Ketec
-
Posts
2,919 -
Joined
-
Last visited
Posts posted by Ketec
-
-
Hyldrin uses shields (with somewhat insane scaling with very slow recovery) After 3-4 uses of swarm the cost was 6000 shields and took minutes to drop to reasonable levels.
Lavos is cooldown based.
Every other frame is useless - we don't have the sources of recovery you usually have - No trinity, no orbs, pies, zenurik, life to energy, arcane triggers and no efficiency.- 6
-
Tried hyldrin with the new energy system - the cost scaling is insane. Using swarm at similar interval as i am used to - the cost quickly went up to 6000 shields.
And it took AGES for it to slowly tick down (and was even stuck at 6k for 10+ seconds).- 4
-
I pretty much hate the switch to mods and mod cards.
I now need to funnel tens of thousands of endo and millions of credits and endless forma grinding in Railjack just to get the ship up to a decent state again. Even tho I had already maxed out everything previously.
That miniscule "refund" on resources is absolutely nothing in comparison how much you need to funnel into it now.
And RJ not having separate own energy is horrible. It means you now have to choose frames with highest energy pool whenever you choose to go into Railjack.
30k endo is no joke. With the average play time I have it is months of collecting.
Also locking the hull/health behind new drops means my ship is now paper thin until i get lucky enough to get drops for new parts or just go offline for a week and wait for clan research.- 44
-
Why does it have 0.5 disposition vs 1.3 on non prisma?
It's barely any different. -
The sacrifice/donation part was quite the disappointing news.
This is literally a layer of wait and grind hell - buying new wf slots, grinding parts - many wf are ridiculously time consuming and wait times.
Grind parts, build parts, wait, build wf, wait, sacrifice permanently, wait, grind resources to feed, permanently modify a warframe.
-
It's already dead. It's weekend - and out of 10 fissures, only one team was willing to do the void.
People don't seem to like a mission inside mission and rather just speedrun one mission. And in normal ones - noone really bothers playing.
There should be a hand in fortuna - people hang there anyways and can queue up/pop in like any regular mission.- 2
-
Completely dead.
The fact that it's a mission inside another mission is what kills it.
You cannot use your coin and join a random public mission.
People will just start ignoring those and only some who have premade/dedicated groups might run them.- 9
-
Normal boost consumes it equally fast tho.
-
So it has nothing do do with drifting but it's actually just a afterburner.
-
I can't seem to notice any difference between normal boost vs supposedly "drift".
You just flat out slow down or stop when boost runs out.
Even mapping maneuver and boost on separate keys, and hitting boost and holding during maneuver seems to make no difference. What am i missing here? -
I farmed intrinsics yesterday in giant point.
In the end i sold 120 Form Up, and a dozen of other avionics. -
Too bad the plat amount and cosmetics aren't worth the 22€ at all.
-
What i rather hate abotu arbi is the time gating - peopel often leave early.
-
As long as it doesn't come with any bonuses/loot - it's fine. You just make it harder for yourself and that's it.
- 1
-
So there is a high chance that you are in between missions when they spawn?
-
Got my first 10/10, went in ... and it took me a moment to realize i need to do something. Wasted some time. So i thought i should choose stuff i recall - until the end when there was a name - i couldn't recall it.
It failed. And consumed all the 10 thingies that took nearly 20 missions to gather.
Not a hint about you having to pretty much write it all down for the time you eventually get another 10/10 to try.
- 2
-
How do these objectives not force? "8 bounties" "3 x dull missions" "syndicate missions".
And you don't get credits for every "wave" - there are only a few single credit rewards mixed with a lot of junk.- 2
-
Ever since they were moved to the wave tables at a ridiculous cost (75 each bp), i just reached my last Catalyst. And i don't potato every weapon.
Nightwave is quite the drag, with often crappy and time consuming missions i cannot force myself to play. But even then - you get 50 cred, like once every blue moon from rewards - which isn't enough to even buy one.
For reactors is's justified - considering lower usage rate, but we get a pile of weapons like every month.- 5
-
Ground has high gear requirements to deal with the sentinels and very high damage requirements for the Condrix.
It scales up too slowly, most teams can't do more than 10 - and points for early kills is too small.
Already around 6 or so the condrix starts eating ammo unless you have premade special team.
And the annoying immunity stages, running around from one side of the map to another.
In space you pretty much need no gear as long as there is 1 limbo. Then you can almost AFK. Plus a chance for Shedu parts. You can even solo Murex just fine.
It will get exponentially worse as the heavy grind veterans have gotten the blueprints and rewards already. -
I ran 3 missions up to 11-12.
One with a different leader, two with me as a host.
We finally hit 100/100, i left the relay and checked profile for event score - only points i gained from the runs where i was the host counted.
Then i got the battle won message, checked inbox - no reward credits. Just the "medal" no 2nd attachment.
Do you get bonus credits at all for ground or just space? If so, i'm not going to bother with ground anymore.
-
Playing around with them for a bit after the mod sharing was enabled and here are a few things i noticed:
- Attack precepts/mods are redundant - they should attack if a weapon is equipped, according to that weapons range. Just like MOA's do.
- All the weapons need a boost - many can't even handle medium level content, the damage output/utility is too low.
- Their survival is too small, even if modded for it. They need base armor, health and shield boosts - or a introduction of Link mods.
-
They lack utility mods to build them for variety of play styles (beyond shield regen).
On top of that - can we have sentinels that do more than float above you? So the y move around, interact etc?
-
18 minutes ago, Zarremgregarrok said:
both Quills and Little Duck reputations are gained by turning in stuff you can farm on the weekend, just pop in for a minute to turn in on the weekday and you are maxed.
So instead of actually playing, enjoying the game and gaining the "rep" you just spend every weekend mindlessly grinding same mission to have enough consumables for the week.
- 5
-
CP: Unless you run with a full party - the 18% is a worthless amount for solo players. Should have increased the amount but capped the max reduction.
- 3
-
Sounds Nice but yet again a blow to slow fire weapons and buff to rapid fire.
These effects vanish before you get them to stack up.
Corrosive being in a very bad state now - It's better to just use rapid fire so you get -80% quickly without it expiring while you reload/charge another shot.- 1
Corpus Proxima & The New Railjack: Hotfix 29.10.7
in PC Update Notes
Posted
Still no fix for the derelict rewards not rotating?
It is ridiculously time-consuming to exit to dry dock after every mission just to get the reward to change.
I'm spending more time in all the long loading screens than actually farming.