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Lance_Lionroar

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About Lance_Lionroar

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  1. Thanks for the hotfix. Can you sort out the annoying stagger that happens most of the time when flying back to Necralisk from Cambrian Drift with archwing? There's something wrong with vaults, whenever we enter we get a black screen as if we fell through the map. Please fix. Also, waypoints are still broken in Deimos (more so than most of the game). Green and White Velocipods are still flipped.
  2. Thanks for the hotfix. Can you please make the Cambrian Drift map easier to deal with? For example could you show on the map which cave entrances are connected to which cave systems? Currently trying to get some fish, and it's very frustrating when I go to a cave that turns out to have nothing in it, then go to a different cave that turns out to connect to the exact same cave I was in. Most caves on this map connect to each other and it would be nice to have clear indication which ones belong to which cave system. Also, can we get a fix for the Necralisk entrance when coming bac
  3. Why is this a surprise? All other segments are 12 hours. This one unlocks a whole new and powerful system. I expected 24 hours or more. Honestly 24 hours is nothing, there's plenty you can do to occupy yourself during that time. Or if you're the impatient kind I guess you can afford the 50p, like you did. This isn't some race that you need to win by getting the segment as soon it's available to be acquired.
  4. Thanks for the hotfix. Reminder that wall running (as shown in the new Awakening cinematic) looks a hell of a lot cooler than wall hopping we got as part of Parkour 2.0 Would be great if you could implement that sweet wall running animation back while also keeping the fluidity we got from upgrading from Parkour 1.0 to 2.0,
  5. Thanks for the hotfix. Reminder that wall running (as shown in the new Awakening cinematic) looks a hell of a lot cooler than wall hopping we got as part of Parkour 2.0 Would be great if you could implement that sweet wall running animation back while also keeping the fluidity we got from upgrading from Parkour 1.0 to 2.0,
  6. Seriously dude? Not recently. Waypoints have been broken for a very long time. Years.
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