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Eternal

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Posts posted by Eternal

  1. I think you’re on the right track there, I would guess the same thing. I think this is just an issue in general with windows scaling in full screen applications. I’d start by making sure you’re not using full screen mode in warframe, you need to use borderless fullscreen, then turn on optimized flip model presentation in the settings as well. Specifically with exclusive fullscreen when alt tabbing, windows will “rescale” on the fly and occasionally it will set the bounding box to be a lower resolution ie your other screen. Same reason with older games when you increase the resolution the mouse won’t move to the edges anymore, it will just stop like the mouse hits a smaller window.

    Good luck

  2. Per the wiki 

    Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.

    Best way is Cassini Saturn Capture, you have to make sure they DESPAWN before you extract and you can't quit the mission early. If you don't do both of those you aren't using the mercy system

    Good luck

  3. Glad it worked for you 🙂

    I have a sneaking suspicion it might be related to something with dx11 that's relevant even on windows. Few other people (including myself) are having crashing issues on dx11 since Dante update. I had swapped because of the visual issues I was having on dx12 were annoying me but after switching apis it started having hard crashes pointing me to a page about faulty hardware etc. But switching back to dx12 has proved to be very stable, just not in regards to the flickering issues on lighting and ui (not sure if that is present in linux).

    But GE releases have always worked much better for me on warframe with my steam deck in general, cheers.

    • Like 1
  4. I've seen playstation user threads requesting gyro for a long time in warframe, I do like the option of having gyro, it's nice on switch. You could make a feedback thread of some sort though, I think that's really the best you're gonna be hoping for unless some other 3rd party tool or steam input gets updated to have both working.

  5. 3 hours ago, The_Mustachio said:

    This is funny. I've come back to the game after a year hiatus.  My game crashes every 10-20 mins now using DX11. Before my break, I had ~10 crashes going all the way back to 2015 across 2 different PCs. 

    Using DX12 has fixed the crashes, but now I get the menu flickers. Better than crashing I guess ¯\_(ツ)_/¯

    Using a RTX 4080 with AMD 7900X on Windows 10 (posting for posterity) 

    Yeah I thought recently I'd start using dx11 again myself since I got tired of the visual glitches in dx12, I could live with the slower load times but man I started having a couple "hardware" crashes in warframe a bit too frequently that I never get with dx12. Back on dx12 again for the past couple weeks, I suppose I'll be living with the flickering too lol

    I've got a 7800x3d and an rtx 4090, still wondering if cards older than 2000 series are affected, I have a friend with a gtx 1080 that swears he doesn't have this problem but it reamins to be seen if he actually doesn't or hasn't noticed it.

    Some kind of update on this would be really nice, its been a long time issue

  6. You should try using protonGE. I haven't tried out Proton 9 bleeding edge yet but you can get Glorious Eggrolls Proton8-32 release that includes most of the stable release fixes with updated dxvk and vkd3d commits. I've personally been using dx12 mode with glorious eggroll proton versions and its worked far better than proton experimental or proton 8.0-2 in warframe, never crashed anywhere. You can get the release here to try out or what I recommend is using ProtonUP-QT to just install it for you from a simple drop down list, you can find it in the steamdecks arch store https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-32

     

    • Like 2
  7. I had 3 of these crashes recently in a netracell, archon hunt and a circuit run, all within a week of each other. I recently switched back over to dx11 when those crashes happened. After going back to dx12 I haven't had another one of these crashes for the past 2 weeks now. I can't tell you if that is actually related and unfortunately these crashes could be for multiple reasons on other peoples systems but there MIGHT be a relation there. Interested if other people have noticed these recently as well as when the game crashes in this manner it doesn't get logged and no war report is generated, definitely hard for DE to track which is why it sends you to a "faulty hardware" page.

    • Like 1
  8. You probably just have a helminth ability subsumed over the ability you're trying to use an augment for, it won't show in your mod list in the arsenal otherwise

  9. This has been a problem for YEARS ever since I started playing, not sure if it's an issue with the achievment api or what but there's really only a couple things you can do. Loading into your dojo can sometimes retrigger achievement checks, long time ago this is how I got my achievments to resync. Option 2 is to use a program called steam achievement manager to activate the achievements on your account yourself. It's a third party program so it's kinda one of those use at your own risk kind of things, but I haven't had issues with it personally.

    Also they stopped adding the in game achievments as steam achievments after the deimos update so I'd be surprised to see them actually fix it at this point unfortunately 🙃

    Good luck 👍

    • Like 1
  10. As it currently is, the relay system works inside the main render thread which will make the entire game WAIT for player instance data to be loaded and then phase in the actual models of the players once the account data is also loaded. This causes way too much initial lag when walking into relays and hangs for even longer in busy instances with more players. Relays and hubs like the Zariman section off different parts to load and unload player instances (to save on performance) which will also cause the game to hang when moving into different sections of the hub. Yes, it only lasts 5-10 seconds but when speedrunning bounties it makes it incredible annoying having to fight the game to let me move over to another npc just to start another bountie.

    If a background worker thread were made to handle loading all of this information in, it would completely fix this issue. Letting the information stream in the background and then popping it in once it was ready would make every relay and hub completely lag free without ever disrupting the player, which to me, would make the entire experience of loading into these instances way less jarring and overall increase player QoL.

    Now I know the relay system is quite old and this more than likely isn't on the highest list of priorities but I think it would be a very welcome change across the board on ALL platforms.

    Thanks for the read 👍

  11. Like this example?
     

    hECmMdh.png2NbymNr.png

     

    That first one is just from disabling Volumetric Fog AND Volumetric lighting vs the other one having them both disabled. The only other thing I believe they added since was the SSAO option which I suppose you could also try. I dont know what else you could really be talking about other than turning off all the eye candy to go back to a plain, bare bones look for the game, some people like that more, maybe you would too?

  12. Not sure what exactly you're trying to point out in the screenshots but here's a couple ideas for you.

    I think what you might be looking at are the volumetric lighting and volumetric fog in your images, I really like disabling volumetric fog for a much cleaner image and you can take it a step further and disable volumetric lighting altogether if you prefer the look. That's the first thing I'd recommend trying.

    Another thing to try is going into your gpu control panel and manually setting anisotropic filtering to 16x, warframe has a really low quality filtering method and it only goes up to 8x. Disabling anisotropic filtering and trilinear filtering in game and just setting it to 16x aniso filtering for the warframe exe in nvidia control panel will greatly improve texture quality across the board, does have a slight performance hit though.

    And I really would recommend just turning off AA as TAA has wayyy too much image smearing and the motion handling is nothing short of awful. The other AA options are essentially just screen filters.

    My usual go to options to just out right disable are Motion Blur, Depth of Field, Distortions, Glare and Film Grain. Also color correction is something I always disable, especially if you're going to be using HDR.

    Local Reflections are another good one to try disabling, the reflections are screen space approximated and the quality isn't the greatest, most people I talk to don't like to turn it off, but again, pretty much all of this is personal preference anyways.

    Hope you got some ideas of things to try to get warframe looking it's best for ya, good luck 🙂

    • Like 1
  13. It’s really common for people to leave other programs open that can trigger client detection. “naughty” programs such as memory scanners, torrent seed boxes even other game mods can be detected, that’s a false positive, which is what I was referring to. Wasn’t trying to say you were cheating or anything like that, glad you got it resolved quickly though 👍

  14. Frame gen and dlss actually use separate DLL files which I think may be why it can’t be updated past dlss 3.5. Plus it has to be implemented into the api to load the frame gen DLL and actually do something with it. Maybe they’ll update it down the line on the next major mainline update though, it would require a lot of code changes to get working. You could maybe try updating manually and renaming the file yourself to see if it will accept a new version, just have to clear out the dlss backup file, but there’s no way frame gen is gonna work either way. Good luck

  15. This is a support issue, go make a ticket there. Keep in mind though if you have other "naughty" programs active in the background while in game your account will be flagged and subsequently banned.

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