" when playing on low lvls. ~7 sec with 800 absorption seems ok for me, maybe even a bit too high I'm not sure about that. But don't be too hard with me I was used the old 20 sec godmode for cheap IS afterall.
    I hope you got the point of Iron Skin not beeing op. Tho I 100% agree on it needing a little tweak. Rework? I don't think it's needed.


     

  18. Are you purposefully being difficult? I'm not saying with no effort. But to expect new players to do about 20 levels minimum mission just to get a sniper scavenger is cruel. You were beginner once how would you feel if something mandatory was behind level 40 enemies?

    First, no I don't try to be "difficult" at all I just think that is the way a game is supposed to work, you need certain things to participate in everything.  Sorry for that if that is something that upsets you it was not my intention to do that, I just wanted to express how I think about a certain type of mission. Just because I think a game should have a certain "end-game challenge" that is not made for lvl 2-4 players I am not trying to offend you. Neither do I want to say lvl 100 is endgame, by any strength of the imagination but I consider it to be at least "advanced". That beeing said I hope you don't think I am that difficult anymore.

    Well yeah obviously I was a beginner once, but back then I didn't care about something I didn't need at that point of the game. Yeah energy siphon missions were lvl 40 only BUT lvl 40 is doable with a low frame, even if you only use the mods u got till then it takes a bit longer that's kinda obvious but it was ok. Now there are lvl 100 enemys so..what can a lower lvl player do? There are multiplayer lobbys, so why not join one of them if you want something you are not geared for you will have to play with others. ( The last part was in advance because someone is gonna say "but if I want to play alone what then?") There are plenty of ppl who just rush the mission and don't mind taking a low lvl player with them.

  19. I honestly hope it's a beginning of having great, viable melee weapons across most levels of play.

     

    ........For heavens sake though! Increase the mastery rank to make this sword! Like....mastery rank 5 or something like that.

    And make it a LOT harder to get I mean u are paying next to NOTHING for that thing. For the orthos prime u at least had to put some (if not the most) work in it to get all the parts.

  20. Great, you added nothing new to the topic. Why should someone be forced to do level 100 mission if they don't want to? And why are some of the useful stuff like aura mods hidden behind level 100 enemies when everyone needs them?

    And having to have particular mods and weapons out of hundreds to even make a dent on 1 "trash mob" is not good design.

    Yeah I just started playing a mmorpg like WoW and hey I seriously want that lvl 80 or 90 gear but man those dungeons are hard, how about we give them to all the lvl 1 players so they feel better? <- This is essentially  what you are saying...

  21. Instead of nerf.

    Buff.

     

    Buff the Orthos Prime to 350 charge damage.

    Then who is your god again ? :D

    How about a slight buff for all meele weapons? So u can actually use them, but again here at that point I want to say: Armor 2.0 is comming so why don't we all chill a bit untill it's here, this update will bring the biggest....controversy anyways since it's screwing with a lot of ppls builds. Orthos Prime 350 charge dmg....well I honestly think it would be too high because of the insane range and arc the OP has, but that is just me and my thoughts on it.

  22.  Yep, that's what would be good. I'd say set at R6 or above.

     

    Oh, so you run around with melee, kunai's and NO GUNS(or powers) AT ALL because that's what ninjas do right?

     

    "Shut it", "OMG BULLS#&$" and then you cry for "constructive feedback". I've stated everything in the first post, you're the one shouting all over the place and thinking it will make your post "constructive". 

    You think they should balance stuff because of PvP? If you want PvP and a game balanced arround it then look for one warframe is a PvE based game and it should be balanced arround it, your argument was not a single weapon can do what galatine can do on low lvl, that is not true, simple. orthos prime and a lot of other weapons can kill low mobs easy. Btw if meele isnt viable why even bother implementing it? And if you are talking about new players buying it and trashing mobs with it, have fun use a lvl 10 frame without a max redirection and meele stuff, not even rhino can at that stage of the game without streamline flow etc. neither can loki. so yeah your arguments are quite bad tbh :/

    Btw I won't bother discussing with you ppl like you are not willing to see the other point and there is no reason at all to waste my time with you.

  23. They do, but it takes so many to take one guy out. I'm sometimes not even sure if the Armor Ignore actually works as well as it sounds.

    No offense but it sounds like either u are using horrible modded ones or you have them lvl 10~ without any forma...or u simply don't have the mods if one of those is the case...u are not supposed to have an easy time with lvl 100 missions, I am bored to death with lvl 100 and wish there was a more challenging endgame and I play rhino as well. Not sure how you play but I don't think those lvl 100 enemys do "insane dmg" in fact the only thing killing ppl and esp. rhino players are "head through wall" playstyles. Also, my kunai / despair don't need more than 2 shots to kill lvl 100 trash, the big guys are down with 1/2 clip with some headshots.

  24. If they buffed other melee weapons, noone would use guns on lower levels, because melee would go through everything like through butter.  Like you can do right now with Galatine. And only Galatine, nothing else.

    I call bullS#&amp;&#036;! BIG bullS#&amp;&#036;, have u ever tried Orthos Prime? I can use this thing against mobs that are up to lvl 100 with no problems at all, scindo fragor and gram are more limited in that respect because of the dmg output they can deliver and the range but they are still quite decent vs mid lvl enemys and I am not comparing them with rifles, just with other meele weapons....If you used the Orthos Prime or any of those and you still think that they are bad vs low lvls (even up to lvl 65~) I am sorry for you and if not, don't claim other weapons to be bad if you don't bother using them.

    On the other hand I think every meele weapon needs a buff to be viable even vs 70+ (midgame).It's risky to meele and it should be a viable option for all frames not only one or two (we are NINJAS afterall). A few meele weaps still shred enemys like paper esp. with loki / rhino. But I would like to use some of the longswords as well. But I don't think those problems I am talking about are interesting untill we know more untill about armor2.0. Maybe it's fine by then.

     

     

    Also, it is a PvP game now that conclave was introduced.

    Even more BULLS#&amp;&#036; than what u stated before...."this is a PVP game now"....wow SHUT IT. PvP is NOT a part of the balance they should NOT balance it arround a gimmiky PvP. If u think otherwise I seriously hope u just quit the game because it's crying ppl like you without constructive feedback that make reading threads hard and anoying for everyone who is here to think about solutions.

  25. I personaly don't like this idea since I have read an idea like this in another thread before however, there the OP was talking about something like a permanent "upgrade" once u fulfilled certain requirements or tasks like "10k kills + 2k headshots, slain x number of enemys or played x missions" it was something among those lines and afterwards deciding for one of many "upgrades" for your weapon, maybe even with advantages and disadvantages. Maybe letting you chose accuracy or arpen over raw dmg, and increasing it multiple times, even mix those stats. That system sounds better than the one of legndary-weapons since this would allow for a lot more customisation and a lot more diversity and a weapon forged exactly the way you would want to play the game. But it might just be me who liked the idea better since the topic didn't get a lot of response...

×
×
  • Create New...